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SiWi

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Everything posted by SiWi

  1. I was fighting a flottila of French allies. And with them were some Greece ships. The first TP I meet, charge me in reverse. The other two... https://ibb.co/28f2KsB It only stop after taking a certain amount of damage (I rammed it).
  2. One thing I notice since for a long time is that it appears to me that you are only really at war with one nation. Aka that while you are technically maybe in war with many nation the game only generates missions against one. Alliance warfare seems to be the biggest weakness of the game right now, in terms of campaign. Wars escalate fast into constant war worlds, because the way one war always effects everyone relation ships. then we don't really have proper alliances because we don't end wars together but every nation (and AI nation rarely seem to end wars with each other) makes separate peace (something that was ironout during the 19th century, since no one was keen to accept that anymore).
  3. "what is right" in your mind certainly. Besides it doesn't really make it ironic given that the "weak" are not complaining here. Also mister "strong and right" goes then on to cry about how hard modding is. Why should I make a mod about something I don't care about? I don't have the desire to have the swastika on my ships. So there is no actual evidence but your "feeling" that in are in the majority. Why is it relevant? besides you are calling the people who complain showflakes but now try to put that into my mouth. Why I'm not surprise someone who wants the swastika showing that level of honesty in a debate? I wouldn't complain about an option to turn this flag (or if someone really wants, other flags) off. But then again I didn't complain about the flags to being with.
  4. @o Barão you talk about "the weak" but you are the one crying here... anyway. According to this website: https://tmg110.tripod.com/weimar1.htm the flag you show is slightly off. But yes, the ships themselves should use the weimar naval flag, thou it is a minor issue and other thigns are more important. And nothign stops you to either make or search for someone that has made, a mode with your desire flags. btw: was there a poll on the matter or why do you speak of the "majority"? (I abstain from the forum for a while).
  5. @o Barãothat German Flag is the version used after imperial Germany fell but before the nazi took power. What makes this the "snowflake" version? Against historical accuracy?
  6. One bug I notice but don't see mentioned in the fix ist that many of the new hulls (coastal BB for the US and CA for Spain) don't seem to have hitboxes for torps. Trops simply go through them (I reported this ingame). Now I hope that the Target system works again and I can enjoy the game once again.
  7. this is not a direct feedback to this version, but I think the UI needs alot of work. For example I want to mange my ships through the port menu not the fleet menu. I want to see the ranges of my ships on the campaign map. I want to see a map which show me where the port is I select to build my ship in. I think you could add to this.
  8. Building ships seem again to be a problem during the end turn Workaround: go to main menu and reload the game you start in the new turn
  9. you sometimes get messages that "XY was replace due exzessive spending", but I wonder if that has any real consequences for the Ai.
  10. "building new ships" seem still to cause trouble when ending the turn Edit: when loading the game after the crush it does start in the new turn
  11. in a future update minor countries and colonizing is suppose to come.
  12. I would be in favor of a Minimap and that torp and they expected routes are or can be shown upon.
  13. my guess is that both countries show "their" encounter. hence you get it twice.
  14. Hallo everyone. The game made big leaps the last months and also the last weeks. One area I feel it has still a major weak-point in my opinion is the research. Now of course it isn't final and hence this critique also tries to offer ways to improve it. but first I must point out what I think is wrong. 1. it seems to be impossible to really go ahead of Research in the campaign even if you beat the enemies in all wars. 2 It also seems impossible to even be have the technologies you are suppose to have 3 the random nature of Research can feel unfair and ridiculous. Now one could argue that the first 2 points are just balancing issues and can be fixed, just by balancing the speed and the economical effects of losing wars. While that is true to some extend, I think that a couple of more features could also help. For example, why can't we demand technologies (or boost to research) in peace demands? Why can't we have research buffs for allies? Why couldn't we get a technology a or buffs to research it, from capturing enemy ships that surrender (on a side note, I think we need both the ability to scuttle or have a chance to scuttle ships that would be captured and the ability to gain vessels that surrender)? many people also suggest the "paradox solution" aka things get harder to research if out of time and easier if they are in the past. Or that some technologies become "common" knowledge. But now to the main menu: Point 3. I get it. I totally do. The devs don't want for people to have radar 3 in the 1910's, it makes sense. But I think the way research is somewhat random is illogical and sometimes frustrating. Take my recent British campaign for example: I try to make a heavy cruiser, but I'm basically unable to build anything jet (I'm almost in 1900...), because its impossible to me to have a CA that has decent engine efficiency. Now the solution for that should be to have better boilers and/or funnels. But I can't really focus that because even if I focus alway on that part of the tree I'm likely to get destroyer funnels instead or some other random upgrades. An other example is gun calibers. While I get that something like radar is to some extend a "random" invention. Whenever I make better 9inch or 11 inch guns or develop new guns, isn't really something base on "chance". This way the game sometimes forces gun calibers on you, because the one you want don't get develop. I would offer two suggestions to fix the problem. Lets start with a controversial one perhaps: cut down the tech tree. there are too man techs and alot of them aren't that useful, in being separate techs. lets take pretty much all of the "building part unlock" technologies. Why can't we just combine all the "capital" or "small" funnels/towers into a single technology that unlocks the building parts for that time. "Funnels for 1900's ships", Funnels for 1910 ships" ect. This would in my opinion cut down on the problem that tech you need you don't get. Also I think that some of the trees could probably go or be combine. Especially since its sounds as if the devs want to add more techs still. But I think we can do one better. How about that we can use focus points so that at the end of a tech we get a choice of 3, a bit like Master of Orion 2. So lets say you used your focus point on big caliber guns, when the tech finished, you get to chose the next one: do you want to improve you already build 12inch guns on you BB#s the 9 inch guns on your CA or invent new 13 inch guns. It becomes more engaging because you can influence the outcome and your strategies become more easy to plan. I think that Boths are more fun in a strategy game then "lets prey this tech is the one I want". Now to safeguard somewhat against radar rush (which lets be honest, will always happen almost no matter what the devs do) you could make it thats you can't chose in all technology categories or that perhaps among the choices you could have "unknown" technologies that can turn out to be gems like "radar" which doesn't show up in the normal selection or only late. tldr: give us more options to gain technologies and a egde over enemies (or catch up) cut down on the bloating of techs and gives us more chances to plan research. What do you think?
  15. the first thing happend to me too in my Britain campaign.
  16. my britan campaign right now is stuck because every time I fight a certain battle agianst china (big battle, 9 v35) the game keeps being stuck in loading "battles".
  17. if a ship is lighter then probably something is missing. Like structure Integrity
  18. I'm kinda skeptical with the whole "hidden flaw" thing, since it sounds to me as a potential very annoying feature. But besides that, the next Update sounds awesome and huge in many ways.
  19. the "main tower penetration cause massive damage" thing doesn't seem fixed.
  20. I think the hit chances are kinda off... my German BB in the year 1893 (maybe a bit later but still not much) not only made at the first shot a hit but has made hits in almost all salvos some of which had 13% hit chance (the first one was 6%). maybe I'm uncharacteristically lucky or something is off. Edit: Nevermind, the rest of the battle my BB needed forever to hit anything.
  21. I notice that the first DD tech unlocks DD's for "any Displacement" while later tech then limits back to 900 ect. Which in my French campaign lead me to build a 1200 DD first and then wondering why I couldn't refit it later.
  22. how about this: the game still sets the speed automatically back, when close enough, but you can manually set it higher again.
  23. I found it kinda useful to recognize that enemy ships are getting closer, when I don't see them.
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