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Nick Thomadis

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Stop. Forcing. Me. To. Attack. Convoys.

There is absolutely zero reason for the withdraw button to be grayed out on convoy attacks and zero reason for it to not work 90% of the time. There is no way I am going to let my CL's attack CA's or BC's guarding a convoy. That's just idiotic.

Edited by Schmitty21
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2 hours ago, applegrcoug said:

Seems pretty amazing considering it only has three tubes.

I gave you a real example, doesn't mean that the sub in game don't have torpedo reloads. 😉

Now if that was all in one attack against only one small sub, yes I will agree that we have a problem. Screenshots would help a lot the devs and the others to understand the issue.

 

In normal situations, a WWII sub would not attack a TF. Not because the sub captain didn't want it. The issue is for a slow submerged sub to catch a TF in transit. Or is the sub captain lucky and the enemy route is going to cross the sub path, or in most cases the sub can only do is send a report. This detail is important to understand, because the moment the sub launch the attack, he is probably going to have only one chance. After this, all important ships will disengage and the sub will be swarmed by all the escorts, and killed or if lucky survive to fight another day.

 

So yes, if you are saying a lonely sub was able to damage multiple and sink some ships in only one attack, I would find that very suspicious. But again, screenshots would help a lot.

 

Now if is a sub against a slow fleet, a merchant fleet. The situation is completely different. The sub can track and chase the fleet without any issues, for an extended period and do multiple attacks, or call and wait for reinforcements for a big attack, like the Germans did in WWII.

 

Of course, there are examples of everything if you study subs attacks.

To be fair, the british was still learning at this point how to deal with them.

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2 suggestions from my side:

1. Improve auto target selection as the tiny TB located 10 km from my BB IS NOT the main threat but the enemy's BB 1 km close to several other cruisers is. Of course, I can select targets manually but it is not very effective as all guns on my ship will try to shoot selected targets even those which have no angle but can shoot another target.

2. Decrease damage to the crew from ramming. I lost 45 men on my Dreadnought after being rammed by another kamikaze TB. Of course, because of the 'not the best' target selection she managed to come close and ran away after ram.

 

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In v1.2.5 Rx3 in battle, my ships got stuck at the very beginning and were not operational even in AI mode. The enemy didn't attack my ships (I was lucky) and after I pressed the End battle button the loading stuck too on the 'Battles' step. Luckily this time Save didn't get corrupted and I could continue my campaign.

BTW, I managed to send a bug report from that battle. Hope it will help.

 

Edited by HaMaT
Added note about bug report
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On 3/3/2023 at 7:15 PM, lrdplatypus said:

I really don't like the tension system. All the AI knows is if it hates you or not, it has no idea about about competing interests or broader national objectives.

Playing as Japan, why the heck should Austria-Hungry declare war on me? How can we possibly be in conflict half a world away? How can AH possibly expect to fight such a war? And yet I get dragged into a war with AH because the magic numbers told the AI they should hate me for... reasons.

Just last turn of my current campaign I was at peace, -25 with most nations, except China whom I was trying to start a war with. But then, France and Germany went to war, and that caused everyone's tensions to shift for... reasons I guess? And that shift in tensions was enough to cause two other nations to go to war, which caused more shifts in tensions... so on and so forth until suddenly I'm at war with 5 other nations and forcibly allied to China! I had been trying to increase tension with China to force a war for months!

This system is an absolutely miserable mechanic. I understand that the devs want us to play as the head of the navy and not the head of the state, but there needs to be a better political system in place if they want to keep that idea, or they need to abandon the idea and let us have more direct control over our nation's foreign policy.

The victory points are broken too, how can I possibly score enough points to end a war if my opponent has been at war with everyone for decades and as a result has a 20 ship navy spread around the globe? Why would any nation *start* a war when it has such a weak navy?

I think this ties back to the tension system, all the AI knows is that it hates someone. It has no concept of whether or not there's anything it wants to fight over (like Oil or new territory) and it has no concept of whether or not it has a chance of victory and whether or not it's ships can even reach the enemy. Magic number is -100, so the AI is going to declare war and send it's 20 ships after you from half a world away!

It does make for a rather boring game when 6 nations are at 100% with you and you can do nothing to change that.  As all 7 of us are at war near on constantly with the other 3 they are very weak.  I can't cancel any alliances as that button is greyed out.

