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Nick Thomadis

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Is there any plan to fix the leaving formation behavior? Its problematic from 3 perspectives.

1) Historical/Role Play. Captains don't/didn't immediately turn towards the enemy and leave formation after one hit.

2) Its just annoying when its your ships

3) When its the enemy it makes it so easy to concentrate fire when a ship leaves formation and sink ships. It turns the enemy formation into a big ball of targets. I think it has to be part of the reason the battles are too easy.   

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I left a Alliance with Britain and France, increased tensions with Brtiain to -74 looking to start a war.  Then a war broke out with AH and i was forced back into a Alliance with Britain and France and back up to positive 100.

 

Literally the whole world is Allied against Spain and AH who have nothing left.  Its boring and repetitive and I feel like im given no choice.

 

As a short term solution I will leave all Alliances with all countries once the war is over and hopefully I will have more control

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The AI is terrible at defending their convoys.  The escort vessels nearly always tuck tail and run.  The only time I haven't lately was when it was protected by a BB vs two CA.  Other than that, CLs run from DDs, equal numbers of DDs run from DDs.    

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1 hour ago, applegrcoug said:

The AI is terrible at defending their convoys.  The escort vessels nearly always tuck tail and run.  The only time I haven't lately was when it was protected by a BB vs two CA.  Other than that, CLs run from DDs, equal numbers of DDs run from DDs.    

Speaking of convoy battles... although I built fast, long range BCs, I'm all the time given attack convoy missions like 1Cl, 2DDs of mine vs. 4Cls, 6DDs, 10Tr. They do not run, but why Cls all the time and why am I outgunned all the time while my long ranged BCs and CAs sit in the ports with sea control orders.

Edited by Zuikaku
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It's almost impossible to stay out of war at this point. I was getting close to wrapping up a war with England and even paid off the United States, but the next turn I suddenly ended up at war with Germany with no warning and ended up at war with the US anyway. I have been at war almost constantly for 18 years with no way out. Not to mention that nations seem to get angry just from my ships being in port without any aggressive stance.

Edited by StoneofTriumph
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6 hours ago, Zuikaku said:

Speaking of convoy battles... although I built fast, long range BCs, I'm all the time given attack convoy missions like 1Cl, 2DDs of mine vs. 4Cls, 6DDs, 10Tr. They do not run, but why Cls all the time and why am I outgunned all the time while my long ranged BCs and CAs sit in the ports with sea control orders.

I have noticed this too since it was a beta release.  The pecking order seems like...

 

DDs do the bulk of the missions, half of which are the kind where you are against an enemy BB so you have to run

CAs get some action here and there

BBs only good for invasions

Edited by applegrcoug
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1) Perpetual war- 15 years and I have been at war with half the map before I can sign treaties more countries declare war I AM TIRED OF BEING AT WAR ALL THE TIME! I am on my 16th year of war with half the map it is getting boring.

2) Certain ships being drug into battles all the time- For example 2bb, 1bc, 3ca, 4dd all in the same port however only the CA and DD get drug out to naval battles, they are all in the same fleet why are they not ALL drug out?????

3) For having been fully released this game is far from ready. Looking through all these posts the majority are complaints about the game and not minor complaints at that gameplay ruining issues. The steam reviews are not entirely great either I understand the war in Ukraine but if game developers cannot do a full release without the major bugs people are having it should be paused. The campaign is ok but balancing issues and many others things make it unenjoyable. If I could get a refund I would in a heartbeat.

4) Auto battle- How can 4 CLs get sunk to 1 destroyer???? How can 3CAs, 4CLs, and 2DDs get sunk by a DD and CL. Keep in mind the enemy is using ships from the 1910s and 1920s and I am using 1930s top of the line ships. In the perpetual war that I am in auto battle is a great option but not with the issues mentioned above. Auto battle at this point is a joke.

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The game has improved a lot in balance over the last couple of patches, both the AI and economy feel more in balance. However diplomacy still feels rough, furthermore the AI seems to always end up behind me tech wise (I just push 100% tech budget all the time with some priorities here and there).

There are still too many full world wars occurring. I like that it can happen, but they happen too often due to all these alliances that are created. 

Also, the AI still needs some more strategic understanding of the situation. I have seen France putting all their ships out in the wide world with the result that they got blockaded.

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Diplomacy updates at the start of the turn are going haywire and make no sense.

