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PVP - the Subject of encouraging players to engage in PVP


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Ok so today I had my first 1v1 EVEN pvp with another actual player who I found in the open world...

 

The FIRST guy who actually didnt turn tail and run away, the FIRST player to Kill or Die trying.

out of 30. The rest run away. And they get away.

 

It was a good fight. I absolutely smashed the guy to bits. and it was the most challenging and rewarding experience I have had in this game. Why is this my first PVP?

 

 

EVERYONE either does one of three things.

       1:  They run away.

       2:  They call in "ai reinforcements" from the ridiculous reinforcement range from ports, what the hell?

       3.  They run away.

       4.  They run away some more....

       5.  or they call their friends and wait until they HEAVILY outnumber you.

       6. Oh and #6 they get you to engage them outside of a port, and have their friends come out of the port and simply join               on their side to outnumber you 4-1

 

Bottom line is This is a fricken PVP server and no one wants to have an even match. No one has the balls to battle you in a 1v1. No one wants to risk their precious ship.

 

Ok If i'm struggling to catch up to a guy in the open world for 3 minutes... barely gaining on him going 3 Kt faster... I start the attack, at 5 seconds he makes a sharp left turn and poof, when the battle starts he's WAY WAY WAY outside long cannon range... he simply sails towards the wind and exits the battle after 1 minute...... This is bullshit.   

 

I don't know how the scale shrink down works excatly but it seems if you dont time it absolutely perfectly and your ship's are "touching" each other in the open world, when the battle starts you will be so far away.

 

Its Too easy to run away like this. the wussies have caught on, all you have to do is turn your ship a little bit before someone starts a battle and you'll never catch them.

 

I don't know what to propose.  Maybe if you're engaged in PvP you're locked in.

Maybe reinforcements can only be called to help even out a A battle rating but not to bring it even..

          I was out numbered 8 to 1 in a battle I simply called reinforcements and commanded the AI to focus each player as I ran away... when it got down to the last two players I turned around and finished them off myself. Stupid easy. Stupid cheap.

 

Maybe the timer to join a PVP engagement is 2 minutes. But people who have left a port recently have to wait 3 minutes. This prevents players from just waiting in the port to jump out invisible and invulnerable.

 

Maybe reinforcement zone should only be around NOOB areas like capital cities.  I don't see what purpose it serves otherwise... other then to PREVENT PVP.

 

 

I don't know, I just know the system how it is at the moment makes fair open world pvp engagements extremely rare, or non existent.  Or the system is actively trying to PREVENT fair pvp...Something should be done to encourage more fair PVP engagements.

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 No one wants to risk their precious ship.

 

This seems to be the biggest thing. Ships are valuable, especially the larger ones. If the player is going against a better ship or a ship that they know has a good chance in sinking them, they probably don't want to risk it. And if they initiate combat against a smaller ship that they have the edge on, that smaller ship is going to want to run away. 

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If you want to avoid battle, maybe you should be on a pve server.  Or be prepared for a fight by bringing escorts.  Its the Caribbean high seas mate and you shouldn't drop your guard.  And yes people still run in port battles. Everyone runs. People even run in Small battle missions IN BASIC CUTTERS!!! . It's too easy.

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You've missed a whole heap of discussions on OW PvP or the lack thereof throughout the closed alpha.  If you think it's bad with 2500 people online, try when there was only 100 at best...

 

Ultimately, this game doesn't hand you anything.  Even a fight worth your time.  In a world of full servers though, it's much easier to find fights, so just keep at it.  But you can't force people to fight in a sandbox or else you'd have a much more toxic community.

 

With the upcoming introduction of landmasses, it'll be FAR easier to get a fight where the enemy is either forced to fight or willing because of the wind and land obstacles.  Ultimately, to get a good fight, you need to either know its a willing opponent or else ambush them.

 

Furthermore, if your goal is to get fights, run a fast ship with bow chasers and start fights with good wind positioning.  Chase down the enemy and get good at sniping his sails/masts at range with your chasers.  Also, consider joining a clan that is PvP focused so you'll have support and help when trying to find PvP.

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...

EVERYONE either does one of three things.

       1:  They run away.

       2:  They call in "ai reinforcements" from the ridiculous reinforcement range from ports, what the hell?

       3.  They run away.

       4.  They run away some more....

       5.  or they call their friends and wait until they HEAVILY outnumber you.

       6. Oh and #6 they get you to engage them outside of a port, and have their friends come out of the port and simply join               on their side to outnumber you 4-1

...

 

1: Perfectly legal and historically accurate tactic. It is up to you to catch them.

2: Perfectly legal game mechanic. You, too, can take friends.

3: Still a perfectly legal tactic etc. Repeating it doesn't make it less so.

4: See 3

5: Just like 2. Take friends with you.

6: Don't engage them outside their friendly ports... simples.

