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Pawnmaker

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  1. Squadrons of ships are really weaving back and forth again. Even if I turn off the avoid collisions button.
  2. Just wanted to say that the patch is great! The processing time between turns is much, much less. There a bunch of things that are now much more enjoyable, thanks!
  3. I agree, I don't care for the way flaws work currently. I have not been able to find any way of being able to effect either the severity or the number of flaws in a new ship. To me this seems to be moving the game in the direction of a simulation rather than a game. A game is supposed to fun, while a simulation is supposed to simulate something regardless of whether that is fun. If this is supposed to be a game then I would at least like some ability to control the number and severity of the flaws a new ship receives. In the current state I simply ignore the flaws since the AI has them just the same as I do, so our ships are effected roughly equally.
  4. One thing I haven't noticed before this patch is that I often have quite a few ships which refuse to sail at full speed. If they are grouped as a squadron that only makes things worse. Does anyone know how to get around this?
  5. Looking forward to trying it out next week! Thanks for the update!
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