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21hugoPT

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  1. Is this happening anyone else? This is getting annoying and ruin the whole formation. This happens when I order the formation to turn around or make a tight turn.
  2. I was at war with russia as the US and japan sign a peace treaty and my war with russia ended and I not ally with japan, that don't make sence to me and I was 1 turn to 2 naval invation on russia
  3. Does anyone played convoys mission? is the mission ends ealry when you kill the escort? In the update 1.3 it didn't happen
  4. One question, has anyone thinks that an alliance a common enemy very annoying? I not liking this feature very much. I just want a war against 1 country not a WW1 Or give an option to influence the government to ally with a common enemy or remove That ruins my plans
  5. Does anyone have the game freezes after 1920's/1930's, in a campaign started in 1890?
  6. @Panzergraf my army logistics at the time was at 100%(same for the US) and I was against an army of 800K strong. And one thing I notice is when I do multiple naval invasions at the same country the number of army that defend the first naval invasion reduces, and for my experience is not a great idea
  7. The naval invasion that I did on Spain and France where at their home land and more recently I invade China and England(at least one of the provinces) at their home land and I succeed
  8. I want to know how a naval invasion really works, I try to do multiple naval invasions and several times and it didn't work, even with similar population with France and Spain. In this print, I passed the tonnage needed more than double and still failed. Anyone experience with the game or game Devs can you help me to understand a little better? I fulfilled all the requirements(I know there still a change to fail) Or we need a bit more info or a rework or I don't know/didn't understood how it works
  9. Don't know if is a bug or not, but is really wierd. I don't even have semi-oil fuel only coal, so what happen to the remaining of 2 138 926 barrels?
  10. I only have 2 more ideas: -Pre-battle deployment; -Diplomacy with minor nations.
  11. In coding, a Dev fix one bug and with that fix more bugs will appear, is not the Devs fault. This is a game in early access testing a beta version of an update, is normal to have game breaking bugs, that is why the player base volunteer to be beta testers, to help the Devs to fix the bugs before the live version, there is no need to be rude to them. A bug fix may result more bugs, is hard to control that. (any Games Developers correct, if I'm wrong)
  12. @Kane I agree with you on the number 1 and number 2 The blockade mechanic is not very polish is still weird and confuse. Blockading a nation is easy, but then is not working as it should be. The shipyard upgrade I 100% agree, I started my campaign at 1890 and I at November 1938 and my shipyard is at 95K with the upgrade of 99K at 76% and I upgrade to the max
  13. I started a campaign from 1890 and is June 1929 and I already have Super Battleships and the max tonnage that I can upgrade of the shipyard is 4K tons and i keep upgrade the shipyard when it finish. Can I suggest in the research Tab, having a tech that increases the upgrade of the shipyard by 500 tons and this tech will take longer to research
  14. @Werwazyours Ideas are interesting, but the ideas 10.7 to 10.9 to work something must go very bad to happen, unless there is events that will increase unrest a lot or the nation committing war crimes(sinking civilian boats) or losing a lot of crew or losing civilian boats or transport or a blockade
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