Edited by Idean
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Submarines are insanely strong post#69

It's been a long time since I've lost ships because of the actions of submarines. For each of my capital ship (BB,BC,CA) there are always at least 4 DDs escorts, wherever possible the maximum ASW equipment and sonars are installed (DD,CL,CA).

At the same time, my ASW TFs are constantly failing the hunt for submarines. I understand if a strike TF with capital ships will not destroy enemy submarines completely. Safety of capital ships is more important, that's understandable. 

However, when my specially designated ASW TFs (1-2CLs/10-20DDs) can't destroy a couple of old submarines, it's ridiculous. As a rule, when destroying a submarine, one of the DDs also gets damaged. 

A typical situation (70% of cases) looks like this: my ASW TF attacks 2-3 submarines, sinks one, the other two are damaged, my destroyer is also lightly damaged. I'm taking the whole TF for repairs, because if I send a destroyer alone, it will probably get into a battle with submarines and be sunk or severely damaged.

The reason for this is the low damage to submarines. You know, if there are more than 10 ships with equipment from the end of WW2 above you and they have only one goal - to destroy you, you will definitely die. Obviously, there will be situations when survival is possible (bad weather), but in more than 90% of cases, with complete dominance at sea and large allocated resources (see WW2), submarines have no chance. It may be said that the example from WW2 is not entirely correct, because there is no aviation in the game. Well, I'll make up for it with a huge number of hunter ships.

EDIT:

https://steamcommunity.com/app/1069660/discussions/0/3788128182680161127/

I guess I don't lose ships because I really like to play in Ultimate Admiral: Destroyers, and having about 1,000 destroyers by the end of the campaign is a rule for me, but if you don't use them in such quantities, there will be big problems.

Edited by Lima
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9 hours ago, Schmitty21 said:

Stop. Forcing. Me. To. Attack. Convoys.

There is absolutely zero reason for the withdraw button to be grayed out on convoy attacks and zero reason for it to not work 90% of the time. There is no way I am going to let my CL's attack CA's or BC's guarding a convoy. That's just idiotic.

Closing the battle window doesn't allow you to skip the battle ?

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I have an issue when I am translating

The Setting, Report bugs "Popup UI"can't recognize Chinese.

Example

"Num.425 "General General" in game only show up "口口General"

"Num.426 "Control" in game only show up "口口Control"

Maybe that can't recognize the UTF-8 format or something

Thank you

image.thumb.png.b96443ac67e265a5187c4ca7e5e0987c.png

image.thumb.png.c29d3658ba6cc86acb1166bb38e9b416.png

Edited by as24862486
add screenshot
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3 hours ago, Vilab said:

Closing the battle window doesn't allow you to skip the battle ?

You'll take a VP hit at the end of turn for that, which adds up when the game queues up 5 convoy attacks every turn. Also frustrating to see that button grayed out in a situation where withdrawing is an obvious option. And don't get me started on the game constantly putting my ships against ships that are designed to kill them (CL vs CA, CA vs BB/BC, etc.)

 

How about this? EVERY battle should have a withdrawal chance. The chance should be based on the type of battle it is and the fleet speed.

Convoy attacks, ambushes, and coastal raids (where you are the ambusher or raider) are all examples of battles that should have high withdrawal chance. Any commander in those situations that sees an unfavorable tactical situation shouldn't be forced into a battle.

Other battles like meetings and task force battles, withdrawal chances should be more based on whether or not your fleet can outrun the enemy. This would encourage the player to invest in higher speed ships.

Edited by Schmitty21
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I'm not sure but I think this war should be over :)

But the fun part is those 2 germans are still kicking asses of 1.3 million of defenders :)

Devs please fix ground assaults :)

image.thumb.png.40beacb365d1cd4a54e5eb7fb3143e03.png

20230305222832_1.jpg

Edited by HaMaT
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Oil calculations sure seem whacky....

 

Let's look at Germany.  They have eight provinces, so pretty easy...

 

Population is 107,833,300 with 200,720.9 barrels per capita according to politics screen.  

That works out to 21,644,397,025,970 gross barrels.

Latvia                          1,401,331       0 bpp               0gb

Poland                        10,462,060    0 bpp               0gb

Eastern Germany      16,262,180     30,744.29bpp  499,969,177,952.2gb

Western Germany     22,918,690    34,906bpp       799,999,793,140gb

Southern Germany   10,395,340     0bpp                0gb

Galacia                       7,173,227       13,940.73bpp   100,000,020,835.71gb

Northern France        22,793,210    17,590.76bpp    400,949,886,739.6gb

Southern France        16,530,310    0bpp                 0gb

Total people 107,936,348 (close)

Gross Barrels 1,800,918,878,667.51

Barrels per person 16,685

So, the calculation seems a bit....off

So does it count minor allies in there too??

