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Update Patch 27 - Port Interface, New missions, Streamlined economy, Insurance, New currencies.: Alternatively use the sheet as explained here. _______________________________________________________________________ This game is no different than other games with moving and shooting pixels: Speed is life. I set out to document each ship's speed characteristics in detail in order to enable you players to make the most out of your given fighting vessel. Ships can have wildly varying speeds all depending on wood type and upgrades. The ships in this thread are made of oak
To get the very powerful ship knowledge slots the game encourages you to grind PvE. Only PvE, everything else is super inefficient. That sucks. How can we change that? Make it so that you can unlock 2 ship knowledge slots through PvE XP, 2 through PvP XP (fights only counts when enemy has at least 80% of your BR to discourage ganking) and the last slot through money or portbattles. This would mean more PvP and less stupid and boring grind.
These guys are pushing a great basic development model. It would be nice to apply a few of their ideas to Naval Action Edit:(thanks pancake) It looks like its going to be a good game but lets not turn this into an advertisement for the game, please PM me if you have specific questions about it Lets keep this more about the development model they are using and ideas they have put out that we could apply to Naval Action. If you would like to talk about CoE, here is a link to a CoE discussion thread This thread should stay releva