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21hugoPT

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Everything posted by 21hugoPT

  1. Is this happening anyone else? This is getting annoying and ruin the whole formation. This happens when I order the formation to turn around or make a tight turn.
  2. I was at war with russia as the US and japan sign a peace treaty and my war with russia ended and I not ally with japan, that don't make sence to me and I was 1 turn to 2 naval invation on russia
  3. Does anyone played convoys mission? is the mission ends ealry when you kill the escort? In the update 1.3 it didn't happen
  4. One question, has anyone thinks that an alliance a common enemy very annoying? I not liking this feature very much. I just want a war against 1 country not a WW1 Or give an option to influence the government to ally with a common enemy or remove That ruins my plans
  5. Does anyone have the game freezes after 1920's/1930's, in a campaign started in 1890?
  6. @Panzergraf my army logistics at the time was at 100%(same for the US) and I was against an army of 800K strong. And one thing I notice is when I do multiple naval invasions at the same country the number of army that defend the first naval invasion reduces, and for my experience is not a great idea
  7. The naval invasion that I did on Spain and France where at their home land and more recently I invade China and England(at least one of the provinces) at their home land and I succeed
  8. I want to know how a naval invasion really works, I try to do multiple naval invasions and several times and it didn't work, even with similar population with France and Spain. In this print, I passed the tonnage needed more than double and still failed. Anyone experience with the game or game Devs can you help me to understand a little better? I fulfilled all the requirements(I know there still a change to fail) Or we need a bit more info or a rework or I don't know/didn't understood how it works
  9. Don't know if is a bug or not, but is really wierd. I don't even have semi-oil fuel only coal, so what happen to the remaining of 2 138 926 barrels?
  10. I only have 2 more ideas: -Pre-battle deployment; -Diplomacy with minor nations.
  11. In coding, a Dev fix one bug and with that fix more bugs will appear, is not the Devs fault. This is a game in early access testing a beta version of an update, is normal to have game breaking bugs, that is why the player base volunteer to be beta testers, to help the Devs to fix the bugs before the live version, there is no need to be rude to them. A bug fix may result more bugs, is hard to control that. (any Games Developers correct, if I'm wrong)
  12. @Kane I agree with you on the number 1 and number 2 The blockade mechanic is not very polish is still weird and confuse. Blockading a nation is easy, but then is not working as it should be. The shipyard upgrade I 100% agree, I started my campaign at 1890 and I at November 1938 and my shipyard is at 95K with the upgrade of 99K at 76% and I upgrade to the max
  13. I started a campaign from 1890 and is June 1929 and I already have Super Battleships and the max tonnage that I can upgrade of the shipyard is 4K tons and i keep upgrade the shipyard when it finish. Can I suggest in the research Tab, having a tech that increases the upgrade of the shipyard by 500 tons and this tech will take longer to research
  14. @Werwazyours Ideas are interesting, but the ideas 10.7 to 10.9 to work something must go very bad to happen, unless there is events that will increase unrest a lot or the nation committing war crimes(sinking civilian boats) or losing a lot of crew or losing civilian boats or transport or a blockade
  15. Why we can delete the old designs?? soon or later I will have a billion designs/refits of ships and I scrap the old design ships of the class
  16. A multiplayer campaign could be interesting, especially for the youtubers to role playing or as a CO-OP or with friends, but it will never work with randoms is too slow for that and the timezone will make worse. To try multiplayer, the campaign or the game has to be finish and is not easy to implement. Not all games work on multiplayer
  17. I have some suggestion, it may not be for this update, but it could be for the next one. Adding news and agents tabs. Agents Tab: will be able to hiring an agent(with a cost and upkeep) and that agent can to do the following: spy, counter-spy and sabotage. Spy- it will steal enemy designs so it can be faster to ID the enemy ship in battle, it will show the economy and the unrest; Sabotage- it will slow down the building/repair/refit ship processing, research(if the community agree) and slow down the upgrade of the shipyard; Counter-spy- it will protect the nation of other agents. For each missions it will have different costs and the agents may be executed/killed by other nation agent or capture. News Tab: it will show the transport's sinking reason(if is by raiding, weather or ignored missions) and place, it will show the info of battles(like crew loss, ships loss and status) and it will show events like diplomacy(war, cease fire and alliance), trading agreements, agents capture/dead/executed, ports damaged and a nation revolution or admiralty change. If the community agrees with this features, this suggestion will be up, if the community don't like them, just ignore these features
  18. I was designing a battlecruiser in Custom Battle, with the hull of battlecruiser IV in 1925 and I saw theses 2 slot for secondaries. Even with the beam at 0 and max this problem exists.
  19. This game has really beautiful details, I really love the details of this game
  20. That is a first to me a sinking ship of mine killing the enemy
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