I'm playing as Japan. A few years ago I was allied with both Italy and France, whom went to war with one another. I declined joining the war, which caused some kind of cascading effect where now everyone is at war with everyone. France and Britain are still allied (but also at war with everyone else), but that's the only alliance left standing.

So the political updates at the start of the turn will look something like: Japan and Soviet Union are now at war. Then the next popup (same turn) will read: Japan and Soviet Union are now allies because of common enemies.
Once I've clicked through all the popups (and played the unskippable battles) I check the Politics tab and confirm that I am in fact not allies with the Soviet Union - I'm still at war with them just like I am with every other nation.

And I get multiple such popups that contradict each other every turn. It's a bit weird.

What's the best course of action when you get a battle royale total war situation like that, where everyone is at war with everyone? Just utterly crush one or two nations so they dissolve, hopefully untangling the war and causing at least some nations to sue for peace?

At least they're not all ganging up on just me, so I'm not really under a lot of pressure.

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Maybe the solution is to rrmove cascading impact when someone starts the wat - now every single nation, allied or not have to change relations standing either 10-20 points positive or negative. Just cancell that and cascading to all out war will be over. Rrlation changes should only affect allies. 

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Also I feel like ship engines need to be placed further back.  Ships always seem very bow heavy.  Funnels to engines should look more like a backwards L then an upside down T.  The simple picture I drew seems a lot more prototypical for engine and boiler placement.

OR have a slider or be able to somewhat adjust the bow or stern placement of engines and boilers a bit better?

engine 1.png

Edited by mrfox1918
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Is it just me or has the game become totally ignorant of task forces?

No matter what size force I assemble, they never can find battle, unless, of course, it's being attacked by a submarine that isn't even on the map?

 

I've been chasing down an enemy for 4 or 5 turns only to have them show up outside my port, then get the ships in port thrown into a battle completely ignoring my TF.

 

The only way to get any task force a battle is if you send out your subs, then they generate an encounter every single turn.

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I'm so tired of being forced into alliances I don't want to be a part of. I'm so tired of those "allies" forcing peace treaties on to me in wars they isn't even actively participate in. And I'm so tired not being able to dissolve those alliances because:

A: Because my country refuses to dissolve an alliance.

B: Because even if the odd chance that my country does accept to dissolve an alliance with one of the alliance partners, I'm dragged right back into an alliance with that said "partner", because some of my other unwanted alliance partners declare war with a third party. 

I'm playing as the US 1890 campaign, and have just entered 1923. I allied with over half the world now, UK, France, Spain, Italy and China. Germany is dissolved. So the only countries left to "play" with, are Russia, Japan and AH. Russia and AH have been basically a non-treat for the last 20 years, which have left only Japan as an adversary, which greatest strength is that my "allies" always ends up making peace treaties with Japan on my behalf, so I've never been able to put a finishing blow to them. 

So, as mentioned, I'm in 1923. I cannot finish off those enemies I can fight, Russia, AH and Japan, who are basically all a non-treat to me since they barely have any ships left and are probably at least a decade behind me technologically. I cannot fight those countries that are actually could pose a challenge, France and especially UK, two countries that are on a similarly tech-level and have a slightly bigger fleet then me. Because they are my unwanted allies that I cannot break away from.

So now, the game has basically become a ship designer/refit simulator rather the grand naval war game. 

Edited by Ribba
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We should be able to

-reject wars done by our alliance members, thus cancelling our membership in said alliance and nullify relations.

-if we go to war against A, but we are friendly with B, wich is friendly with A, but hostile to CDEF, hence we end up allied to A and at war with CDEF, we should get an option to force war against A, thus cancelling all friendly relationships and potential other wars.

 

Did this make sense? 😁

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@Nick Thomadis is possible to consider this next two improvements suggestions?

 

AI improvements

From the "params" file we got this:

approach_clamp,0.455,limit of direction/away approach angle for ship's far away,0.5 [0.3~1],,,,,,
approach_clamp_torpedoes,0.35,approach logic for ships armed with torpedoes,,,,,,,
approach_clamp_no_guns,0.55,"same, but if too far to shoot guns",0.95 [0.3~1],0.17,,,,,

 

These are very important AI battle modifiers, the issue here is they are global modifiers and not per class. So, as an example. I would like to see TB being super aggressive in the torpedo attack runs ("approach_clamp_torpedoes,1...") but for BBs; BCs; CAs I would like to see something like "approach_clamp_torpedoes,0.1...") to force this ships to not rush the players because they have torpedoes, but instead to focus in forming battle lines to bring all guns against the player.

