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Bleakbeard

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Landsmen

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  1. I am anxious about the increased crew cost on top of my current expenses. I just captured my first Connie; not having the means to buy one and several months behind the crafting curve. Were I to be penalized for running the 1 durability Constitution I'd just sell it. The risk of losing more than half of my crew allotment (Demon) would be high for the tight budget of time/imaginary currency that I'm running on. No player is going to constrict themselves to losing the vast majority of their crew by running a 1 durability ship unless the risks are adequate (1st Rate). While the developers are appreciably desirous of trying to hinder zergs, crew recruitment is ultimately going to be pointless as a means of controlling large nations. As previously noted if the costs are too high, anyone in their right mind will sell non-1st-Rate 1 durability ships rather than risk losing both important modules (the current dissuasion) and the majority of their crew allotment. The primary draw upon the nation's pool is predominately the SoL. The smaller nation must be able to sink the larger ships faster than they can be crewed or else the national crew pool system is pointless. Can the small nation craft enough big ships to eventually face the enemy? Eventually. Particularly after a wipe? The small nation will be gated not by crew nor material resources, but will lose the war through a race of crafting LH.
  2. Thank you for your hard work. Looking forward to the Privateer, Pickle and Pirate Frigate (any difference between the Lynx/Privateer and the P-Frigate/Frigate?).
  3. The 1 piece of loot bug from player traders is a bug that the developers are aware of. Not a feature, and not trolling. Just a massive waste of time. As for the combat patrols, I stopped running my Surprise solo and brought in a speed-rigged Reno and Privateer. Feel free to attack, I'll be watching art on the second monitor.
  4. +1. I've taken to afking the first ten minutes on missions in the more populated hours. And when I do engage a player, part of my mind is thinking about what to do if a big enemy warps in from beyond the horizon. Big immersion breaker.
  5. Alright. Keep to realism. If you get stuck in shallow water permanently with your personally-crafted Exceptional Frigate, I expect you to stay there stranded. Only way out will be to blow your character's brains out by deleting them. Sounds good for a situation that occurs in an alpha game.
  6. I'd keep it as is. Teleport ship and cargo to random and sometimes different outposts. You'd use it if you were utterly lost or stuck, but it would take some work to get your stuff back to where you want it.
  7. Why would you join a smaller nation that's just going to get reamed by the cheeseburger wielding hordes which comprise over half the server? Just join the US.
  8. My advice to new pirate players on PvP2 is to reroll US. Join a US clan, leech and then turn pirate. US plans on taking the pirate starter zone so using this method avoids having to deal with getting ganked while they're still getting the feel for the game.
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