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Tortenschachtel

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Tortenschachtel last won the day on December 25 2023

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  1. I think it would generally be useful to allow us to change between shielded guns mounts and full turrets for the secondaries in the designer (add a new level when selecting the secondaries to add - like centerline vs. side mount for the main guns). Not sure if this requires new models.
  2. You can change it if you have another ship where you can set the Role. Select all ships you want to change plus the one ship where you can change it (Ctrl+Left Click), then click the button to change the Role on the one ship that allows it, it will be changed for all selected ships (unless they are at sea).
  3. It does make sense if you are already engaged, but not if the enemy is out of range and running.
  4. That's odd, i've been using this for decades in my current campaign since i found it. Maybe there are further restrictions i am not aware off.
  5. You do not need to create two update paths. Assuming you have class A, which is the class you originally designed. Create a refit for class A, for example A-2. Then create a copy from that refit, for example class B, and build a few ships of that class. If you now create a refit for A-2, let's call if A-3 because we are really creative today, you can then refit ships of class B to A-3. It's still more annoying that just building A-2, but at the end of the day you can keep one upgrade path, regardless of how many refits you do and how many classes you branch off the original path.
  6. That seems to depend on the ship. I had a cruiser duel with a British cruiser, that had better guns than my own cruiser, staying at a good range for him to hit me but a less than ideal range for me to hit him. On the other hand i just had a British BB try to close in on my own BB and its BC support, very much to the detriment of the Britsh.
  7. I just noticed that clicking on a port name in the "Submarines" tab jumps to that port on the world map. Doing so in the "Fleet" tab does not. Is this a bug or intentional?
  8. This is probably related: Sometimes, especially during the later stages of the tech tree, my ship designs automatically become overweight. Why does this happen? It's a little annoying.
  9. Question: For technologies such as "Improved tripple turrets" do i have to refit my ships for that to improve the turrets or will it be active for all ships that have tripple turrets as soon as it has been researched? Generally speaking, how do i know what tech will be available to all ships immediately and what tech will require a refit? (Aside from tech that concerns things i have to select when designing/refitting the ship, obviously, like engine type.) Edit: Experimental evidence suggests i need to refit the ships to get the improved tripple turrets.
  10. The ship roles are a little micro management intensive at the moment. I have a few suggestions to reduce the required micro management: Could we get an option to change the default role for newly build ships? (An option in the game settings would be ok.) Could you have fleets, that split off existing fleets, keep the role of the original fleet? Currently, if i have three ships in one fleet that has the role "Protect" and i send one of them away the one ship will always get "Sea Control". Could you change which roles ships get when they move from and to harbors, depending on their previous role? Leaving harbor: Limited and In Being -> Protected; Sea Control -> Sea Control Entering harbor: Invade and Sea Control -> Sea Control; Protect -> In Being
  11. Unlikely, since they have 0 tonnage in the vicinity and the "Chance to succeed" is 100%.
  12. I have a question regarding the tooltips for Naval Invasions: When the AI invades one of my provinces does the "Chance to succeed" represent my odds of repelling the invasion? The tooltip is otherwise identical when i invade or when the AI invades, but that number seems to change. I think it would be better to either always show the same number (odds of successfully invading) or to change the tooltip text to make it more clear exactly what odds it is showing (For example "Chance to successfully invade" and "Chance to successfully repel").
  13. That's probably going to involve some serious rewriting of some systems, though, i doubt they have the time left for that.
  14. I am now reasonably confident that weather changes can cause ships to start bobbing like mad. I also send an in game report. Unfortunately the ship already calmed down by the time i hit the report hotkey.
  15. But the range increases - in opposition to what the tooltip says.
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