 

German minors are:

Greece 0bpp

Argentina 0bpp

Iraq 4,754,500 736,144.7bpp 3,499,999,976,150gb

So if we include Iraqi oil Germany gets 5,300,918,854,817.51gb

Which divided out by the German population and not letting Iraq get any at all...

49,111.5 barrels per person.  

 

Soooooooo, what's the deal?  

 

THEN, let's just think about this from a stand point of WTF for a moment.  Production here from Iraq alone equates to 3.5 trillion barrels of oil.  World production in 2021 was 'only' 28 billion barrels.  

 

Flicking through the countries and a quick eyeball test looks like USA, France, USSR and Germany all have problems.  Japan and Spain are correct.  

 

Ultimate Admiral Dreadnoughts 3_5_2023 12_49_57 PM.png

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On 3/4/2023 at 7:39 AM, o Barão said:

It is not unrealistic. They can drift towards your ship or to the other side.  Or can have a premature detonation, or continue to sail in a straight line. The issue here is not the torpedo, it is the player, because it had a specific strange situation got the wrong feeling that the game is playing against you. It is not, and the more you watch the torpedoes in action, the better it is to understand that what happens to them is random.

there are torpedoes who bend like, properly turn like how torpedoes bend. 
the torps Im talking about turned almost 90 degrees to hit, like something slapped it to face towards my ship

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40 minutes ago, HaMaT said:

Sinking of convoys escort now finished the battle again. Even if TRs are in sight.

I believe the "forced" convoy battles doesn't work like it should. Either devs forgot to fix it, or it's intended for reasons unknown.

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now that the penetration thing is fixed i have finally reach the 1910s from 1900. the thing that i noticed when i reached 1910s, although i am most probably not knowlegable enough to comment, gun accuracy of bigger calibers feels a bit too much.

dont have the all the modifiers, but mark III 330mms, regular and up crews, not too bad sea conditions, full speed, cruise speed doesnt matter much, final accuracy ratio was around 50% against mix of targets like cruisers, light cruisers and DDs at around 7-8 km. 

dunno, care to comment? if it's like this in 1910s what will happen when i reach 40s? 

Also now DDs are using evasive manoevers (excellent work) and you are chasing them with your DDs. it's quite impossible to counter DDs with your DDs because accuracy is mostly between 0-1 % cause of all the chasing and evading. DDs dont engage in gun battles, they keep steady and engage other DDs, they only rush in and try evade (again excellent improvement). before i was enjoying DDs vs. DDs now but now it goes on forever, should i disengage speed up time and wait or chase her down?  (BUT  If it's historically accurate I am golden). It usually goes on till a BB snipes them or MATRIX style "dodge this!" kinda torp attack from point blank. 

So for now big caliber accuracy and AI DD behavior (which is very good atm, if there is a risk to brake it leave it like it pls)

 

Edited by Terminus Est
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One question, has anyone thinks that an alliance a common enemy very annoying?

I not liking this feature very much. I just want a war against 1 country not a WW1

Or give an option to influence the government to ally with a common enemy or remove

That ruins my plans

20230306185248_1.jpg

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1 hour ago, 21hugoPT said:

One question, has anyone thinks that an alliance a common enemy very annoying?

I not liking this feature very much. I just want a war against 1 country not a WW1

Or give an option to influence the government to ally with a common enemy or remove

That ruins my plans

20230306185248_1.jpg

YES.

Until recently, I've always played without allies. Because I don't want MY forces to deal with THEIR problems. It's not a problem for me to fight against the whole world. Just get these blockheads away from me.

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5 hours ago, Nick Thomadis said:

Hello Admirals,

This is another small update addressing things you reported the last days,

Hotfix Update v1.2.6 7/3/2023
https://store.steampowered.com/news/app/1069660/view/3645138894517641914

still not work for me

Here is the sample:

TChineseSAMPLE.rar (Microsoft OneDrive)

 

 

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Edited by as24862486
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Good thing we've got these lifeboats blocking our main battery. Not like this is a warship or anything.

lifeboat.thumb.jpg.61b6671dcac2360c2d61d2ea04b77310.jpg

Hopefully the C class hull that's coming is a little more useful than the British Light Cruiser IV.

Edited by Schmitty21
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