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Remove Frontlines from Bahamas Region


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I have made this proposal before, but I want to repeat for emphasis:
Please remove the frontlines mechanic from the Bahamas Region. Specifically the Counties of Grand Bahama, Abaco, Andros, New Providence, and Exuma.
The ports in this region should be available for all nations to fight over at will. Missions for any port within the Bahamas, county capital or not, should be possible to take from Shroud Cay. Regardless of whether your nation holds any adjacent ports or regions. 
The Bahamas should be an active RvR-area, with ports constantly shifting hands, and individual ports PvP and piracy abounds. Not locked behind the bars of frontlines allowing one or a couple of nations to control the whole region by their ability to lock down Regional Capitals using numbers, and the construction of forts that will be more significant in Shallow PBs than anywhere else.
I would consider also the option to not allow construction of forts in Shallow/Bahamas Ports (Shallow Ports elsewhere on the map, i.e. Pedro Cay, is a different story).
The frontline-mechanic, is a good idea for the general map, but in the Bahamas it only serves to limit diversity, access and gameplay.
Removing Frontlines from Bahamas will allow the «Strong» nations to fight over the ports perceived as important and valuable, because of strategic location, profit, resources, or proximity to Patrol Zones. While leaving «lesser» nations or clans to fight over ports with great value, though they are often overlooked or ignored by the powerful nations.
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I’d give it a thumbs up if, once you capture a port there, you cannot do hostile missions against neighboring non-shallow ports. Otherwise you might have French, for example, going after ports on the pirate (ugh, thinking of pirates as a nation is nauseating) or US frontlines.  

 

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Well, I'd remove the frontlines completely. What if I dont want to attack my neighbours?

Neighbour doesn't neccesarily mean Enemy.

 

I think that locking all counties on "attack the Capital first" is already lock big enough, to allow free conquest on the map, with just this implementation only.

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i like the frontlines but it needs a change. you have to capture all ports of the county bevor you can capture the next county

i think we have more rvr action with that

Edited by Guest
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1 hour ago, Anolytic said:
I have made this proposal before, but I want to repeat for emphasis:
Please remove the frontlines mechanic from the Bahamas Region. Specifically the Counties of Grand Bahama, Abaco, Andros, New Providence, and Exuma.
The ports in this region should be available for all nations to fight over at will. Missions for any port within the Bahamas, county capital or not, should be possible to take from Shroud Cay. Regardless of whether your nation holds any adjacent ports or regions. 
The Bahamas should be an active RvR-area, with ports constantly shifting hands, and individual ports PvP and piracy abounds. Not locked behind the bars of frontlines allowing one or a couple of nations to control the whole region by their ability to lock down Regional Capitals using numbers, and the construction of forts that will be more significant in Shallow PBs than anywhere else.
I would consider also the option to not allow construction of forts in Shallow/Bahamas Ports (Shallow Ports elsewhere on the map, i.e. Pedro Cay, is a different story).
The frontline-mechanic, is a good idea for the general map, but in the Bahamas it only serves to limit diversity, access and gameplay.
Removing Frontlines from Bahamas will allow the «Strong» nations to fight over the ports perceived as important and valuable, because of strategic location, profit, resources, or proximity to Patrol Zones. While leaving «lesser» nations or clans to fight over ports with great value, though they are often overlooked or ignored by the powerful nations.

i know you really want Nassau but we set PB before you. don't ask to remove a new mechanic only because you didn't set PB...

you are talking about Strong Nation and you, Russian nation, are THE Stronger Nation of server now: you have numbers, skill, ships, resources in your Strong nation, more than GB can do now.

when you asked for bigger PB Battle Ratings, to have 25 1st rates vs 25 1st rates, don't you think that this would have favored only large and numerous nation like Russia?  now devs raised them, as you wanted,  but it wasn't enought to put Bahama under your flag so now you ask for removal of Frontlines

 

frontlines should have been introduced from the beginning cause is unreal that a nation can go easy to 325098205983294085 miles distant to attack a port whitout risk. devs should reduce target regions to 1 from each nearby capital....

1 by 1, this is a frontline

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I'm pretty sure he's not whining about Nassau here and simply suggesting that the bahamas be an FFA RVR training ground where cheaper ships can encourage more battles and smaller clans/nations can carve out little areas for themselves.  Locking the entire bahamas into 3-4 capital regions is a shame and will discourage fights more than create them IMO.  

Why would anyone not be upset about getting a port that is wiped in a month?

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1 minute ago, Socialism said:

I'm pretty sure he's not whining about Nassau here and simply suggesting that the bahamas be an FFA RVR training ground where cheaper ships can encourage more battles and smaller clans/nations can carve out little areas for themselves.  Locking the entire bahamas into 3-4 capital regions is a shame and will discourage fights more than create them IMO.  

