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The Pirate Discussion: An Open Letter to the Developers and Naval Action Community


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If you want Pirates to be the hardmode OK, then you should consider this:

 

Pirates should have strong PVP focus

 

1) Operating only from freeports - If so, we need much more of them and possibly 1 in every region. I have no problem with this, but this could be a serious issue for guys running the missions to find a quiet place without being tagged imediately after they leave the port. Maybe Bahamas can be something like unconquearable pirate teritorry for this reasons.

 

2) Crafting limitations - I understand this issue. It will lead to national players building outposts in freetowns and selling ships to pirates. I like this idea. 

 

3) If the pirates will be limited in crafting, then they should have some unique features for capturing the ships. For example when a pirate captures a ship then this ship should have increased durability like the ship which is build. This will of course work only for the pirates.  We can talk about 3 dura for captured ship and 5 for manufactured one.

 

 

4) Remove "contraband" traders from the game. If you want pirates to be operating in no- mans land then the nationals should be banned from farming own trading ships in their safe territory. They should focus on the market or go for the prize to the enemy or neutral territory.

 

5) There is something like reputation system needed for the pirates. For example you will start with 0 reputation towards each nation. When you attack a national ship/player the reputation will drop. On the other hand you will be able to rise it by joining the nation in NPC fights (nation vs. nation). The positive or 0 reputation towards the nation will allow you to dock in the respective nations harbors. When your reputation is negative, then you will be attacked by NPCs and the acces to this nations ports will be denied. There can be also a bounty system based on the negative reputation. 

 

6) Replace port battles with port raids for the pirates - I completely agree. When the raid is succesfull then the pirates will get solid ammount of tradeable resources and gold, ship upgrades etc.. The raided harbor will lose its productivity for some time - few days. In this period no contracts will be fullfilled in this harbor, shop will be unavailable and no ships can be built in this period of time. This will encourage the nationals to protect their ports.   

 

7) Pirates should seek the PVP opportunities. Their XP and gold rewards should be higher from this activity, because otherwise their economy will die soon. (They will be forced to buy expensive goods in free towns.)

Edited by Porpoise
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Everyone is so against the Pirates, damage farming was used by many different factions not just the Pirates and I am happy that the dev's implemented ways to stop it. As too stopping Pirates from capturing ports or even crafting ships is ludicrous, IT IS JUST A NAME OF ANOTHER FACTION!  Let's turn the game into US vs Brit's and nurf everyone else so that they quit the game, that sounds like a shit game to me. There is no justification to limiting anyone, would you prefer if we changed all the countries names to colors so you stop fixating on "it's not historically accurate". NEWS FLASH, nor was US and Brit's in Pavel's, it is a game. Why would anyone play another faction if it was not level across the playing field. Your angry thought right now is my next topic, continue reading :).

 

As for the cries of Pirates being "EASY mode" been thrown around, the last time I checked both the US and Brits are sailing 2nd rates yet not a single Pirate has one. The notion of "hard mode" is due to the fact that if a pirate member or clan dislikes one another they can be attacked repeatedly without the threat of "green on green". When was the last time your trader vessel was attacked by your own kind? We as a Pirate nation have the capability of starting a war within ourselves, not for exp/gold reward (as there is none) but for disagreements that every mass online game community experiences. Peoples idea's and play styles often erupt into heated shit slinging or even battles, thus the KOS lists that get posted within the Clan's/forum posts. The difference between our faction and yours is that it's fair game, piss someone off and they can hunt you down. 

 

I hope everyone can get off the nurf everyone but me bandwagon; get into the game, enjoy it and let's sink some shit!

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Broken VET I think everybody just wants the pirates to be something other than a normal nation. Something more akin to... um pirates.

As for your Brits did not sail pavels comment. More ships are coming and some do want to restrict nations to national ships. However ..... at least all nations did for the most part 

sail in ships very similar to these. Where pirates DID NOT sail ships even close to these. Pirate play style is dictated by the ability to board and capture merchants and a function of cost effectiveness and ability to raise crew. It's boring to have pirates considered a nation so far as having the potential to eclipse legitimate nations navies from the field. Pirates should be a different kind of exciting. People would want to play them for the thrill of the chase rather than the stand up battle. To ambush convoy escorts and then run before help could come. That sort of thing.

