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>>>v1.09+ Feedback<<<


Nick Thomadis

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Apologies if this has been discussed, but is there something going on with big guns, their accuracy, and their penetration values?

Boot up the "There Can Only Be One" NA mission.

No matter what guns I use -- even with 20" guns with 214in of deck penetration (at 20,000m) I mostly get partial pens. The enemy, on the other hand, can seemingly cut through my 20in deck, 15in fore, 14.5 aft with little to no issue. Modern armor II, so add 160% to those values. Oh, and maxed-out citadel with nearly maxed-out inner deck armor, all three levels. Enemy still scoring thousands of damage points with single 17-19" hits. Nonsensical.

Lastly the enemy is hyper-accurate, hitting far more often than they miss.

I've never died so many times (and I still have yet to beat it) in this game over a year+ of playing.

Edited by TheSublimeGoose
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1 hour ago, The PC Collector said:

Okay, I'm having an issue with mines: I have defensive minefields researched, I have minelayers (I designed and built a cheap minelaying CL class for that purpose) I have them in the port I want to mine, I've been at war for nearly two years now and not a single mine has been laid.

same here, actually posted a question in 1.09 beta feedback topic back in time if there is something that is still needed, never got a reply though. I am sure it works somehow, but not sure what exactly is required.

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Somehow i can't refit my ships anymore. I have most of my BBs in my ports in japan or oversee and most aren't damaged, so repairs can't be the issue. Even my flagship is ready and waiting in port. Even after some turns there is no change. I did multiple refits blueprints of the BB and had issues with them so deleted them. Now with my final refit blueprint finished and the ships ready i can't choose any ships to refit...

Edited by MasterBurte
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V každé bitvě se setkávám s lodí duchů (ruskou lodí). Nemá žádné vybavení ani příslušnost (pouze ruské vlajky). Jsem ve válce v roce 1892 Rusko proti Japonsku.image.thumb.jpeg.53dd67104282bae953658f86807134de.jpeg

ghost ship

20221104230805_1.jpg

the three ships that are listed below

20221104230829_1.jpg

only three ships in the list

20221104231735_1.jpg

another battle...

20221104231858_1.jpg

Edited by GronusCZ
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USA 1890 Normal. I'm having a blast, 1901 and everyone but the russians japanese and AH has declared on me, runs great on my fairly hot Omen with tons of RAM and an RTX3060, moderately high rez on a ginormous tv screen

Sure there are things that need work, Fleet and Port management, local basing and fleet repair, and we'll keep asking for that

she has hung up once maybe twice, just exit to menu and return.

And my minefields at Balboa really F'd up the British doomstack. I should probably build two types of destroyers, one for harbor defense only

the defective effect is fine, and since I had to go through it IRL last week totally on point, yes all fixed. I always invested in construction when I wasn't investing in speed and seeing stuff anyway. On the other hand, a lot of times the already sometimes obscured text boxes are half off the screen.

On the Fleet page if I sort by Status, say to pop all the newly ordered ships to the top of the screen, and then click on a ship, meaning to click another or several, the whole thing resorts to Type, almost scrapped a BB when I was scrapping a bunch of TBs.

PSA: If you don't salvage every last crewman from every ship you scrap you are wasting  the two most important resources for kicking AI butt: Crew and Experience, retread crew are both, it doesn't seem like they changed that, and that's realistic

the research menu is a lot better, still some weird stuff, but as long as you don't lay on the extras too much it's not hard to pull ahead on Normal, and that's perfect.

Hey, I want Hawaii. Can we somehow go to War with the minors?

she's pretty fun so far, warts and all

ps, I did the Italian full campaign in 1.08 and it was totally a blast. few ships, fast action, 39kt Battlecruisers

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2 hours ago, TheSublimeGoose said:

Apologies if this has been discussed, but is there something going on with big guns, their accuracy, and their penetration values?

Boot up the "There Can Only Be One" NA mission.

No matter what guns I use -- even with 20" guns with 214in of deck penetration (at 20,000m) I mostly get partial pens. The enemy, on the other hand, can seemingly cut through my 20in deck, 15in fore, 14.5 aft with little to no issue. Modern armor II, so add 160% to those values. Oh, and maxed-out citadel with nearly maxed-out inner deck armor, all three levels. Enemy still scoring thousands of damage points with single 17-19" hits. Nonsensical.

Lastly the enemy is hyper-accurate, hitting far more often than they miss.

I've never died so many times (and I still have yet to beat it) in this game over a year+ of playing.

Remember it isn't just How many inches, but what type of armor and more importantly the ANGLE of Impact.   what you are experience is pretty much Real life of guns vs armor

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4 hours ago, Shaun said:

CARGO.jpg.765993cd55b8ddab4b096f8bda75bdd9.jpg

Sleekest merchant fleet....

its the best camouflage the enemy wouldnt dare to sink ships that arent finished and just seemed to be drifting in the ocean (especially if some big stink was made about some port losing a bunch of unfinished ships) at most they would try to capture them and find them fully crewed and be fought off then the transports gain an escort ship from the enemy and the enemy has no idea that those ships are actually enemy. lol

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Wanted to send some ships into the Arctic Ocean, for no reason at all! Realize that Russia doesn't have any ports up there, why? Could have Archangelsk. In fact, the whole Norway coast is ignored, any plans to include? 

aw41AeS.png

 

And while on about places and names...

