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MDHansen

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Everything posted by MDHansen

  1. yup i have the sprites fropm earlier. but it stopped there. and I misunderstood, and thought it was the texture2d files that was important. ill have a go later
  2. Thank you so much for this @NathanKell. Ill have a look after work today, see if I understand and able to do this 🫣
  3. the big problem is that we can't, per date, change "home" provinces. They are hardcoded.
  4. YES!!! IVE DONE IT!!!!!!!! @o Barão ive fakkin done it!! I dont have the nation flag on the country, but home population, crew, nation window to the right, all works! so. technically ive done it. but i replaced china. i shouldve opened with that. but its a workaround for now. ill dig deeper. Hopefully NathanKell can enlighten us more my point really was that it is the flags that needed to be done correctly for our nation-mod to work
  5. convert open with visual studio code, sublime, notepad++ etc. (vsc/sublime loads and reads the file much much quicker) edit what you need save reconvert ingame
  6. sadly, this is the one thing I can not figure out 😑 some time ago, I dug through the complete resources.asset file and found the major nations flags (you can actually just search for them), but I am not capable of adding a new in to the file. Have you got your nation running fine? do you have proper "home" territories? I see you have the same issue as me. I believe this is because afaik, the devs have to add more proper home territories, and so far, only the major nations have them. I also think that the flag not showing up on the campaign map, is linked to not having home territories.
  7. 1.10 -Removed obsolete Submarine Tech Group -Moved "Armour Quality" and "Armour Forging" to same group as Hull Strength and Hull Construction -Updated .lng file to the latest changes --This should not cause any issues with an ongoing savegame--
  8. division ships following leader is playing much nicer now 👍
  9. No. We can only use one resource file. I use his and copy my changes over
  10. go to your game folder : steam\steamapps\common\Ultimate Admiral Dreadnoughts right click Ultimate Admiral Dreadnoughts.exe -> send to -> desktop (create shortcut)
  11. getting the same here, vanilla and my personal mod. Veeery slow
  12. 1.05 : -Update for UAD 1.5.0.6 opt and DIP 1.9.1 1.06 : -Update for UAD 1.5.0.6 optx2 and DIP 1.10.0
  13. 1.04 -Update for UAD 1.5.0.6 -More changes in tech descriptions (visual only)
  14. 1.03 : -Removed tb/cl/ca techs from BB (old Hull Strength) tech. They will now only show in their respective categories -Fixed several description errors through the technologies-resources.assets. In particular Light and Heavy Cruiser techs (visual only) -Added command "start" to earliest CL techs. An 1890 start would not have first iteration of light cruisers because of this
  15. What would be nice to have, is a movement order called "formation escort" (as an example). This would mean ships given this order will not under any circumstance leave their assigned escort ttask. Say a group of DD and/or CL to guard the slow BBs
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