 

99.9% of Pirates did not last more than 2 years let alone competing as a nation in battles. They struggled to stay alive after turning pirate.

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Everyone is so against the Pirates, damage farming was used by many different factions not just the Pirates and I am happy that the dev's implemented ways to stop it. As too stopping Pirates from capturing ports or even crafting ships is ludicrous, IT IS JUST A NAME OF ANOTHER FACTION!  Let's turn the game into US vs Brit's and nurf everyone else so that they quit the game, that sounds like a shit game to me. There is no justification to limiting anyone, would you prefer if we changed all the countries names to colors so you stop fixating on "it's not historically accurate". NEWS FLASH, nor was US and Brit's in Pavel's[/size], it is a game. Why would anyone play another faction if it was not level across the playing field. Your angry thought right now is my next topic, continue reading :).

 

As for the cries of Pirates being "EASY mode" been thrown around, the last time I checked both the US and Brits are sailing 2nd rates yet not a single Pirate has one. The notion of "hard mode" is due to the fact that if a pirate member or clan dislikes one another they can be attacked repeatedly without the threat of "green on green". When was the last time your trader vessel was attacked by your own kind? We as a Pirate nation have the capability of starting a war within ourselves, not for exp/gold reward (as there is none) but for disagreements that every mass online game community experiences. Peoples idea's and play styles often erupt into heated shit slinging or even battles, thus the KOS lists that get posted within the Clan's/forum posts. The difference between our faction and yours is that it's fair game, piss someone off and they can hunt you down. 

 

I hope everyone can get off the nurf everyone but me bandwagon; get into the game, enjoy it and let's sink some shit!

Another player who has no concept of what the issue is.

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As a player in the pirate faction, i would love to see some changes that would make being a pirate more unique. 

 

1. The ability to modify ANY ship I capture or build. (crew, gun setup, etc) An example thats already in the game is Frigate/Pirate frigate. The same ship for the most part, but the pirate version has a bit more crew, larger gun options, and lets face it, a better paint job! There should be limitations as to what i can do, so no putting 32's on a snow, or something stupid, but options should be within reason.

 

2. The choice for nationals to hire either pirate clans or individuals for specific task, such as attacking another nations shipping(AI and Players), being able to assist in port battles( example: US clan XYZ hires pirate ABC clan to assist in taking a spanish port in Cuba, ABC pirate clan, and only ABC, can join in XYZ's battle for that day/length of contract. The US clan gets the port, and the pirate clan get some booty also on top of the contract reward) Or something simple like just putting out a bounty on another player.(regardless of faction) this will have more options when diplomacy makes its way into the game. Bob, the US player, hates Joe, the spanish player, whos factions are currently not a war with another, or even in an alliance. So Bob hires a pirate to go do some dirty deeds against Joe. Joe gets beaten down by the pirate, gets paid, and Bob gets his revenge without diplo repercussions. 

 

3. Give pirate clans the ability to raid ports. Now this will always be subjective to whatever port battle function is currently in game, since changes will come. Example. Pirate clan buys a Raid Port flag at Mortimer Town for St Nicholas. So the 25 pirates from XYZ clan sail down and start the raid, just like any other port battle. But only Pirates from XYZ clan can can join in this raid, as it was purchased by XYZ clan, and not random new guy in Mortimer Town who wants to join in. The port defenders arrive, and the battle commences. It follows standard port battle rules. If the pirates win, they raid the port for its production resources and gold(currency, not just the trade good) So, if a port produces Rum, Teak, Iron, and Hemp, the pirates would plunder just that, and currency. The port would produce less(or none!) of its commodities for a time period while it recovers from the raid. The pirates would be able to dock there for a short time, for repairs and distributing loot and what not, but after that, docking will not be allowed, as the port is still in the hands of nationals, who dont loose the port from the raid, just efficiency in production(and living with the fact they got beaten!)

