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ijp8834

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  1. This, I have noticed that the AI would rather choose to shoot at a retreating destroyer well out of torpedo range than a battleship right next to it that is blowing holes in it's side.
  2. Noticed the same thing here running DIP. Was in a long battle and it wasn't until very shortly before the enemy Battlecruiser was sunk that it was identified. This was a long duel.
  3. @Nick ThomadisThe Targeting Control Towers on the French Advanced Escort Cruiser are like 10x too expensive. They are 200 million, but you build the ship out it is only 400 million total ship. That means that about 50% of the price for the entire cruiser is just the main tower.
  4. I also have had Germany and "The Britain" collapse very early in my 1910 campaign (both before 1920). I think the very high costs for active fleets is part of it, also for some reason, I notice on the first turn of a war I might get a boost in naval funds, but that disappears the next turn and now I am very negative.
  5. So for some reason I think there might be some economy issues, but I am not sure if its the mod or the newest update. I moved 2 battlefleets from defend out to sea and it was like an 80 MILLION difference.
  6. Thanks for the prompt updates, can't wait to try RC8 with the mod tonight.
  7. The Turrets are indeed the correct shape. Here is her in real life (ignore the scaffolding), posting for a layout view: And here is my... Close enough recreation in game. Yes, the secondary battery is different, but that does not effect main battery placement at all. Note that this is the smallest length hull either that either 45 cal (historical guns) will fit on, or the longer 50s I used for a range boost.
  8. Hi brothermunro! I have finally had time to play around with the mod. Doing an American campaign to check out the new American cruiser hulls. I noticed that it was extremely hard to build a USS Texas/ NY class Battleship in the mod at it's factual displacement (of 28400ish tons full load). The guns actually don't fit on the hull at that length, and I had to increase the hull to a 34000 ton hull to fit out the ship anyways. Part of this might be the MK2 guns, which have no range at 45 caliber. With all that said, is it possible to change when the hull size changes on specific models? And if not, can the US Battleship IV be modified on an individual basis to build a historical NY Class on the minimum hull size and tonnage needed to fit the guns? If you would like I can also relay other hulls where I notice that this is an issue as I continue through the campaign, and in other campaigns when I get to them.
  9. Any chance we can get a US Tillman Type (not any of the super insane Tillmans, but something like Vermont from WOWS?)
  10. @Nick Thomadis I was brainstorming fixes for some of the AI clowncar ships we see all to often, and it hit me. Most AI ships are clowncars because of one or 2 specific reasons. 1) Unoptimized use of the hull, or 2) mixed main caliber guns. Unfortunately I cannot suggest anything for 1, however for 2, is there a possible way to have the AI prioritize barrel count of same caliber guns? I have noticed the AI can be quite formidable when you give it a good design, so a good focus on AI prioritization in ship building could help it in building challenging ships to fight (campaigns are best when I win by strategy, not by curb stomping terrible AI designs).
  11. THIS Devs. We told you through the entire beta. Every third post in the Beta thread was about this. You ignored it every single time. Battlecruisers are useless. You cannot build historic ships now because of the horrendous, and flat out terrible decision to limit armor. I should not have to download a mod to enjoy a game. Now I do. I've supported this game since pre-steam as many of those on the forums have. No one, in all those years has asked for this. Fix your game. BALANCE is a critical part of game design. This is a balance bug and should be reported as such until it is fixed.
  12. I think a good solution to this would be an option to turn off research for AI countries, just giving them techs for the year in question in January of that year. This could be a toggleable option so if players prefer to play without it, they could leave it off.
  13. Yea there is no reason whatsoever that a turret in that position should be limited to a firing arc as bad as that.
  14. Still nothing to address the obscenely low armor limits for Battlecruisers?
  15. Part of the problem is that the 8 inch guns were not a separate turret, but rather part of the same turret, so they were trained with the main battery. I could see this wrecking havoc on the game.
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