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Norbert Sattler

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About Norbert Sattler

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  1. With how big "destroyers" are now, they'd probably call a 50k tonnes ship a cruiser anyway. ^^
  2. Lexington BCs dying quickly is actually quite realistic. Even the Kongou, which were poorly enough protected that Hiei ended up being shot to pieces by cruisers - the very class BCs are supposed to hunt - had better protection than the Lexingtons were planned to have. And whether ships die to quickly is a matter of the ship and the dice roll. I recently had a battleship eat more than 200 18" shells and over a thousand secondary battery hits (mix of 8" and 5" ) before finally going down.
  3. The problem is that the AI didn't go so ram-happy before, but one of the patches caused them to want to hug you all the time.
  4. They do manouver. If I try to avoid a collision course, they will adjust their own course to keep on an intercept course that will lead them either to cut across by bow in front of their targeted ship, which is usually one in the middle of the formation if there are muliples, or go just a bit too slow and either end up crashing into my ship or my ship crashing into their sides, because it couldn't slow down enough to avoid a collision, while the oponent was passing right in front of their nose. It's less of a problem with the small ones since they can avoid collisions most of the time, bu
  5. Something I've noticed recently is that the enemy ships are overeager for knife-fights. The enemy pretty much always tries to go right between by ships, more often than not resulting in either them ramming me or my ships ramming them.
  6. Those also exist since two updates (not counting the hotfixes) ago IIRC. This screenshot is of a 1940s American "Moden Destroyer (Leader)" in custom battles, though due to the shape of the main tower you don't actually have enough room to place one of them in front of the tower, in a addition to the one integrated into the tower itself. Works fine aft though. Actually looking at the previously posted screenshot I think that is one of the same barbettes I just posted, but in front of a tower that by itself would have one integrated.
  7. I don't think this is necessary. The Scharnhorst class and her turrets were specifically designed this way... as was the Mogami for that matter. It's not like every turret that exchanged one gun barrel for scaling the remaining two up by two or three inches was like that.
  8. From the top of my head, the biggest japanese super-battleship (125k tonns I think) can mount two pairs of secondary barbettes if you crank the displacement up high enough. Any other hull I ever tried could only mount one pair or none at all, with the majority being unable to mount any. That's the side-mounted onces. The centerlike like "tall secondary barbette" are more widely available. With those it's more about attaching them to your superstructure without any main turrets being too close to block them off.
  9. I know that there is always some recoil, I just thought that OP meant something like the compressing barrels of certain artillary pieces and tank-mounted guns that are so popular in fiction, rather than the small movement you'd only notice if you zoomed in really close to the model. It's a misunderstanding that the posted video above already cleared up for me.
  10. As Skeksis said, the campaign isn't in the game yet, but if you scroll down in the Naval Academy, you'll see locked missions. Those will be unlocked as you play the topmost missions.
  11. While I would appreciate the former, the latter shouldn't be done, because that's not how it is in reality. You can easily find lots of mini-videos on youtube where you can see battleship guns not moving at all when firing.
  12. It's a bit hard to tell since we know so little about the campaign, but going in blind I too think a region-based buff or debuff meachanic would probably be best.
  13. I don't think if any of the others had been first, their name would be used the same way as Dreadnought was. I don't know about the Italian, but both the Kawachi and the American ship were named after regions. Dreadnought on the other hand is something along the lines of "has nothing to fear" with no direct connection to any country, beyond the British just happening to be the one to pick the word. I think it's exactly this "country neutrality" that allowed the name Dreadnought to become internationally used. And on top of that it's a prett bad-ass name to boot. ^^ After all the Fu
  14. I played this mission at least a dozen times today until I won it and everytime they saw the transports they shot at them right away. If my combat ships were between the transports and the enemy (which wasn't always the case, sometimes the transports started closer to the enemy and already in range), they would eventually start shooting at my combat ships, but not exclusively. They would switch back and force every now and then.... that is if the both transports managed to survive in the first place.
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