 

Pirates Pillaged and Plundered, so let us do so! But this must be implemented with limitations on raiding, so that clans cant just rampage the map in a single day and shut down the economy of nationals. Maybe you can tie the number of flags that one clan can buy per week to a reputation/renown system, that maxes out at 3 per week(just an example number). XYZ clan has 50 renown, and can buy one flag per week. ABC clan has 150 renown, and can buy 3 per week) clan renown is gain by doing different things as a pirate, and gives reward amounts based upon those things, small things such as attacking another player and taking his ship and cargo might give 1 renown, while blockading a port or assisting in a port battle that you have been hired to help with might give 5. this will allow pirates to accumulate points to buy the flags, and give nationals a reason to actively hunt them down, because it will not only stop/slow down pirate clan point accumulation(or even take away points!), but will help to stop pirates from raiding the ports, which will hit that nationals economy hard. so pirates have even more reason to do pirate things, and nationals have even more reason to represent the navy of said country in defending the lands, people, and the seas from the pirate scourge!

 

3b. And if you give pirates the ability to Raid... Nationals MUST get wages appropriate to rank, and rewards for defeating or capturing other nationals that they are  at war with,  and pirates. nationals should even be given some type of Admiralty missions to be completed by clans(which reward more) or just individuals, to do things like: Rid the seas of pirates in this area, or attack the shipping or ports of this nation we are at war with. I would suggest making these type of assignments limited to PVP only, as it will bring players closer to each other for objectives, and not having us sail off into the middle of nowhere to farm an AI mission. We want to bring players together, not push each other away.

 

So those are just a few of my thoughts on things that we can implement for pirates. But as ive remained silent on these forums, as my post count will attest, let me speak about things that i feel may not be wise to change.

 

1. Limiting what ships Pirates(or nationals) can sail. Well, for one, as of the current build, there just isnt that many ships(or options to modify existing ships) to limit ships to a specific faction. Pirates and Nationals alike. The diversity in ships tied to national identity just isnt there. And secondly, ladies and gentlemen, this is a game. Games are supposed to be fun. And right now, if you want to sail a Victory as a Spanish player, you can do so. Because you like the ship and its FUN to sail. And if you want to sail a Constitution as French player, you can do that too. I think some are missing the point  that the devs put these absolutely wonderfull ships, from many nations, and many with rich historical backgrounds, for EVERYONE to enjoy. So that the person from the US sees the Santisima, and thinks "WOW! I realy want to know more about that ship!" And they look into it, and then another ship in the game, another... another. This game showcases naval history for all to enjoy. Limiting the ships limits to a certain nations only limits FUN. i would welcome anyone to give a good reason to limit the ships to only the nation that built them, and why you want to limit another fellow players fun and excitement in sailing it.

 

1b. Limiting of Pirates to certain classes of ships( and crafting of said classes). Read Above. And to go one further, ive seen MANY post about how nationals complain that pirates can use 4th-1st rates. That, HISTORICALLY, pirates only had small ships, and should never ever ever have above a 4th rate. Once again, Read Above. And quite frankly, i think its more tied to the fact that you have lost battles to players of the pirate faction. And need a reason to further limit your losses and boost your own self esteem. If your loosing to pirates(or any other faction, for that matter) you need to rethink how you fight your battles. Because that same player, or group of players, be they pirates, or from another faction, will still fight the same. So, for example, if they implement pirates being able to join a nation again, and XYZ pirate clan, who has been mercilessly beating the British in battle after battle,  switches to US, and then continues to do the same thing.... will we then hear the cry that pirates should not be able to join a nation at all? The flag they fly under is not the problem if your loosing to them. its the people in the ships. they are performing better than you. its that simple. myself, and my clan dont complain when we loose a port battle  or large engagement with the enemy when they beat us because "they got big ships", we just know that we were out played. and we learn from the loss, and we adapt. and we enjoy the challenge of applying those changes to see if they work the next time. 

 

2. Taking away the ability for Pirates to Capture ports. I know this is where ALOT of heat comes from. And understandably. I think that pirates should be able to capture ports, but it should come with a HEAVY price tag. Example. Savannah, Deep water port, on the Florida Coast, cost 450k for the port battle flag. As things are now, most clans or throw together groups could get the gold up to buy that flag and attempt to take the port. And the same goes for other nations for other ports, all over the map. Get a modest amount of gold, attack port, win, and its your factions until it changes hand. Honestly, i think that should work that way for nationals. Pirates on the other hand, if given the ability to raid ports, should not have it this easy. Not at all. Since they can raid ports, they can still get a handsome sum of loot from it to fuel pirate economy. I think, that if Pirates want to capture a port from a nation, they need to pay much more. Like, adding extra zeroes to that flag cost. So the cost for Savannah flag goes up to 4.5 million. This will limit pirate expansion, i feel, and this will be a HUGE investment on the part of pirates to take ports, but it will also be even more reason for nationals to defend ports, because if they do defend, not only are pirates out the ships that they lost, but they are out that massive investment they made in trying. And if the pirates do manage to take the port, its an accomplishment. I dont feel that pirates as a faction should have a BLOB of ports that they own. But they should still be able to take a port if they are willing to make the investment, and to defend that investment.

