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drogoran

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  1. the problem with a system like this is that you would have to provide insane bonuses to get people playing the smaller ships that are guaranteed to lose all this talk off not nerfing ships and keeping them historical seem to forget that ships irl dident have HP nor did they have any semblance of armor rating either whereas naval action ships do and it realy fk's tings upp imagine if a connie had similar HP to a trico how would that fight play out? or even more extreme imagine no HP at all and winning would have to be done by causing leaks and killing crew
  2. im sure we will see ships from all timeperiods eventualy...unles the devs decide to just stop adding ships
  3. i can understand it from a development standpoint unless you wana keep adding ships forever but from a gameplay standpoint calling a ship like this to old is bonkers
  4. it is in the loosers best interest to do as much dmg as possible before dying so as to recover as much as possible from the loss surrender is counter to this
  5. not sure why there even is a surender option there is no benefit to using it over fighting to the death
  6. thats how it is there is always going to be imbalances in player count between faction in a multiplayer game
  7. possible problem is crafters wont have the labor hours to make the smaller ships the best crafter in our small clan doesent waste labor hours crafting small stuff anymore caus the small stuff is literaly irelevant to the grand scheme of things
  8. Planking imbalances on lower level vessels. We want to compact the planking integrity on unrated vessels bringing them closer to each other. This will increase variability and improve ship choices for shallow water combat. The difference in hp and survivability between a Navy brig-sloop and a privateer should not be as strong as it is now (almost 2.5x). is what the 1st content patch preview says, well the imbalance in deep port battles is even larger with a victory having more than 5x the durability of a cerberus/surprise and god knows how many times the firepower
  9. only way to make sure something is rare is to putt a hardcap on it, like hardcap per nation not just battle
  10. well removing the ability of nationals to USE the captured ships would put a stop to the in my view issue of people capturing ships to use as risk free throwaway cannon fodder
  11. ofcourse multiple changes would have to be made regardles of how you go about changing it point is there are no different roles for ships in the game if you have any ideas how to make smaller ships relevant in a 25 v 25 arena setting then let us hear it and curently everything else is irelevant
  12. true but you also cant field 6 surprises for every victory as battles have a pop cap
  13. if they intend to keep pirates as a nation that is probably the best way to do it
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