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AdmiralBert

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AdmiralBert last won the day on February 9

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  1. Being able to refit war prizes is a long awaited thing for me, thanks for adding it in!
  2. I'm not even being given a vote, nor any warning that peace may break out. One day the nation has begun mobilising for war and cruiser squadrons are dueling in the Caribbean, the next the years of negative sentiment which had been building suddenly is gone and everyone is happy. If I'm going to 'just' be the First Lord of the Admiralty, then remove all the diplomacy options from the player. The game can't have it both ways; either I am just the guy in charge of the boats and therefore have no say on who my nations fights, allies itself to, sells vessels to etc or I'm some ageless representative of multiple arms of government in which case I should have proper control of international relations and policy. As First Boat Lord I can write all the nasty letters I like, but it won't sour relations enough to provoke an international war, nor will my being Good Friends with another nation's First Boat Lord make the whole nation decide not to have a war.
  3. Can we get better control of when peace gets declared? I spent months ramping up tensions with the USA in my current campaign, just for the game to decide that peace would occur after....two months. I didn't want peace. I wanted to invade the Continental USA. I wanted to stretch the war out to deal with economic issues. But the game went NOPE! have some peace, and I couldn't even demand anything meaningful from the USA because we can't demand key territories in peace deals. I don't want you to just steal the war mechanics from games like EU4....but just steal the damned thing.
  4. On the topic of refits in general, I'd like it if we could design a refit for a ship in service from the 'Ships' screen. We can 'View' a ship from the list, but the options to design a refit of it or copy the design are greyed out. I'd like this because a) I've inadvertently deleted a design of a class I had in use, thereby preventing me from building more of it or producing further refits and b) it would open up the door for me refitting war prize vessels. I'd also like it if we could offer the use of our nation's shipyards to refit vessels belonging to our minor nation allies, mostly to avoid them generating missions using 1890s designs which I then have to deal with...
  5. When building a 'Modern Cruiser 1' as the USA, none of the three funnel options presented fit on the fore/aft towers available.
  6. Another minor request, for a friend who just witnessed a screening destroyer grind itself into a friendly BB and becoming a shot trap: make screening ships NOT REPEATEDLY RAM INTO THE FRIENDLY SHIPS THEY ARE SCREENING IF THEY ARE MOVING POSITION. Not only did my friend's BB get pushed out of position (a 25k tonne BB going at 22 knots losing to a sub 1k ton DD doesn't seem right due to momentum), but the DD then became an instant shot trap catching every single shell fired by the hostile fleet and sinking. As you can tell, my friend is very annoyed by this.
  7. Will the torpedo friendly fire mechanics being changed stop a division of screening destroyers firing their torpedoes through the path of the battleships they are screening? Asking for a friend. A very soggy friend, his battleship ate five friendly torpedoes.
  8. Nah, sometimes the game decides that firing just isn't on the cards. I just closed the game mid-battle where a pair of my cruisers decided that firing their main battery on an opposing cruiser was a silly idea. Who cares that they had 15%+ percentage chance to hit (climbing to mid 80%), and were sailing a steady course against a closing target, they did not fire until the enemy was at near point blank range and had done significant damage to one of them. Setting the guns and torpedoes to aggressive did nothing. Oh yes, that's right, they refused to launch torpedoes either. It appears that my naval training seems to cover how to torpedo ones own battleships and nothing else. EDIT: The game *needs* to give us some indication of why the guns aren't firing. We get 'Angle' displayed if the gun has no firing solution at all, but if the AI is consciously waiting for something tell us what that something is. If it *isn't* waiting for something particular, then there is something in need of fixing.