 

Many want a way to limit what pirates can and cant have, and can and cant do. but how about a little give and take on both sides? see you on the seas ladies and gents.

 

FTS-Four FInger Discount  EU Pvp 1

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You want to play pirate...great...my hat is off to you. Just don't expect to be treated like any other nation, because you are not a nation. You can't say you want to play pirate, but in reality, you just want to play a nation named pirate. That's not playing pirate. Being a pirate should be the most difficult to play, of all the choices. You should not be able to build ships. Building ships was a huge undertaking. No pirate ever built his own ship...they stole them. The vast majority of people playing pirate don't want to play a real pirate...they want to play romantic, fictional pirate. They want the TITLE 'Pirate', not the reality.

 

God forbid a game doesn't cater to fantasy land fairy tales. OW OW OW..."I want to be a pirate...I want to be that rugged individual facing the world alone. Writing my own rules and spitting in the face of laws." "WHAT!!! I can't do what the nations can do? That's unfair." Yea...your a pirate...a PIRATE...basically a sailor thug who preyed on easy targets and was despised by every law abiding citizen from every nation.

 

Either you want to be a pirate or you want to be a nation. In my opinion, you can not have both.

 

 

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After considering the current state, I don't think Pirate should be a selectable Nation-state at all.

Newbies do not understand the role of neutral ports, the metagame of ship power and cannot correctly judge the cost-benefits of pirates. If they do join a Nation they can make a proper informed decision to go Pirate after actually learning the game.

And regarding my thought about trade being more needed, God is it boring. I drove my ship on 5 45-minute runs with only once being in danger of intercepted. I was totally wrong on it needing more importance in its current state.

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You want to play pirate...great...my hat is off to you. Just don't expect to be treated like any other nation, because you are not a nation. You can't say you want to play pirate, but in reality, you just want to play a nation named pirate. That's not playing pirate. Being a pirate should be the most difficult to play, of all the choices. You should not be able to build ships. Building ships was a huge undertaking. No pirate ever built his own ship...they stole them. The vast majority of people playing pirate don't want to play a real pirate...they want to play romantic, fictional pirate. They want the TITLE 'Pirate', not the reality.

 

God forbid a game doesn't cater to fantasy land fairy tales. OW OW OW..."I want to be a pirate...I want to be that rugged individual facing the world alone. Writing my own rules and spitting in the face of laws." "WHAT!!! I can't do what the nations can do? That's unfair." Yea...your a pirate...a PIRATE...basically a sailor thug who preyed on easy targets and was despised by every law abiding citizen from every nation.

 

Either you want to be a pirate or you want to be a nation. In my opinion, you can not have both.

 

im sorry, do you even read what you are saying?  Do you have any idea how much crap has been slung in regards to what NON-pirates want from pirates

 

Do pirates want to play as pirates nation?  Lets break that down... because why would any of us IN THE CURRENT STATE OF THE GAME... not play together.  The problem with pirates is that non-pirates want us to play differently... that moots any and all arguments you can make, because we are not going to systematically weaken ourselves for your sake.

 

The "historically" accurate nonsense is also... just that... until i see history majors and literary scholars writing articles here about pirate behavior, you know less than you think about said pirate behavior.  

 

We can have both... as you now see it... we are having both.  Just like you nationals sailing boats that you didnt have historically... just like pvp2 having british and french player ALLY... cake... eat...  to.  

 

Get over yourselves people, you are all guilty of the same behavior as you condemn the pirates for doing.   You are not true to history by the boats you sail and in the numbers you sail them in.  Cutters... im speaking of cutters.

 

You have alliances you would NEVER have in the real world.

 

You have ports and resources that were not available to you.  You fight in fleet sizes that you wouldnt have been able to... you are all doing exactly what pirates are doing.... playing a video game.  And doing so in a manner that benefits yourselves.  

