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Norbert Sattler

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Norbert Sattler last won the day on July 9 2022

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  1. Step 3.5: Make sure you read the messages about allying with minor countries carefully, so you don't waste your time trying to besiege a country allied with you. Step 3.5 Addendum: If you end up allied with your target, since you have no say in this, make sure to not sell them a single ship and hope that will be enough for them to cancel the alliance in reasonable time.
  2. I've heard people say that before, but it just doesn't work on my end. I just tested it again right now, in the current 1.4.1.0 Live Optx2 version. I made a copy of my A type ship, and saved it as B. Well, actually "Dinara (<year>) -2" and "Meteor", but lets keep things simple. After building and fully commissioning 4 ships of type B, I made a refit templates for A, and the B ships don't show up in the list of refittable ships. To test things out, I also made a refit of B, were I made some minor changes, and there too only it's own Type B ships show up in the list of ships you can apply the refit to, but not the type A ships.
  3. Any chance you could stop technologies changing the weight of ship templates? It is very frustrating to design a ship and then have the template rendered impossible to build two month later, because it's suddenly "overweight" and having to copy/paste it with a new name and now having two upgrade pathes to deal with, since I already built a couple of the original design...
  4. I just got a loading screen text about the German Cöln class cruisers... but at least today the city is written with a K, not a C. Is this some historical development, or just a misspelling?
  5. Oh hey, I didn't notice this works now. I haven't checked it in ... quite a few patches actually. Thanks. Edit: Unfortunately, that makes it a completely new line of ships, so if you still have some of the original template, you'll need to carry on two refit templates to keep them up to date, which isn't exactly ideal either.
  6. - Splitting of certain provinces to allow accurate borders to the period of the game start. In particular I noticed the lack of South Tyrol, which is currently part of the single province of North Italy and Transylvania, which is part of the sinlge province Romania. As a consequence, the game has ahistorical borders. Unless you start post WW-1, in which case Austria still has ahistorical borders, since it lost it's sea-access and shouldn't even be a playable faction anymore as a consequence in the 1920+ starts.
  7. On the Austro-Hungarian Light Cruiser III, the lifeboats are still fixed structures, blocking the putting down of modules and firing arcs, on both campaign and custom battles. I also reported this ingame.
  8. I think it would be a sensible idea to have the threshold at which ships surrender from crew-loss lowered for transports. As civilian vessels, with barely or no ability to defend themselves, surely they are less likely to fight to the last man. Transport ships die so fast, that it will probably not make much difference in terms of gameplay, but it'd be a nice touch in term of fluff and realism I think.
  9. - Being able to regain lost core terrotories in peace treaties. As Austria-Hungary I have lost Slovenia to Russia in a land-invasion, and it never showed up in the list of reparations in peace deals, not for the war in which I lost it (which I won) nor in later wars I won against them.
  10. The ability to navally invade neutral countries and the areas left uncontrolled after a nation collapses. It's just so frustrating to see how other nations can just sail up to the coast of a recently dissolved nation and take their territory, and when I send my ships there, the only thing that happens is the neighboring countries getting pissed over my naval presence...
  11. I just had a convoy attack mission that ended the moment I destroyed the escorting ship. But I'm quite sure this was changed in the past to allow you to hunt down the convey ships... was it changed back and if so, why?
  12. On Austro-Hungarian Light Cruiser III hulls, the lifeboats are fixed and block both were you can put stuff down and firing angles.
  13. With the new hotfix, the issue seems to be fixed. I haven't seen a single case of the ?? error yet.
  14. I just tried to design an Austro-Hungarian "Large Torpedo Boat" (i.e. a destroyer). After putting down all the essentials, I still can't save the design, because "Design invalid: ??" That's all the game gives me. After some experimenting I found out that the double question mark only disappears, if my DD has at least 4 guns. First of all, why does my DD have to have 4 guns and second why can't is the error reporting just two questionmarks? On a sidenote, when I try to let the game auto-design that hull, 2 our of 3 times it just produces an empty hull. Edit: Yeah, it's not only this hull. I have the same error popping up all over the place now. Ships I designed yesterday, are suddenly invalid due to two questionmarks on refit or attempts to remake them, from TB all the way up to BBs...
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