Stix
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Everything posted by Stix
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There is no extra grind at all but yes people sailing gold ships may be more likely to run from pvp. We may as well delete the other 4 quality types if we are not going to use them. That is my whole point. At the moment Ship A costs 100K (simplified obviously) for a basic version and 200K for an exceptional version but you can basically make the cost of your gold ship in 1 fleet battle. Keep the Basic version of Ship A at 100K, no change, no effect on the grind, ship availability, player enjoyment etc. Increase the "price" (be it labour hours, material, crafting notes whatever) of a Fine ship to 400K and a mastercraft to1000K and a exceptional to 10,000K Now you will have 4 ship qualitys that will be used and mean something. People won't have their entire docks filled with gold ships and will use Fine and Mastercraft ships to find the balance between performance and cost. Now if you want a gold ship it's not disposable, you have to work for it and it is "exceptional" and special, maybe they will be out of reach to some casual players (Just like a Titan in EVE) but they can still enjoy the full experience of the game and use basic ships. It provides a distinct challenge to everyday players and doesn't hurt casual players at all. Yes it makes a small divide between players that play often and will use Gold ships but at the moment everyone uses gold ships so why even bother having the other qualities???
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Ok, the problem is simple, 95% of player crafted ship are exceptional, the simple reason being a Exceptional ship is exponentially better than a basic ship and the cost in labour and resources between a basic and exceptional is minimal. Players can easily acquire the money and resources to build and purchase Exceptional ships so that is what is used almost exclusively. There are 4 quality levels which are not utilised and I believe should be. There are numerous solutions to this problem but in essence I suggest each quality level of ship should be exponentially more expensive in both labour and resources. Keep basic ships how they are, materials and labour are good, they require some work but every player can afford ships but not so much that they are disposable. But lets for instance sake make each level of quality require 5 times more resources and labour (Call it the shipbuilder selecting the best materials) so that they really are special. I'd be happy to see exceptional ships cost 50 times the materials and labour they currently do, sure not many people would use them but that's the point! People will still build them and they will be expensive as hell but they will actually be "exceptional" ships not just what everyone sails. It will have no effect on people being able to play and enjoy the game, basic ships will cost no more than they currently do BUT people will start using them! Those small bonus that higher quality ships give will actually mean something in pvp because not everyone will use them! There are a few different methods that could be used for increasing the labour and material requirements for higher quality ships, the method is irrelevant, crafting notes, potbs "lineship bundles or MOV's", use of rare resources or simple huge increase in common materials but lets make higher quality ships expensive, really expensive and special not common. Thoughts?
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new playertype "smuggler"
Stix replied to Nordtman's topic in Current Feature Improvement Suggestions
Really? -
Port battles! Scrap the whole flag and timer mechanic and start from scratch! Port battles! Because the current system is absurd! Port battles! Because it is THE end game content
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BR - XP - Gold - PVP
Stix replied to Toothless Jack's topic in Current Feature Improvement Suggestions
It would be good to add this until we get proper pvp rewards like gold upgrades of crafting notes or something that can pnly be obtained through pvp -
Modest suggestion to solve some RvR problems (politics included)
Stix replied to victor's topic in National news
There is no such thing as faction diplomats, every player is free to do as he or she wishes. -
You sir! Did you take your medication this morning?
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The *other* Australian option - Denmark (PvP1)
Stix replied to chappy's topic in Guilds, Clans and Trading companies
Aussie Aussie Aussie! -
This needs to be fixed
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Good to see the Brits gathering together do we can sink them all at once ????
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Why This Economy and Game Will Utterly Fail
Stix replied to Sin Khan's topic in Guilds, Clans and Trading companies
Dude, your post is not appropriate, it's way out of line, your attacks on the developers are not appreciated and won't be tolerated. Looks like you may have some great ideas though. Maybe head over to the suggestions forum and make some constructive suggestions.- 10 replies
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The *other* Australian option - Denmark (PvP1)
Stix replied to chappy's topic in Guilds, Clans and Trading companies
Ahhh I heard about that story, didn't know the name though, I only played eve for a year, what a legend. -
I hope you proceeded to a free town to give the man some gold.
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The *other* Australian option - Denmark (PvP1)
Stix replied to chappy's topic in Guilds, Clans and Trading companies
and about 20 other games Cant say I know of Thinduke -
Just let us craft 500 instead of 16
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Far from realistic
Stix replied to Toothless Jack's topic in Current Feature Improvement Suggestions
Don't feed the trolls, it's not realistic -
Stats or not we need some end game content because soon people will have all the rank, ships and money they can use and no further to progress. It is a real issue and needs addressing. Unique pvp rewards would help, having items as valuable and in the same class as crafting notes that can only be obtained through pvp. That will also promote pvp which sinks ships ands boosts the economy.
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"Reinforced Mast" upgrade is too powerfull
Stix replied to Captain Tylor's topic in Current Feature Improvement Suggestions
I actually think other upgrades should be increased to a more useful level -
This has been discussed a dozen times. A lot of shops travelled with gun ports open got ventilation. But as mentioned above, running out the guns animations are all there just too taxing on systems. If the devs ever get around to optimising code we may see it.
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Pvp 1: Denmark-Norway. Green attacking green.
Stix replied to kirefla91's topic in Tribunal - Трибунал
I basically agree with Chappy. If the pirate or his Dane friends fully explain the situation in chat then alf should have aborted the attack BUT he is not under any obligation too. LG have no right to attack s friendly even if they explain the situation. Banning people over trivial matters like this is rediculous! A simple warning to the captains who clearly attached green on green should suffice, multiple offenders should maybe have their account tolled back a week or 2 and banning slept to worst serial offenders. iPhone auto correct yippee -
700k!?! Nice