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For Hostility how are the 2 closest ports calculated


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As per the title, how are the two closest ports calculated for hostility mission availability.

For example at present the two hostility missions available from Morgans Bluff are Williams Bay and Little Isaac Rocks. I can understand Williams Bay, but looking at the map Kemps Bay and Frozen Cay are a lot closer than Little Isaac Rocks even if you count sailing distance rather than as the crow flies. So how is this worked out and how are people supposed to know where they are vulnerable from without having to resort to using alts in another nation.

Even if we discount Little Isaac Rocks and look at Kemps Bay and Frozen Cay, both show up on the trader map as being 22k from Morgans so how are people to know which one is actually closer the way the game calculates it.

I accept that the game system uses certain parameters to calculate which are the closest ports and this may lead to some errors like pointed out, but it shows that we need some ready indication as to where the threat is from for each port if the front lines system is to work without having to use alts in other nations.

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6 hours ago, Archaos said:

As per the title, how are the two closest ports calculated for hostility mission availability.

For example at present the two hostility missions available from Morgans Bluff are Williams Bay and Little Isaac Rocks. I can understand Williams Bay, but looking at the map Kemps Bay and Frozen Cay are a lot closer than Little Isaac Rocks even if you count sailing distance rather than as the crow flies. So how is this worked out and how are people supposed to know where they are vulnerable from without having to resort to using alts in another nation.

Even if we discount Little Isaac Rocks and look at Kemps Bay and Frozen Cay, both show up on the trader map as being 22k from Morgans so how are people to know which one is actually closer the way the game calculates it.

I accept that the game system uses certain parameters to calculate which are the closest ports and this may lead to some errors like pointed out, but it shows that we need some ready indication as to where the threat is from for each port if the front lines system is to work without having to use alts in other nations.

Distances are based on the NPC route plans. Which are usually not straight lines. 

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58 minutes ago, admin said:

Distances are based on the NPC route plans. Which are usually not straight lines. 

Then do you plan to introduce at least some indicators of which ports are the real frontline ports and can be attacked from Free Towns or enemy Ports, so the whole system will be more predictable and there will be no need of alt spying?

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it is getting a bit confusing where to get hostility missions for a particular port 

can there be a system on the map where we can find the hostility mission 

or some kind of mechanism how to find the  h missions  .

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2 hours ago, admin said:

Distances are based on the NPC route plans. Which are usually not straight lines. 

Thats okay, but how do we know what those routes are and how to work out if a port is vulnerable to attack. We need some indication as to where attacks can be launched from otherwise it makes the front lines system a mess.

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the problem is that every port drops mission for closest ENEMY port...non only the closest port.

so from Nouvelle Orleans, for example, you can take mission for 1st spanish port in Florida...that should be fixed.   every port should drop mission only for the 2 closest port...if the player has already conquered those 2 closest port, the port doesn't dropo any hostility mission anymore

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