 

Pirate mechanics... wont change.  They cant... because if they did... we'll be right back here doing this all over again... balance... balance balance balance.  When mechanics are on an even keel, then balance becomes a null value.

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im sorry, do you even read what you are saying? Do you have any idea how much crap has been slung in regards to what NON-pirates want from pirates

Do pirates want to play as pirates nation? Lets break that down... because why would any of us IN THE CURRENT STATE OF THE GAME... not play together. The problem with pirates is that non-pirates want us to play differently... that moots any and all arguments you can make, because we are not going to systematically weaken ourselves for your sake.

The "historically" accurate nonsense is also... just that... until i see history majors and literary scholars writing articles here about pirate behavior, you know less than you think about said pirate behavior.

We can have both... as you now see it... we are having both. Just like you nationals sailing boats that you didnt have historically... just like pvp2 having british and french player ALLY... cake... eat... to.

Get over yourselves people, you are all guilty of the same behavior as you condemn the pirates for doing. You are not true to history by the boats you sail and in the numbers you sail them in. Cutters... im speaking of cutters.

You have alliances you would NEVER have in the real world.

You have ports and resources that were not available to you. You fight in fleet sizes that you wouldnt have been able to... you are all doing exactly what pirates are doing.... playing a video game. And doing so in a manner that benefits yourselves.

Pirate mechanics... wont change. They cant... because if they did... we'll be right back here doing this all over again... balance... balance balance balance. When mechanics are on an even keel, then balance becomes a null value.

^^^ the smartest guy on the internet, other than me that is, and your logic will be ignored by the haters like mine.

A admin kinda put it to rest earlier in another post and yes you and i and others who think like us are vindicated.

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Do pirates want to play as pirates nation?  Lets break that down... because why would any of us IN THE CURRENT STATE OF THE GAME... not play together.  The problem with pirates is that non-pirates want us to play differently... that moots any and all arguments you can make, because we are not going to systematically weaken ourselves for your sake.

 

The "historically" accurate nonsense is also... just that... until i see history majors and literary scholars writing articles here about pirate behavior, you know less than you think about said pirate behavior.  

...

 

Get over yourselves people, you are all guilty of the same behavior as you condemn the pirates for doing.   You are not true to history by the boats you sail and in the numbers you sail them in.

 

[...]

 

Pirate mechanics... wont change.  They cant... because if they did... we'll be right back here doing this all over again... balance... balance balance balance.  When mechanics are on an even keel, then balance becomes a null value.

It saddens me that you have ignored my plea of civility. Second, as I have said many times, pirates can and should have historic gameplay.

The issue I see in your outlook, the same that I have seen with many fellow pirate players who provide quick reactions, is that you are still concerned with how pirates work on the National level. The first step of being able to change pirates (which can be done, if done properly, and certain aspects done soon) is separating pirate goals from national conquest. Of course changing just pirates sounds bad when we compete with nationals. Separate our goals and all that doesn't matter

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Well I happen to like my fancy black flag.

 

Game needs to be more developed in terms of economic game and diplomacy gameplay before you can make a decision as to how pirates are going to fit into that.

what if we turned the pirate flag into something lame like hearts and hourglasses?

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One of the common tropes I see brought up is painting any national who wishes to change piracy as someone who simply wants to "nerf" them for their own gain, or one who is "jealous" that the pirates are doing well. These claims are ludicrous at best, and often without merit. I have personally yet to see a truly de-powering suggestion by any player, national or otherwise. 

Here, let me show you one from this thread.

 

 

Pirates shouldn't be allowed to craft ships.  Pirates shouldn't be allowed to capture ports.  That would go a long way to keeping them from swarming the entire game.

 

If it's taking something away, without replacing it with a "difference in kind" of equal value and potency, it's a nerf.

 

I am for pirates having unique game play, and if we can not build ships or own ports, we need to be the best, and have the best, at "something".  Be that the ability to replace Drua on ships, teleport with ships on a lower cool down timers to any free port, bonus XP for capture rather than kill, or probably dozens of other alternative mechanics.

 

I have also seen quite a bit of these comments come out from PvP 1, and I totally get that.  PvP 1 is probably the default starting place for more "Jack sparrow" wanabees, and those are now flooding over the most experienced players who were set up their prior to EA.  Take PvP2 US however, Pirates are not the full on swarm they are in PvP1. In fact we are quite sandwiched between US and GB, to the extent than many guilds fled our capital, and then in frustration, en mass, took entire guilds to other countries.  

