Jump to content
Game-Labs Forum

Pappystein

Members2
  • Posts

    102
  • Joined

  • Last visited

  • Days Won

    2

Pappystein last won the day on November 14 2022

Pappystein had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Pappystein's Achievements

Able seaman

Able seaman (3/13)

82

Reputation

  1. That is because one of the core "Laws" of the Washington Treaty is No cruiser could have a caliber of weapon greater than 8"/20.3cm/203mm that not less than 10.9 inches in diameter. At the time the treaty was drafted no one thought you could put an 11"+ weapon on a cruiser and be effective... Then Marine Diesels became more efficient mass-wise, and Armor became less important. And this combination of loopholes allows the Graff Spees to exist with 6 11" cannons. No one else did it because they could build replacement Battleships under the treaty with the bigger guns in a limited way: the Replacement and latter escalator clauses. Why did the Washington Treaty have such weird Cruiser armament wording? In part (from reading my various Friedman books on the subjects as well as my own research), there seems to be an undercurrent of wanting bigger guns on cruisers and it was a bargaining chip that various (I believe Britain and Japan,) used to force compromises in their favor during the Treaty Negotiations. Likewise, as the British economy collapsed after World War I, they pushed for smaller and smaller ships to be cruisers. At the point of this, the earlier threats for a new lighter 9.2" BL cannon for the RN's cruiser force seem to be farcical at best.
  2. So I am doing a campaign Italy, with V6.0.1, Am I safe to update to 0.2 for the purposes of economy tracking? I am taking snapshots every 5 years of the Politics page so you have data on all of them in the same format. Currently in 1893 I am at Advanced tech and barely positive in financials. I have dialed back the Technology acquisition to increase funds. the game chose Belgium and Greece as my allies (I am Itally) so no Oil countries
  3. Yeah, I have been editing the JSON Saves for GDP for a few versions but will start a new test career when I wake up. No editing, just play and see. And actually I am never really at war early on. I think I fought 2 wars in my last career of V1.5 by 1910 (Italy)
  4. I am having the opposite effect... But maybe it is down to a different play style. With the later updates I am struggling to field a force up to date in any nation I am playing unless I JSON my save and make some serious edits, to Technology and to finances. I have tried Italy, UK, USA, and Japan. In each case I was quickly outnumbered by my opponents. I have tried with 200% transports, with 50 and 100% tech and with 33 and 50% crew. It could be bad luck but basically I am having an ecconomic collapse instead of a snowball. The longer I play the quicker it is too hard to even field a fleet at all. The costs of technology and the limitations on not building older hull types far outstrip my ability to pay for anything. This may be because I take a more passive stance on foreign relations (I don't bully other nations into a fight ever year or 5) *SHRUG* ***EDITED BELOW*** Given the notes on the 1.505 update, it looks like I am not the only person having issues with Economic collapse instead of snowball.... makes me feel a tiny bit better
  5. Downloaded mod today... researched 1100 Ton Destroyer... New Destroyer II is not available. I can build 1100ton Destroyer I based boats, but Destroyer II is not located in this spot (Italy if it matters) If it matters this is a career I started after the end of the 1.5 beta.
  6. Completely uninstall the game. Manually go into the game folders and delete anything that remains. I had this problem in the 1.4 beta and that was the solution that fixed my issues (some of the files were not up to date but Steam wasn't seeing it I GUESS) Re install the game and be certain *NOT* to install any mods (this is a beta test and things are changing fast best to not add variables)
  7. What country and what hull. Need to provide detailed information because ther eare a lot of ship parts with the same name that are significantly different form one country or hull (or combo) to the next.
  8. Austria-Hungary Belted Cruiser 1890. Stacks are HUGE compared to other cruisers of he same size around the world. And nodes do not allow for 2nd Tower of ANY size unless at the far forward position, eliminating many gun options. Mk2 4" Guns are SO HUGE as this seven gun version becomes a two gun version when unlocked. Same basic Hull a few years later... as you can see 3x 4.5" vs 7x in the Mk1 version. Each Mk2 4" weapon in Austria Hungary is aproximately 5x the size of the weapon it replaced. (lets not talk about how HUGE 9" turrets are) Battleship Hull II for Austria-Hungary may be the tallest Battleship hull per ton in the game? Might need a Z-Axis (height) debuff
  9. If you are using STEAM, you can use the BETA tab to roll back to a previous version... This has been Unlocked by the DEV since somewhere in the V1.4 update cycle. You MAY be able to do that with GOG but I have exactly one game on GOG and it is 26 years old now so not a lot of updates to worry about @Gregg
  10. Wait, they weren't useless EXACTLY as you describe in Vanilla?!? WHAT!? Because, your description is EXACTLY my experience in Vanilla let alone the various versions of this mod. Just prior to using this mod I relegated DD/TBs to escort missions and to Long range TT shots. Leaving the AI controlling the TB/DD forces on SCREEN seems to keep them alive the best... and they do a good job as AI controlled ships skirmishing with enemy forces at low losses but still manage to sink enemy forces. Sending them in against far superior forces with 8" Plus Cannons (203+mm) is ALWAYS extremely risky. The AI does not understand nor is there an easy "evasive" control that the player can use. Blaming this mod for what is at it's heart a set of 4 core game mechanic issues that are either very bad (Smoke, how fusing works, how LIMITED armor interacts with fusing) or out right missing (evasive sailing,) seems presumptive to me. This mod improves so many things in the game that it is well worth the investment. That being said things have been CHANGED and thus you, the player need to CHANGE the way you play to match said changes. My suggestion is: Set your Torpedoes to "Safe shot" Set the Formation to Loose and wide (not inline), Set the AI to SCREEN your Flagship (or if you have a lot of TB/DDs set them to screen other ships as well) and ignore them in your main battle formations. When Building your DDs go for Fletcher types not Tribal types. But It would be nice to get a "Destroyer Leader" hull at some point. Unfortunately the best hull I can think of for that role is the Scout cruiser which is a no go due to the stupid FIXED davits with boats. RE Smoke Specifically. If the AI knew how to effectively use Smoke instead of just spamming it all the time and thus running out right when at their most vulnerable, I am pretty certain it would be added back to the mod. At Least that is how I took the Barron's original statement on the subject to mean.
  11. I have to say I do love this mod It provides me with hours more of game play beyond the core game...
  12. After a shut down of the game and restart it reverted to proper look Just a weird memory glitch I guess
  13. Err, I may have done something wrong with the latest update? Spain Dreadnought I I chose the Semi Realistic with real formations version of that matters.
  14. Barbette armor seems to only apply to the appropriate Barbette structure to raise turrets in my experience. It is NOT a scientific conclusion but rather one based on, Oops I didn't have THAT armor set high enough and lost a turret and magazine from a shell that should not have penetrated either
  15. So I know lots have been going on... Is a new set of shared designs in the works still or are we waiting for something more first? PS I refuse to play UAD without this mod now I went back to base game... and it is great... but it isn't NAR Great!
×
×
  • Create New...