  9. We're already playing a game where aircraft carriers have purposely been ignored/not added because they don't mesh with big guns go boom ship gameplay, so having an off-switch for built submarines (just replace them with a series of techs which represent attacks on transports) isn't going to launch the game into being laughably non-historical. Grumble time: Invasions, and their influence on war score. I'm currently in a late 1920s struggle against Britain as France. I have been winning consistent naval victories, have lost no warships and generally am having a wonderful time. I've got a 'score' in the 350k ish range. With their warships being sunk left and right, their convoys torn to shreds, the Brits are at....300k. How? Oh, I failed a few 80-90% success chance naval invasions, where I had four or five times the amount of tonnage required and could sit there entirely uncontested. This is stupid. If my opponent can't disrupt my landings, they shouldn't require such a preponderance of shipping to guarantee success, and if they fail they shouldn't make the nation outright ignore nearly half a decade of naval humilation and losses.
  10. An observation regarding 'Screen' behaviour. My destroyers LOVE slamming themselves into the flanks of the vessels they are screening. They want to transition from their default position (roughly a box around the screened division) to either being between the division and the enemy (at longer engagement ranges) or placing the division between themselves and the enemy at shorter ranges. Currently, they do this by the most direct route possible, even if that means slamming headlong into the ships they are supposed to be protecting. The vessel will then KEEP PUSHING to get to where it wants to be, invariably shoving the other vessel off course and potentially causing the shot-trap effect to occur (incoming fire aimed at one ship hits the other with near 100% certainty). This shouldn't happen. The game already has logic for avoiding collisions, that should automatically be applied to vessels set to Scout & Screen to effectively make them 'Give Way' to ships set to Battle Line or Follow. In the instance I describe above, what should happen is the screening vessel should either adjust course to go through the gaps in a formation or go around the rear of it.
  11. Please could there be an option added to tell non-major AI allies to *not* take part in battles with me? The game seems to love generating 'balanced' battles where one or two of my modern ships plus a vertiable museum of un-upgraded armoured cruisers/pre-dreadnought battleships get matched against multiple up-to-date enemy vessels. It'll keep happening each turn, even if I've got taskforces of my own in the area. The game will *insist* on parcelling out my ships in ones or twos to accompany the AI, only to then also insist I can't withdraw from the engagement either.
  12. I've observed that the tonnage required to successfully invade other major powers has scaled up quite significantly. Against minor powers I've found that you can generally get a 100% (or near enough) chance by bringing roughly three times the minimum amount, but against major powers that does not get you anywhere near. This is particularly bothersome when you are playing a nation like Austria-Hungary where your economy is incredibly constrained, and where regions in Italy require you to bring several hundred thousand tonnes of shipping to get a 50% chance of success.
  13. Thanks for the quick fix! Now to sail a BB back from the Caribbean to the Yellow Sea....
  14. It appears that my warships are teleporting again. Namely, a damaged squadron is sent to a given port, only for several of the vessels to appear in different ports (sometimes on the other side of the Pacific ocean) than the one they were ordered to sail for. I thought this very annoying behaviour had been resolved, but I guess something must've put it back.
  15. Recent grumble; good lord the autoresolve system needs refinement/fixing/just being outright removed if the first two options can't be done. Just had an early game big battle happen, where I had roughly four times the tonnage of my opponent (playing Germany, war with Russia, they sailed a part of their navy into the full might of mine concentrated in the Baltic). I outnumbered them in battleships by a significant margin, I matched them in numbers of hulls in other categories but mine were fully fueled, bigger & more advanced while theirs had just sailed all the way from bothering Austria-Hungary so should be running low etc etc. Should be a cake-walk, right? Wrong! Despite massively outgunning them, my fleet was terribly mauled, with many ships somehow suffering heavy damage and several being sunk (including a battleship), while the Russians seemingly lost a similar number while suffering nowhere near the same amount of damage. All because I didn't want to spend 15+ minutes manually reshuffling the ships from whatever ludicrous deployment the AI decides to impose on me, followed by a riveting time spent trying to chase down the enemy at maximum time acceleration. It honestly killed my desire to play that campaign, because I was punished for wanting to have fun.
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