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Cherno Air

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Landsmen

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  1. YES this is exactly my point. It was the best strategy at the time, I kept my ship and annihilated my enemy using a cheap in game "COMPLETELY LEGAL" tactic. Although I disapprove of this tactic, It was available to me, so I exploited the crap out of it. 8 players lost their hulls, I must have made 200k in free upgrades. I took no losses even though i was originally outnumbered 8-1... Pretty unfair.
  2. Yeah i don't think summoning 8 ships to your aid was historically accurate buddy... if that is your argument.
  3. My point is I noticed they increased the rewards for PVP, in order to encourage it. I'm merely stating why the monetary reward that they adjusted is not dependent on whether or not PVP is more attractive to players.
  4. I don't want it to hand me anything. I just don't want PvP to be so utterly impossible to find, that its ruled out as a waste of time. Which IT IS at the moment sadly.
  5. If you want to avoid battle, maybe you should be on a pve server. Or be prepared for a fight by bringing escorts. Its the Caribbean high seas mate and you shouldn't drop your guard. And yes people still run in port battles. Everyone runs. People even run in Small battle missions IN BASIC CUTTERS!!! . It's too easy.
  6. Ok so today I had my first 1v1 EVEN pvp with another actual player who I found in the open world... The FIRST guy who actually didnt turn tail and run away, the FIRST player to Kill or Die trying. out of 30. The rest run away. And they get away. It was a good fight. I absolutely smashed the guy to bits. and it was the most challenging and rewarding experience I have had in this game. Why is this my first PVP? EVERYONE either does one of three things. 1: They run away. 2: They call in "ai reinforcements" from the ridiculous reinforcement range from ports, what the hell? 3. They run away. 4. They run away some more.... 5. or they call their friends and wait until they HEAVILY outnumber you. 6. Oh and #6 they get you to engage them outside of a port, and have their friends come out of the port and simply join on their side to outnumber you 4-1 Bottom line is This is a fricken PVP server and no one wants to have an even match. No one has the balls to battle you in a 1v1. No one wants to risk their precious ship. Ok If i'm struggling to catch up to a guy in the open world for 3 minutes... barely gaining on him going 3 Kt faster... I start the attack, at 5 seconds he makes a sharp left turn and poof, when the battle starts he's WAY WAY WAY outside long cannon range... he simply sails towards the wind and exits the battle after 1 minute...... This is bullshit. I don't know how the scale shrink down works excatly but it seems if you dont time it absolutely perfectly and your ship's are "touching" each other in the open world, when the battle starts you will be so far away. Its Too easy to run away like this. the wussies have caught on, all you have to do is turn your ship a little bit before someone starts a battle and you'll never catch them. I don't know what to propose. Maybe if you're engaged in PvP you're locked in. Maybe reinforcements can only be called to help even out a A battle rating but not to bring it even.. I was out numbered 8 to 1 in a battle I simply called reinforcements and commanded the AI to focus each player as I ran away... when it got down to the last two players I turned around and finished them off myself. Stupid easy. Stupid cheap. Maybe the timer to join a PVP engagement is 2 minutes. But people who have left a port recently have to wait 3 minutes. This prevents players from just waiting in the port to jump out invisible and invulnerable. Maybe reinforcement zone should only be around NOOB areas like capital cities. I don't see what purpose it serves otherwise... other then to PREVENT PVP. I don't know, I just know the system how it is at the moment makes fair open world pvp engagements extremely rare, or non existent. Or the system is actively trying to PREVENT fair pvp...Something should be done to encourage more fair PVP engagements.
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