 

In short, the PvP1 pirate experience is not the same on every server. 

 

I have heard quite a bit about being "different", but most suggestions sound like cutting off leg and replacing it with splintered wooden leg.  

If we can't take ports, whats the end game?

If we can't craft ships, whats the end game?

How do we "win"?

 

Define the pirate end game, and then build the path to that end game.

 

AFTER that you can talk about nerfs.

Edited by KrakkenSmacken
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what if we turned the pirate flag into something lame like hearts and hourglasses?

 

Historically when I have been a pirate or other miscreant type on other games it was with my friends from "Puppies and Unicorns". 

 

cb8d2d66f6d3eece6a55cb7e5809a1fd.jpg

 

 
It's an alpha, so talk of "nerf" is not appropriate.

 

 

Then so is bitching and moaning about being overran or any other part of the game you don't happen to like at the moment.

 

What is your constructive suggestion?

Edited by KrakkenSmacken
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im sorry, do you even read what you are saying?  Do you have any idea how much crap has been slung in regards to what NON-pirates want from pirates

 

Do pirates want to play as pirates nation?  Lets break that down... because why would any of us IN THE CURRENT STATE OF THE GAME... not play together.  The problem with pirates is that non-pirates want us to play differently... that moots any and all arguments you can make, because we are not going to systematically weaken ourselves for your sake.

 

The "historically" accurate nonsense is also... just that... until i see history majors and literary scholars writing articles here about pirate behavior, you know less than you think about said pirate behavior.  

 

We can have both... as you now see it... we are having both.  Just like you nationals sailing boats that you didnt have historically... just like pvp2 having british and french player ALLY... cake... eat...  to.  

 

Get over yourselves people, you are all guilty of the same behavior as you condemn the pirates for doing.   You are not true to history by the boats you sail and in the numbers you sail them in.  Cutters... im speaking of cutters.

 

You have alliances you would NEVER have in the real world.

 

You have ports and resources that were not available to you.  You fight in fleet sizes that you wouldnt have been able to... you are all doing exactly what pirates are doing.... playing a video game.  And doing so in a manner that benefits yourselves.  

 

Pirate mechanics... wont change.  They cant... because if they did... we'll be right back here doing this all over again... balance... balance balance balance.  When mechanics are on an even keel, then balance becomes a null value.

As for what "Non-pirate" players want from pirates...I believe it falls mostly into the "play like pirates" category. As for "mooting" my point, I did not realize that you were restricted from using TS or chat or any other form of communication currently used by nations. Nor are you restricted from grouping up and playing with others. In fact you are free to use the same systems everyone else is, whether they be pirate or national. As for my not being a "Pirate historian" I would guess that neither are you. I have however read several non-fiction books on the subject. (The mammoth book of pirates by Jon E. Lewis and Under the black flag by David Cordingly) While that does not qualify me as a "historian" by any stretch of the imagination, it does give me a fairly good idea of the subject matter.

 

As for historical accuracy...no game is perfect. We must deal with grey areas, such as the ships the game offers. These are unchangeable aspects of the game. Anyone thinking that any game can fully recreate the complexities of real life is only fooling themselves. That said, to base an argument around pirates being the same as nations is...disingenuous. When I play Britain or France or America I understand that I am recreating the idea of what those nations were. (flawed though they may be in reality to the actual nation) They still bear a semblance to its character as it pertains to the game. This is not true of the pirate nation...and it doesn't take a 'historian' to figure that out.

 

People who are playing pirate are playing the romantic, idealization, the fantasy of 'Black Flags' or 'Pirates of the Caribbean.' Unlike people who play a national, pirates want their cake and want to eat it too. Pirates were not nationals...take it from a non-historian and every other person that has spent two seconds finding out. An offensive tackle who weighs 350 lbs. may want  to become a jockey or person who's 3'5" may want to play in the NBA, unfortunately reality intercedes. While this game is not a true reality, this game should retain some semblance of reality. You want to play pirate? Then suck it up and play pirate. A real pirate...the kind that are not affiliated with any nation. A real (honest to this game) pirate, otherwise join a nation, because you are clearly not suited for the pirate life.

