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>>>v1.1+ Feedback<<<(Latest Update: v1.2.9R)


Nick Thomadis

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1 hour ago, idontfckingknow said:

My game loading screen stucks on "...Battles..." then I have to force close the game to restart it. My save file then gets corrupted by not loading anymore

Same team, looks like France won't be conquering the world in my game any longer.

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38 minutes ago, AdmiralBert said:

Same team, looks like France won't be conquering the world in my game any longer.

I seem to be getting stuck too.  I can use the force to close and it takes enough time that I walked away and came back 30min later and found it did eventually close down.  I haven't checked for corruption.

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2/3/2023
Uploaded repaired version including the following:
- Fix of potential crash after a campaign battle.
- Fixed some temporary text/localization errors.
- Fixed some remaining issues with Alliances. The Alliance window in the top left corner can still have not accurate information. We will remove it and the space will be replaced by info tabs that will replace the many pop-up windows that appear each turn.
- Campaign AI will scrap obsolete ships more efficiently.

Please Restart Steam to receive the v1.2.5 R build.

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In Hotfix when you open Task force screen you'll see something like 'rld_PopWindows_kn' instead of Speed value

Also I cannot park ships in some ports. At least at San Juan

Edited by HaMaT
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1 hour ago, Nick Thomadis said:


- Fixed some remaining issues with Alliances. The Alliance window in the top left corner can still have not accurate information. We will remove it and the space will be replaced by info tabs that will replace the many pop-up windows that appear each turn.

I'm definitely okay with replacing some of those popups, but I'd like to see a mid point. For example, I'd like an info box of whatever war I'm currently in so I can see how many ships my enemy has without going to the politics screen.

Another way to make the between turn popups more efficient would be to not list every single ship damaged by a mine. Often this information wasn't even available to enemies or other nations right away. Maybe just show us which ships were sunk by mines as that is hard to conceal.

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3/3/2023
Uploaded repaired version including the following:
- Fixed fully a crash error, caused when a peace treaty was requested right after a campaign battle. We are sorry for the temporary inconvenience but temporarily the peace treaty text will show not correct, because of this fix. We decided to offer the repair that will allow you to play without any game breaking issue, and we will fix the related text tomorrow.
- Fixed Cyrillic text appearing in politics info.
- Fixed speed info in ship tooltip.

Please Restart Steam to receive the v1.2.5 Rx2 build.

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The info screen that plays during the turn change moves too fast for me to read, with small print, and has a cut off so that i can't read most of the information after the turn has completed. That should be available to me as the Fleet Admiral. Can you make that scroll indefinite so that I can read it in peace after the very long turn?

On that info scroll enemy ships laid down should state Tonnage, as that would be easily known, like blared out in every paper in every country in those days. Can't have an Arms Race without the Entrants

Every Mention of a Gun in your design/ship/etc screen really has to include the Mk of the weapon. That would be QOL, to see at a glance what state a ship class is in compared to the research tree.

I still have (not playing for two nights for other reasons) the problem where tool tips blot out the thing i'm trying to read. Happens on the map, happens in the shipyard. true, I'm running at high def on a 72" TV

Keep up the good work!

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I'm finding it impossible to stay out of war in my game because my ships seem to be causing tension with some countries just by being in port. I've even set their status to "In Being" and it doesn't change anything.

Also, enemy nations can get up to 500 VP a turn for seemingly no reason.

Edited by StoneofTriumph
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I really don't like the tension system. All the AI knows is if it hates you or not, it has no idea about about competing interests or broader national objectives.

Playing as Japan, why the heck should Austria-Hungry declare war on me? How can we possibly be in conflict half a world away? How can AH possibly expect to fight such a war? And yet I get dragged into a war with AH because the magic numbers told the AI they should hate me for... reasons.

Just last turn of my current campaign I was at peace, -25 with most nations, except China whom I was trying to start a war with. But then, France and Germany went to war, and that caused everyone's tensions to shift for... reasons I guess? And that shift in tensions was enough to cause two other nations to go to war, which caused more shifts in tensions... so on and so forth until suddenly I'm at war with 5 other nations and forcibly allied to China! I had been trying to increase tension with China to force a war for months!

This system is an absolutely miserable mechanic. I understand that the devs want us to play as the head of the navy and not the head of the state, but there needs to be a better political system in place if they want to keep that idea, or they need to abandon the idea and let us have more direct control over our nation's foreign policy.

The victory points are broken too, how can I possibly score enough points to end a war if my opponent has been at war with everyone for decades and as a result has a 20 ship navy spread around the globe? Why would any nation *start* a war when it has such a weak navy?

I think this ties back to the tension system, all the AI knows is that it hates someone. It has no concept of whether or not there's anything it wants to fight over (like Oil or new territory) and it has no concept of whether or not it has a chance of victory and whether or not it's ships can even reach the enemy. Magic number is -100, so the AI is going to declare war and send it's 20 ships after you from half a world away!

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v1.2.5 Rx2. I have an alliance with everyone except Germany and Japan. The problem is when we are at peace we're wtill in alliance. I cannot break it. Noone is at war as we're all friends. Right now I'm trying to finish Germany and then Japan to see what will the world be without a war...

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56 minutes ago, idontfckingknow said:

Anyone else experience Torps magically drift towards your ship unrealistically 

It is not unrealistic. They can drift towards your ship or to the other side.  Or can have a premature detonation, or continue to sail in a straight line. The issue here is not the torpedo, it is the player, because it had a specific strange situation got the wrong feeling that the game is playing against you. It is not, and the more you watch the torpedoes in action, the better it is to understand that what happens to them is random.

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A few things on the most recent patch

 

Submarines are still broken, they are way to strong for the AI. They sink full ASW DD's like nothing, yet my subs are completely useless, despite being more advanced. 