Why would anyone not be upset about getting a port that is wiped in a month?

Small clan battleground is already destroyed by too high BRs.

Let's be honest: we are talking of 25 players PB fleets in any port at the moment.

ONLY big nations with big clans can be able to attack or defend.

Plenty nations (not to speak about even active and quite big clans) do not field 25 players in prime time.

 

And Nassau is a big part of Russian problem: Losing it means they cant attack Marsh, so Kidds neither nor Bermuda. So GB will arrive in Bermuda well ahead of them.

Anolytic proposal could have a sense if FIRST AND FOREMOST asking for strong reduction of BR in majority of ports. So allowing a 10-15 manned team to fill PB BR. Otherwise is 'de facto' asking more zerg freedom for the today powerhouse: them.

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2 hours ago, Anolytic said:
 
The Bahamas should be an active RvR-area, with ports constantly shifting hands, and individual ports PvP and piracy abounds. Not locked behind the bars of frontlines allowing one or a couple of nations to control the whole region by their ability to lock down Regional Capitals using numbers, and the construction of forts that will be more significant in Shallow PBs than anywhere else.

Let me know how many nations can field 25 ships to fight ANY Bahamas port on equal terms (not to speak about of screening).

Then say how many nations can field 25 veterans.

El Patron: obviously skill and experience, especially with a limit of players in battle is not relevant. Right?

Edited by Licinio Chiavari
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1 minute ago, Intrepido said:

The entire frontline thingy is simply not working.

Clans are jumping from capitals to capitals, blocking large parts of the map by doing that. It will be more noticiable when clans place the timers.

My understanding of port ownership is weak here, so this is an honest question....Can they sustain it?  I see that a couple of nations are grabbing up a lot of real estate.  Can they pay for all of that when we're in a wiped condition and not trading?

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1 minute ago, Intrepido said:

San Juan, under russian flag, was making millions every day thanks to trading.

Hope that answers the question.

Not really as that was when we had money and Indiamen.  Once we're wiped, that volume of trade will take time to pick up again. 

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my idea

you can only attack 1 county from a free port or from a capitol per nation.

 

you can go 4 ways. north,east,west or south. 

 

if you have chosen a way you have to conquer the whole county before you can go another way

 

 

 

 

 

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32 minutes ago, Angus MacDuff said:

My understanding of port ownership is weak here, so this is an honest question....Can they sustain it?  I see that a couple of nations are grabbing up a lot of real estate.  Can they pay for all of that when we're in a wiped condition and not trading?

Not to mention folks are flipping these ports with 1st rates. Wait until we have to do it in 5th rates or below.   LOL  It's not going to be 30 something port battles the first day I'll promise you.   

Also about every one bitching, you know in a few days they will be off cool down....than attack those ports and take them from them?   You really think they can hold and fight in multi battles spread all over the map?  They are going have to let some of them go.

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1 minute ago, Sir Texas Sir said:

Not to mention folks are flipping these ports with 1st rates. Wait until we have to do it in 5th rates or below.   LOL  It's not going to be 30 something port battles the first day I'll promise you.   

Also about every one bitching, you know in a few days they will be off cool down....than attack those ports and take them from them?   You really think they can hold and fight in multi battles spread all over the map?  They are going have to let some of them go.

That's kinda where I'm going with this.  Wouldn't it be more strategic to cap a capitol and ensure your security?  Take the satellites solidify your position.  I really wish they had done a proper wipe for this.

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57 minutes ago, Licinio Chiavari said:

blah blah

I mean it's cool if FENIX wants to stand on HAVOCs shoulders and call themselves tall, but most of us really don't care.  Chest beating in here isn't what the discussion was about.  Grats on having the most players online and securing nassau from neutral bots.  Anolytic has mentioned making the bahamas an FFA / not tied to the front lines zone well BEFORE you guys took Nassau and/or Marsh being announced as a stepping stone to bermuda.  This isn't just about Nassau and Bermuda. 

Ok?  Now let's move on without bias.  

  ---

With the current iteration of front lines and regions, the price for entry into RVR is extremely high and will discourage anyone but the largest nations and the most powerful clans from participating in RVR.  There needs to be one region that is at the very least, exempt from the typical RVR diminishing factors and used as a new player / cheap battles / low cost entry into RVR area.  This should be the bahamas.  

You are correct about BR, majority of those need to be lower (all over the map TBH).  But that's the cart before the horse.  The area needs to be removed from the front lines crap first.  It'll be easier for a nation to get 25 mercs together than it would be for 25 1st rates.  

The Bahamas really needs to be a low cost admittance into RVR and provide players with alternatives to the larger regional areas with limited rare woods spawns and perhaps reduced crafting bonuses for ships when clans make these their home ports.  I'd put this in soccer terms, but I don't know anything about the game.  Think of the bahamas as the minor leagues and the rest of the map the majors.  

