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Ultimate General Focus Tester
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  1. still fighting to the last man.... never happened.. i have no problem with combat ships fighting hard, but unarmed trader? Personally, i think crew shock should give a much higher incentive to surrender than anything else for trade ships..
  2. i had 3 ships nearby, 2x 6th rates with 28 and 30 guns, 1x brig with 18 guns.. each ship had 160-180 men on board... that trader originally had 40 men on board, hud icon flashed multiple times from "crew shock" , yet ship did not surrender even with just 1 man left.. Historically, trade ships would surrender after first shot hit the ship.. even warship crew would not fight to the last man...
  3. im not questioning that.. but amount of morale for a trade ship is ridiculously high...
  4. Its kinda ridiculous.. in recent battle i literally killed 39 men from 40, yet ship wont surrender.. it quite unrealistic for an unarmed trader to not strike its color when faced with superior enemy..they usually surrendered after first shot.. but i understand this is a game and they have to be a bit more challenging, but killing practically entire crew and nothing? who is sailing that ship??? single guy?
  5. number 1 thing i dont like about land combat is how there are no proper formations for units... the fact that militia units are always spread out is kinda strange - tight formation was not just necessity for concentrated firepower, but mainly to keep the morale intact.. with troops spread out as in this game, men would just ran away from battlefield because they would not feel presence of other men in unit near them.. while this is not as big problem in broken up terrain, its huge problem in open terrain
  6. you are mistaking battlefield unit with organisation... Artillery unit on the battlefield was called Battery... it could be named Regiment, Company, whatever, that was just organisational name... but on the battlefield, artillery pieces were always deployed into Batteries..... Battery was the lowest tactical battlefield unit of Artillery. Same way as Battalion was the lowest tactical unit of Infantry and Squadron was the lowest tactical unit of Cavalry.. Of course Battalion was composed of companies, but these were not operating on battlefield on their own, but always as part of Battalion.. same thing with Cavalry and Artillery. Anyway its true British had a bit different naming in 18.century, but eventually adopted European convention. For some reason they were using "Brigade" as a lowest artillery tactical unit. Anyway for everybody else (Spanish, French and later Americans) Battery was the name of lowest tactical unit on the battlefield.
  7. no, what i meant, is that artillery was always organized into battery. No matter how many guns its had, it was always called battery.. 2,4,8 or 80... always a battery.
  8. Artillery is always a battery.. it was never called company.
  9. Skirmishers were drawn from Light Company of each regiment, not from fusilier company... Each regiment had single Light Company that was supposed to perform skirmish duties when needed. Light Company was also considered "Elite company" of the Regiment, same as Grenadiers. They were also commonly brigaded together with other Light and Grenadier Companies, creating "temporary" Grenadier Battalions (typically 4 Grenadier and 4 Light Companies)
  10. unit scale at Bunker Hill is not company... Company was typically around 100men(typically less than that), yet units in that scenario are 200-300 men big.. which means they are of size of an under-strength battalion..
  11. musket range seems quite short... while musket fire was not very effective beyond 50metres or so, soldiers and militia commonly opened fire at much longer ranges, wasting ammo and getting disordered by own fire. typical range at which infantry opened fire was around 150-200m.. one of common tactics for light infantry, was to engage the enemy unit, and force it to start firing.. then own infantry could get close and fire effective volley from short range. gameplay wise - its quite problematic setting up firing lines due to very short musket range in the game. Fortifications should not be so easily destroyed.. solid shot couldnt possibly damage them that much, and howitzer shells were never as effective or reliable. plus, even broken up wooden barricades were still providing protection from musket fire for soldiers to be able to take cover..
  12. thing i reported in-game too - i think formation of unit that is behind wall or barricade should reflect their status.. right now, at Bunker Hill, militia is is disordered formation when moving, but if they occupy the barricade, they suddenly form perfect 2-line formation.. i think it would look a lot realistic if they were placed a bit more disorderly. Also, for marines and sailors when in the same group, marines (guys in uniform) should group together, while sailors would be around them. British Marines had standard infantry training, they were well trained and supposed to keep the drill. Sailors at the other side did not have military training. so combined unit of these two should look accordingly.
  13. Continental Line Infantry drill on video:
  14. Also, want to add: Companies usually had around 90-100 soldiers plus about 10-15 officers and another noncombat stuff. Yet in game you have 200-300 men large companies, which is quite unrealistic.. it was not uncommon for a company to be a half strength, so 200-250men would be better to represent under-strength Battalion.. Also, as I mentioned before Typical British Infantry Regiment was 10 companies, 8 Line Infantry companies, Grenadier company and Light Infantry company. If Grenadiers and Lights were detached, those 8 Line companies were called a Battalion, which typically was 4-8 companies big. Detached Grenadiers and Lights usually formed Grenadier Battalion, which typically was formed from all Grenadier companies from a Division (4 regiments), so technically, if Player wants to use Grenadier Battalion, he has to have a 4 Regiments of Foot from which he could detach Grenadier companies.
  15. Grenadiers in British Line infantry regiments were elite unit composed of best men in the regiment that fulfilled the requirements for Grenadiers.. they got better uniforms, extra pay etc... there were 2 companies in every single regiment of British army with Elite status... Grenadier Company and Light Infantry Company. Not a single Regiment in British army had more than one Grenadier company... Even Guard Regiments, which were quite special didnt had more Grenadier companies... Grenadier company place was the farther right wing, when Regiment was deployed as a line. Light infantry place was on far left wing. When Regiment was marching in column, Grenadier Company was at the front, Lights at the rear.. And sometimes, Line Regiments didnt even have Grenadier company... because it was common practice to create a special adhoc force and take all Grenadier companies and form them into independent Grenadier battalion.. so if anything, player should be allowed to take away Grenadier company of parent regiment and create Grenadier battalion, but should not be allowed to have two Grenadier companies within Line Infantry regiment. And its really great you wanna give Player option to customize his army, but player is playing the game from position of a General/Commander, therefore he should not be able to do things Generals were not allowed to do in reality... as they were not allowed to go and change the composition of British army.. Only King could do it, and there was no King in Europe who would pay soldiers more money than he had to (because Grenadiers had double pay)... Yes, there were exceptions, like Prussian Leib Grenadier units, but even then, there were just 2 regiments of them, and they were tasked to protect the king... and similarly, in British army, there was 1st Guard Regiment, that was actually renamed to Grenadier Regiment of Foot Guards, but that happened in 1815 after battle of Waterloo, which is a bit too soon for American War of Independence.. Besides, isnt Bunker Hill a scenario based on real events??? If so, then having 2nd company Grenadiers is illogical and inaccurate. If you wanna have custom units, thats fine, but If you have historical battles, then they should have historical unit composition...
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