 

Results are still much to drastic, I lost 2 BCs being escorted by 6 DD's and 6000VP to an enemy who has no ships, and no realistic way for me to regain VP.

 

Please, just remove submarines already, they literally add nothing to the game. Clicking "Auto-Resolve" is about as much fun as watching paint dry, and even more infuriating when properly escorted ships are sunk.

 

Peace Treaties.

 

If I'm winning a war, and the enemy advocates for peace, why on earth should I pay reparations?

 

Land Invasions

After pushing back a land invasion, the same invasion starts again on the next turn.

 

 

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4/3/2023
Uploaded repaired version including the following:
- Fixed text code issues in peace treaty window.
- Removed Alliance window in the top right window, as it could have inconsistent information. In the next major patch, we will add event tabs to replace the window pop ups of each turn.
- Battle AI optimizations.
- Submarine average damage to fleets became reduced.

Please Restart Steam to receive the v1.2.5 Rx3 build.

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I can't figure out how and why some other countries develop themselves so fast. I have a higher GPD, higher growth in %, and the same Naval budget. So why is Great Britain very Advanced and I'm still on an Average level?

 

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5 hours ago, HaMaT said:

I can't figure out how and why some other countries develop themselves so fast. I have a higher GPD, higher growth in %, and the same Naval budget. So why is Great Britain very Advanced and I'm still on an Average level?

 

If you’re talking tech level then there’s a couple of things you can check in your nation:

1. Make sure your tech spend slider is maxed out 

2. Try not to use the tech priorities, it lowers your overall progress

If you’ve done those then I’m not sure. I hope that helps!

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47 minutes ago, brothermunro said:

If you’re talking tech level then there’s a couple of things you can check in your nation:

1. Make sure your tech spend slider is maxed out 

2. Try not to use the tech priorities, it lowers your overall progress

If you’ve done those then I’m not sure. I hope that helps!

I do use priorities. Didn't know I shouldn't. What's a point in those then?

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17 hours ago, DieselPower said:

Please, just remove submarines already, they literally add nothing to the game. Clicking "Auto-Resolve" is about as much fun as watching paint dry, and even more infuriating when properly escorted ships are sunk.

They do. Subs, also mines and recon. These are all the mechanics added to the game to make DDs and CLs important to use in the campaign. If this mechanics didn't exist, you wouldn't have any reason to build them.

Also, from where you got the idea that 2 BC escorted with 6 dds is enough?

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7 minutes ago, HaMaT said:

I do use priorities. Didn't know I shouldn't. What's a point in those then?

Probably wasn't meant as a "don't use". More a if you gonna priority something, other research are gonna take a progression hit, wich is logical

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58 minutes ago, HaMaT said:

I do use priorities. Didn't know I shouldn't. What's a point in those then?

If you assign a priority then it slows all your other research categories. If you assign all three you’ll have quite a severe penalty on the non prioritised techs. It’s not so much of a case of ‘don’t use them at all’ (I tend to have big guns prioritised for an entire campaign for instance) but you do need to bear that mechanic in mind, they aren’t ‘free’ as it were. The most effective use of them is to use them sparingly and strategically to get key technologies faster but not to use them too much or you’ll fall behind overall.

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20 hours ago, DieselPower said:

A few things on the most recent patch

 

Submarines are still broken, they are way to strong for the AI. They sink full ASW DD's like nothing, yet my subs are completely useless, despite being more advanced. 

 

Results are still much to drastic, I lost 2 BCs being escorted by 6 DD's and 6000VP to an enemy who has no ships, and no realistic way for me to regain VP.

 

Please, just remove submarines already, they literally add nothing to the game. Clicking "Auto-Resolve" is about as much fun as watching paint dry, and even more infuriating when properly escorted ships are sunk.

 

Peace Treaties.

 

If I'm winning a war, and the enemy advocates for peace, why on earth should I pay reparations?

 

Land Invasions

After pushing back a land invasion, the same invasion starts again on the next turn.

 

 

I have to each the thought something is whacky with submarines...

 

I lost a fully maxed out BB complete with sonar three (refitted it on all BBs due to too strong of subs) along with two destroyer escorts to a 312ton sub.  If that wasn't enough, it happened again the next turn.  Then there was damage to other vessels.

 

NOW, lucky shot, maybe more technically advanced than I think, blah blah blah...a 312 ton sub wouldn't be able to carry enough torpedos to inflict that much damage.  

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27 minutes ago, applegrcoug said:

NOW, lucky shot, maybe more technically advanced than I think, blah blah blah...a 312 ton sub wouldn't be able to carry enough torpedos to inflict that much damage.  

Type II sub

https://en.wikipedia.org/wiki/Type_II_submarine

254 tonnes

3x21 inch torpedoes.

And what you would expect to happen with your ship equipped with sonar being ambushed by a sub at close range. Do you think it would make any difference?

And only 2 DDs was an escort? Oh well.

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6 hours ago, o Barão said:

Type II sub

https://en.wikipedia.org/wiki/Type_II_submarine

254 tonnes

3x21 inch torpedoes.

And what you would expect to happen with your ship equipped with sonar being ambushed by a sub at close range. Do you think it would make any difference?

And only 2 DDs was an escort? Oh well.

Both times were attacks on large task forces with 8+ DDs.  My point about ammo is like this...

DD1 sunk is one torpedo for sure

DD2 sunk is torpedo #2 for sure

BB sunk is torpedo #3 for sure (realistically more than one with triple hull and torpedo #5)

CA damaged is torpedo #4 for sure

DD damaged is torpedo #5 for sure

 

Seems pretty amazing considering it only has three tubes.  

 

 

 

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