These modifiers could greatly improve the AI logic in battle if they were per class and not global.

 

Cruising speed UI needs an update.

0lq7gEC.jpg

We still have this mark in the speed bar, telling the player where is the cruising speed, but this is not true. Is misleading the players with wrong information.

 

fE2lOBE.jpg

Instead, the players need to read this information to know where to get the best from the specific ship "cruising speed".

 

nj4Sr1d.jpg

20.8% bonus at cruising speed

 

4u9lCvP.jpg

Only 0.4% at 13.6 knots.

 

The UI needs an update IMO.

Edited by o Barão
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В этой игре ничего не работает, кроме лодок)) Есть такая маленькая игра - морской ураган - нет политики и дипломатии, а модель корабля божественная. Это предел возможностей игровых лабораторий. Делайте то, что можете, ваша компания не работает ВООБЩЕ. В нем вообще НИЧЕГО не работает должным образом. 20 лет назад Paradox dev. Вышла игра Europa Universalis 1 - узнайте, как делать политику и дипломатию под контролем ИИ.

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2 hours ago, o Barão said:

@Nick Thomadis is possible to consider this next two improvements suggestions?

 

AI improvements

From the "params" file we got this:

approach_clamp,0.455,limit of direction/away approach angle for ship's far away,0.5 [0.3~1],,,,,,
approach_clamp_torpedoes,0.35,approach logic for ships armed with torpedoes,,,,,,,
approach_clamp_no_guns,0.55,"same, but if too far to shoot guns",0.95 [0.3~1],0.17,,,,,

 

These are very important AI battle modifiers, the issue here is they are global modifiers and not per class. So, as an example. I would like to see TB being super aggressive in the torpedo attack runs ("approach_clamp_torpedoes,1...") but for BBs; BCs; CAs I would like to see something like "approach_clamp_torpedoes,0.1...") to force this ships to not rush the players because they have torpedoes, but instead to focus in forming battle lines to bring all guns against the player.

These modifiers could greatly improve the AI logic in battle if they were per class and not global.

 

Cruising speed UI needs an update.

0lq7gEC.jpg

We still have this mark in the speed bar, telling the player where is the cruising speed, but this is not true. Is misleading the players with wrong information.

 

fE2lOBE.jpg

Instead, the players need to read this information to know where to get the best from the specific ship "cruising speed".

 

nj4Sr1d.jpg

20.8% bonus at cruising speed

 

4u9lCvP.jpg

Only 0.4% at 13.6 knots.

 

The UI needs an update IMO.

I was entirely unaware that the UI was lying to me about cruising speed. 100% needs to be fixe/corrected.

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I've been thinking about this whole war thing...

 

Sometimes wars start as regional conflicts and remain regional.  Franco-Prussian comes to mind.  Sometimes they start regional and explode.  It would seem to me that maybe that one out four explode into all out war???

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22/3/2023 Repaired version update
- Fixed issue that caused several ships to begin in "repairing" status in a new campaign.
- Fixed a problem which could cause 'ghost" ships, ships that should have been scrapped, but eventually appeared for a dissolved or other nation.
- Fixed a few minor English localization errors.

-=Please restart Steam to get this update=-

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Nations dissolving in the middle of an invasion still an issue. 10 out of 11 turns done and the next turn they dissolve so I'm left with nothing please change. Also ungoverned territories should still be able to be invaded in my campaign the only nations left are me (japan), British, Americans, and Soviets this is boring as the soviets are an average of 1.5mil tons or more to invade so the options are limited as I can never compete with the British economy and fleet wise and the Americans really only have the mainland. This has created a very boring campaign as it takes FOREVER for dissolved nations to come back. The only reason the perpetual war has ended is due to the dissolving of nations with 2 years to go until 1950 I'm pretty much left with nothing to do but piss off the other countries left with no time to really do anyhting.

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Alliance system just gave me a five minute turn where everyone declared war on everyone else and then alliances formed and then I was given the choice to support one ally or another and by the time I was done I was at war with AH but battling Britain, Germany, sometimes AH. But the turn before that i had been at war with Britain and Japan. Needs more work, better in general over the last few months, but needs more work. Also tends to grab only DD's for most missions instead of all the great BB's and BC's I've scattered around, although it did finally give me some of those, so thanks and keep it up.

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