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1 hour ago, huliotkd said:

i know you really want Nassau but we set PB before you. don't ask to remove a new mechanic only because you didn't set PB...

you are talking about Strong Nation and you, Russian nation, are THE Stronger Nation of server now: you have numbers, skill, ships, resources in your Strong nation, more than GB can do now.

when you asked for bigger PB Battle Ratings, to have 25 1st rates vs 25 1st rates, don't you think that this would have favored only large and numerous nation like Russia?  now devs raised them, as you wanted,  but it wasn't enought to put Bahama under your flag so now you ask for removal of Frontlines

Stop projecting.

Just because you are so self-centred that you only think of how this game can be improved for you and your own group, doesn't mean the rest of us do. Most of my proposals go against my immediate self-interest. Because I want thousands of casual players to enjoy and play this game, not just 200 bitter old power-gamers. 

I first made this exact proposal long before the wipe happened. And seeing as all will be wiped on release, I could hardly care less about Nassau right now. I am actually pleased that if brits think it's so important to us, they might actually fight to defend instead of us doing more boring neutral PBs.

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24 minutes ago, Anolytic said:

Most of my proposals go against my immediate self-interes

you proposed raising BR up to 25 1st rates - only russian have ships and players

you proposed to remove frontlines at bahamas - only russian have players to attack all bahamas capital simultaneously and reach hidden island and bermuda

can you link me something you proposed that goes against your immediate self-interest?

 

 

49 minutes ago, Socialism said:

You are correct about BR, majority of those need to be lower (all over the map TBH).  But that's the cart before the horse.  The area needs to be removed from the front lines crap first.  It'll be easier for a nation to get 25 mercs together than it would be for 25 1st rates.

true, but also 25 mercury are too hard to find cause it means you need 25 players and they must be skilled cause the other 25 attackers are vets, usually. so the solution is only to bring back BR to let small clans to fight an equal battle...

the usual clan is 4-5 players

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19 minutes ago, huliotkd said:

you proposed raising BR up to 25 1st rates - only russian have ships and players

you proposed to remove frontlines at bahamas - only russian have players to attack all bahamas capital simultaneously and reach hidden island and bermuda

can you link me something you proposed that goes against your immediate self-interest?

 

 

true, but also 25 mercury are too hard to find cause it means you need 25 players and they must be skilled cause the other 25 attackers are vets, usually. so the solution is only to bring back BR to let small clans to fight an equal battle...

the usual clan is 4-5 players

The usual clan is 4-5 players?  Most clans I know are 20+, maybe not all are active and even than what they do is work with other clans to get a total players.  Russia isn't the only one to be able to field 25 players.  Sounds like you just don't want to work with others as a team.  Cause there is more than 20 players in most nations (maybe not Poland).  Though we are also forgetting a lot of players aren't playing until release so numbers should go up more.  When that happens you get them all organized and preferably in one or two large clans and teach them how to be better.  We will all be in 5th rates and below soon, not 1st rates.  So numbers are what your going to need.  

Hell US had over 25 at Savannah port battle yesterday during EU prime time not US prime time.   So people are out there and it was a mix of prob about 10 clans.  We had 17 2 hours before that at San Augustine.  I'm sure others can do the same once more players return.  GB issue in the past was they spread out way to much and no one helps each other, so there big numbers don't mean crap when they don't work together.  If your going to RvR your going to have to work with other clans now instead of being solo small elite clans of 4-5 players.

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19 minutes ago, Sir Texas Sir said:

The usual clan is 4-5 players?  Most clans I know are 20+, maybe not all are active and even than what they do is work with other clans to get a total players.  Russia isn't the only one to be able to field 25 players.  Sounds like you just don't want to work with others as a team.  Cause there is more than 20 players in most nations (maybe not Poland).  Though we are also forgetting a lot of players aren't playing until release so numbers should go up more.  When that happens you get them all organized and preferably in one or two large clans and teach them how to be better.  We will all be in 5th rates and below soon, not 1st rates.  So numbers are what your going to need.  

Hell US had over 25 at Savannah port battle yesterday during EU prime time not US prime time.   So people are out there and it was a mix of prob about 10 clans.  We had 17 2 hours before that at San Augustine.  I'm sure others can do the same once more players return.  GB issue in the past was they spread out way to much and no one helps each other, so there big numbers don't mean crap when they don't work together.  If your going to RvR your going to have to work with other clans now instead of being solo small elite clans of 4-5 players.

so again.

sounds all good when you have the players. Now lets talk about 10-15 player nations/timezones. The only ports we can currently fill in BR are the 1,500 BR shallows. Fun times!

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