Edited by Rosebud
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Okay - so let pirates port anywhere they want - at all nations ports.  Nothing stopped them from doing so in the real world.  except a sheriff or two.

Stop being weenies!  Its a game.  

When this gets boring most of us will move on.  

These kind of nit-picking-knucklehead arguments really detract from playing the game.

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It saddens me that you have ignored my plea of civility. Second, as I have said many times, pirates can and should have historic gameplay.

The issue I see in your outlook, the same that I have seen with many fellow pirate players who provide quick reactions, is that you are still concerned with how pirates work on the National level. The first step of being able to change pirates (which can be done, if done properly, and certain aspects done soon) is separating pirate goals from national conquest. Of course changing just pirates sounds bad when we compete with nationals. Separate our goals and all that doesn't matter

 

Incorrect. Its not ignored.  And i dont agree with "historical gameplay" when the british and french players can ally in this game, when in real life they would shoot each other on sight at that age.

 

I dont see this being an issue because its not in the CURRENT STATE.

 

Having special mechanics would be nifty.  But im not playing a naval simulator, or a "true to history" game.  

 

Saying we shouldnt be able to craft, while the game offers nothing to support us... isnt logical.

 

Saying we shouldnt be able to take ports, when the game offers nothing to support us... isnt logical.

 

Saying we shouldnt be able to act like nationals, when players of the opposition will just camp us at free ports and take our shit... isnt logical.

 

Saying we shouldnt be able to sail 2nd rate boats, when the game supports players progressing to 1st rates and everyone has that potential BUT us... isnt logical.

 

In the current state of the game, discussing these "what if's" is pissing in the wind.  

 

Truth is, i have a deep loathing for pirates in PVP2.  Mortimer town in a waste land for resources, the bahamas was a bunch of shallow ports not WORTH fighting over, and because the Lord roberts has some personal agenda against pirates... has made it his useless mission in life to strip pirate players down and needs the help of the americans to do it.  

 

PVP2 has almost nothing in the way of pirate players, and the ones that are left are arguing over meaningless crap regarding the SOUL OF PIRACY in naval action.  And this kinda crap is what ruining pirate play for pirate players.  Everyone THINKS that its going to change, or that it must change, and are making it their goal to complain as much as possible until it does.

 

Im not saying YOU are wrong, i am saying that the voices and NOISE of all of it is a distraction that is taking pirates in places LIKE pvp2, where they dont have the population... into a bunch of hearsay and resentment.  Players like "the insignificant" lord roberts use these baseless concepts to create little witch hunts to ally the factions against the horrible pirates and how bad they cheat.

 

There are so many other things i would rather have from this game right now, than massive overhauls in pirate mechanics.

 

Better ports, better PVP, better map dynamics, so many dynamics that can improve play for EVERYONE.  

 

Server populations right now basically dictate play on the server.  Having lord snivvler and his red army and the green shallow port kings have turned pvp2 into... empty port fights.  I'd rather have mechanics that balance population with port control and trade incomes.  Piracy can be integrated into these changes and maybe we can start to see something of a change start to unfold.

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i vote we change all nations into generic factions called faction 1,2,3 and so on and change their flags to just a simple collor like green or blue or purple

 

this would eliminate any problems

 

and it would be interesting to see what people would do when their faction no longer existed as it were

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Mrdoomed, on 04 Mar 2016 - 01:57 AM, said:snapback.png

Now i kmow why the ocean is so deep
Its from the ENDLESS tears of pirates crying over the thought that the developers might actually implement pirates as originally intended.

 

 

FTFY lol

 

Those tears dried up yesterday. Why are you folks still discussing this? Go read. Take some tissues you're gonna need them.   :lol: http://forum.game-labs.net/index.php?/topic/11451-i-think-admindevs-owe-a-lot-of-people-an-answer-put-this-issue-to-rest/

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Mrdoomed, on 04 Mar 2016 - 01:57 AM, said:snapback.png

 

 

 

Those tears dried up yesterday. Why are you folks still discussing this? Go read. Take some tissues you're gonna need them.   :lol: http://forum.game-labs.net/index.php?/topic/11451-i-think-admindevs-owe-a-lot-of-people-an-answer-put-this-issue-to-rest/

Geez, I try and add a little bad humor...

Somehow I doubt the issue will be settled anytime soon as people will be people, just think how boring it would be if we had nothing to disagree over.

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