 

I don't think you are getting the idea that the PVP server isn't JUST for PVP. Yes, PVP is available but the server also provides for Trading, Crafting and Exploring. Also, Just because you appear on the horizon it doesn't mean that your potential opponent wants to fight just now.

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Yeah i don't think summoning 8 ships to your aid was historically accurate buddy... if that is your argument.

If you will notice, I said running away was historically accurate, not calling your friends. However, calling your friends IS a perfectly legal game mechanic and it is THAT which is my response to your points of 2,5 and 6. Misquoting what I said like that is creating a strawman argument. Bad form Sir, bad form indeed.

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I think players are ok with the idea of loosing your ship in combat... it's this durability thing that rankles with me. Durability makes you really have to pick and choose which combats you involve yourself in, thereby discouraging PVP. Adding rewards wouldn't really reduce the problem imo.

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...

 

Bottom line is This is a fricken PVP server and no one wants to have an even match. No one has the balls to battle you in a 1v1. No one wants to risk their precious ship.

 

...

...

...

          I was out numbered 8 to 1 in a battle I simply called reinforcements and commanded the AI to focus each player as I ran away... when it got down to the last two players I turned around and finished them off myself. Stupid easy. Stupid cheap.

 

...

 

So, you are explaining us that nobody want to fight, but they prefer to run if odds are not in their favor,

 

then you relate that when facing a fight you had little chance to win, you ran...

 

Hilarious :lol:

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Yeah i don't think summoning 8 ships to your aid was historically accurate buddy... if that is your argument.

 

It is to simulate the fact that the fort battery would help you against the enemy when you're near a port.

 

Definitely a bad idea to engage enemies near them.

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I wonder why if there are so many people who want to get into an even match, such a high number of players who desire to fight one on one, a massive amount of people who wish to go head to head and fight until one ship is sunk ... why can't you find each other. Is the world too big?

Perhaps if you posted up a notice to eager players who are itching to get into a slug fest and beat the crap out of each other. Describe a location on the map and a date and time and who knows perhaps a whole bunch of willing combatants will meet there and take turns kicking each other in the teeth, one on one.

If no one shows up then maybe it's an indication that there may not very many people who like that style of gameplay. Or maybe the timing is poor.

Try it. Post up a date, time and location. If no one shows then try it again. Who knows, just might work.

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So, you are explaining us that nobody want to fight, but they prefer to run if odds are not in their favor,

 

then you relate that when facing a fight you had little chance to win, you ran...

 

Hilarious :lol:

So I take it yo activley seek out fights where 4-5 vs 1 when the odds are against you?

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I wonder why if there are so many people who want to get into an even match, such a high number of players who desire to fight one on one, a massive amount of people who wish to go head to head and fight until one ship is sunk ... why can't you find each other. Is the world too big?

Perhaps if you posted up a notice to eager players who are itching to get into a slug fest and beat the crap out of each other. Describe a location on the map and a date and time and who knows perhaps a whole bunch of willing combatants will meet there and take turns kicking each other in the teeth, one on one.

If no one shows up then maybe it's an indication that there may not very many people who like that style of gameplay. Or maybe the timing is poor.

Try it. Post up a date, time and location. If no one shows then try it again. Who knows, just might work.

Perhaps an Arena mode, with non-OW ships? Basically what we had in sea trials, for those who JUST want the pew pew. I'd certainly be up for it :D

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Perhaps an Arena mode, with non-OW ships? Basically what we had in sea trials, for those who JUST want the pew pew. I'd certainly be up for it :D

Well . You could wait for the Devs to create a mini-game or an arena where players could duel. Or you could just post up a notice.

PVP2 server - Single player PVP - Sat Feb 13 at 1800z - Port Plymouth - fight one on one for high XP.

Could be the start of something for all you single player PVP fans. I'm personally not interested in that style of combat and I promise I'll stay away and won't bother you people.

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So I take it yo activley seek out fights where 4-5 vs 1 when the odds are against you?

 

I tried to play as neutral when there was a neutral faction... Everybody at this point start laughing, thinking "haha, neutrals, no ennemies"...

 

And indeed, Neutral had only pirates as ennemies, and there was not that many pirates. So, how do you level on open world when you don't have ennemies?

 

The answer is fairly simple, you sail around, check already started battles, and enter all you can. Sometime you enter pvp battles, sometime you enter pve battle. Since you have no idea who or what is actually fighting, sometime you fight alongside players against npc, and sometime it's the contrary. And since there are BR restrictions to enter a battle, you almost always side with the side that has the lowest BR.

 

Some battles were... interesting, to say the least...

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There would be an easy solution to not wanting to lose your ships, and it has a precedence in history too. Who here does not know no captains owned their ships but instead were given ships to use in the war against other nations? If you used that ship well and exacted a favorable toll on the enemy then you get another ship, possibly bigger. Was this not the way it was done? Also the captains who did actually own their ships, traders, some privateers, share holders etc would not risk their property for very valid reasons. Here's the thing; which system is being used in naval action, and which system does the players responses to combat more accurately represent?

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