Why is the ocean east of America called Eastern North America? Shouldn't it be called Sargasso Sea or at very least Western Atlantic Ocean.

Ditto for the Pacific. Though the map/Pacific being split you might understand why 'naming' may have been overlooked - the split being cumbersome and all.

 

PS, I guess the ice cap has melted away too!

Edited by Skeksis
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this is not a direct feedback to this version, but I think the UI needs alot of work.

For example I want to mange my ships through the port menu not the fleet menu.

I want to see the ranges of my ships on the campaign map.

I want to see a map which show me where the port is I select to build my ship in.

 

I think you could add to this.

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2 hours ago, Pappystein said:

Remember it isn't just How many inches, but what type of armor and more importantly the ANGLE of Impact.   what you are experience is pretty much Real life of guns vs armor

Obviously; Pray tell, what type of armor can stop a 20" inch shell with 214in of pen at a reasonable angle for that range? Because the AI can seemingly stop such rounds, but my ship, with 20in of deck armor and full citadel armor is dead within a few volleys. There is something off.

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2 minutes ago, TheSublimeGoose said:

Obviously; Pray tell, what type of armor can stop a 20" inch shell with 214in of pen at a reasonable angle for that range? Because the AI can seemingly stop such rounds, but my ship, with 20in of deck armor and full citadel armor is dead within a few volleys. There is something off.

Yes, super bullets are still a thing. Sometimes I notice how my ship gets a huge number of hits in a few seconds, and then not a single shell hits ship for minutes.

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Game hung up permanently while assigning divisions for a small battle. Would not return to main menu. Had to task-manager out. Battle was a coastal raid involving 5 ships and 5 transports.

While assigning the divisions it loads 1 transport in one division then hangs up.

Second time in a row it's happened after reloading game.

Campaign scrapped.

Edited by Admiral Donuts
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2 hours ago, TheSublimeGoose said:

Obviously; Pray tell, what type of armor can stop a 20" inch shell with 214in of pen at a reasonable angle for that range? Because the AI can seemingly stop such rounds, but my ship, with 20in of deck armor and full citadel armor is dead within a few volleys. There is something off.

 

Switch to metric in the settings (20" is 508mm)   And see what the penetration is listed at then...  Then if it is showing the same 214 but now in mm then it isn't "Super bullets are Bad" it is "UI has wrong math displayed"  And that is an actual bug that should be reported.  Because then, the lack of penetration would make more sense

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Why is my fleet burning 18 million in fuel every month when they are all in port set to limited?

Edit: I am now at war and with my entire fleet at sea I'm only spending 8m on fuel. 
What's going on here?

Edited by Knobby
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5 hours ago, TheSublimeGoose said:

Obviously; Pray tell, what type of armor can stop a 20" inch shell with 214in of pen at a reasonable angle for that range? Because the AI can seemingly stop such rounds, but my ship, with 20in of deck armor and full citadel armor is dead within a few volleys. There is something off.

jkGAYPn.jpg

Note that I manage in this example to get 186" deck pen at 20 km. You said, you have 214" deck pen at the same distance. A small difference but higher for already an insane value, but the important thing to understand here is this. For you to get that number, you MUST be using -20% barrel length and improved APBC.

 

 This is terrible for these reasons:

  • Terrible accuracy from your guns.
  • Terrible ricochet angle & ricochet chance, and terrible shell damage performance.

 

Short barrels can be interesting and a good choice for early years (1890-1900) but not for engagements at long distances in late years.

 

Try this in a custom battle:

  • 1 BB vs 1 BB at 20 km range.
  • You are again with 20-inch guns, but now using standard barrel length and SAP.
  • The AI BB will have 20-inch guns, short barrels and improved APBC.
  • Give both ships 15 inch deck armor, same armor quality, citadel, rangefinders, same components, same crew level, etc, etc...
  • Use the same hull for both you and the AI. Each hull have different resistance values.
  • You will fight and keep your distance at 20 km range all the time.

 

Now in battle you are going to compare:

  • Your accuracy vs AI accuracy
  • Your shell damage values vs AI shell damage values
  • Your shell hit performance vs AI shell hit performance*

*pens; partial pens; ricochet

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2 hours ago, o Barão said:

Short barrels can be interesting and a good choice for early years (1890-1900) but not for engagements at long distances in late years.

I tried in early years short guns, but this ended in situation when I get first hit, I lost mobility and DD could catch me or after 3h I can go back to the game. Only vs slow BB this make any sense... in other words, short guns are terrible. 

 

In 1930-1940 I start to stop using +20% length barrel, but something like 12%-16%(for main guns, the rest the max lenght), because of extra pen with APBC and ofc diameter is on the max +0.9 this hugely improve the accuracy and penetration. 

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Campaign is unplayable.

3 campaigns so far since the release update.
All three have eventually found a point to hang on "Next Turn", and never advance.  No rhyme or reason.  Reverting to back-up saves only seems to delay the inevitable.

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