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Schmitty21

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Schmitty21 last won the day on July 14 2023

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  1. That doesn't change the fact that that many torpedo warheads represent a significant risk to the ship (See IJN during WW2). As it is most hits that do damage to a torpedo complement only effect one torpedo at a time with a rare chance to get an ammo detonation. The chance of ammo detonation from torpedo complement should go up significantly as the number of torps on board increases. Then it's up to the player or AI to try to armor against it.
  2. Playing as Austria and it seems like my army does next to nothing. Then recently had a war with Italy and the army actually started invading their possessions, except their progress suddenly reset to 0% randomly and then never moved again for the rest of the war. Also, when invading through Northern Italy the number of forces available is very small. Surely being on the same continent Austria would be able to muster up more men. Also, invading Greece in 1950 they have tons of ships coming out for a port strike defense. Like so many my PC can barely handle it. I'm not sure how they can even have the tech to man that many ships in a task force or the harbor space for that many ships. Seems pretty cheaty. Finally, there needs to be more cons for putting lots of torpedos on ships. Late game AI is running around with torp mounts everywhere with 50+ torps stored away in their hulls. In reality these ships should be powder kegs but it doesn't really seem to be the case. I'd like to see the AI take a more reasonable approach to torp mounting.
  3. I'm not sure where these German turrets came from historically, but they have got to go. They're hideous, don't even look like they would work properly, the modeling is just bad, and they ruin every design they retrofit onto. Which is still a problem because we can't choose which Mk gun we want and every generation only has one choice.
  4. MY ships are invisible. And when it happens the game crashes at the end of the battle. The game just crashed again after completing designing a new ship. The game is crashing constantly, end of turns, end of battle, exiting ship designer.
  5. There has to be some serious bug in the game somewhere. My latest campaign is completely corrupted. The map goes black or shows the previous background in the battle. Ships show up invisible in the battles. The game constantly crashes to desktop. There have been no patches since this campaign was started, I verified the integrity of the game cache on steam, and I'm not running any mods.
  6. Another idea could be the Naval Treaty DLC. It would introduce the Naval Treaty game mechanic to negotiate tonnage and armament restrictions and include historic hulls and parts from treaty era ships.
  7. Personally, I have no issues buying DLC for games I enjoy when they add content and value. Paradox has mastered this income stream and I think UA:D is ripe for DLC offerings. For example, DLC Idea 1: Regional Map Packs These would be individual smaller maps for more focused campaigns. The packs could introduce new countries that don't makes sense on the larger campaign scale but work well with regional conflicts. Players could also enjoy the challenge of working with tighter budgets of smaller navies. Packs would include new hulls, superstructures, and guns to represent the nations included in the map. For countries on these maps that are also present in the global campaign, these parts could carry over. Example images: Northern Europe Mediterranean (new countries Ottoman Empire, Greece and Portugal) South America (with new countries Brazil, Chile, Peru, etc) Other ideas also could include country specific part packs, or Era specific part packs. What are some of your ideas for DLC that you'd be willing to put money on?
  8. I think this patch broke the AI a bit. They're not moving, AI control doesn't do anything, and my ships come to a dead stop as soon as they sight an enemy. EDIT: Hopefully it was just the one battle, second battle seems to be going more normally.
  9. I sincerely hope the British dreadnought hulls are going to get updated at some point. Hulls III, IV, and V don't seem to fit in in any historical sense. There are no hulls with forecastles that fit the Neptune class, or the Orion through Revenge classes. Considering the importance of the Royal Navy in dreadnought design I hope this is remedied.
  10. Multiple "styles" for turrets would be appreciated too. Like ones with and without armored hoods or plates. This could be reflected in the ability to add armor to them.
  11. Yeah they're blue and not showing red when not placeable. Also the French BB 1 has unremovable boats in the way.
  12. Looks like a solid update Nick. Is there anything you can share about the next major update? Features, timeline, etc?
  13. There are options in the menu but yeah, nautical miles on the campaign map would be nice. I'd also like the option to see distance to target in battle mode displayed in yards as most books historically discuss battles of the period in terms of yards.
  14. My "design" is simply trying to improve what the game does a pitiful job of doing currently. The fact that all the ships are way too front heavy is a fact. Most warships of this period used engines aft of boilers, so that would be a good starting point. More complicated setups could be explored down the road but as it is, anything would be better than what we currently have.
  15. French cruisers sometimes mounted their engines in the middle. It would be great to manually choose where the engines were and then the funnels just controlled where the boilers go.
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