Jump to content
Game-Labs Forum

NorthernWolves

Tester
  • Posts

    1,032
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by NorthernWolves

  1. Yes, the violin or cello along with the personal stash of single malt scotch would go below the waterline quick like.
  2. I was demasted by chain alone, 5 of them, I've teleported my post from the patch thread here to show everyone. This was in the first few minutes of the game, these were the first shots I received, this screen is thus the entirety of the shots fired at me to that point, my front mast on the Victory was gone.
  3. I took off the upper section of a mast with the mortar and I've seen a mast cut in half, both this week, so it's there.
  4. I have played Football Manager for years, nice to see it mentioned. It's graphics are still pretty basic, but for as little as something like that would be used in this game, it would be perfect for boarding. I don't care about walking on shore, but moving about the cabin to manage navigation, supplies and missions, or exploring the whole ship, interacting with crew during a long voyage etc, would be cool to see one day.
  5. I do love the de-masting and I even posted an extensive quote from a firsthand account in general discussion some weeks ago demonstrating how many ships were dismasted at Trafalgar...however all at extreme close range, often yardarm to yardarm and all of them after several 1st and 2nd rate broadsides. So, captains, I propose this for consideration: As Maturin said, lower masts should be very hard to bring down. HP should increase rapidly with size; a mast on the Victory should never ever be brought down with five rounds (or any number?) of chain shot (as I showed with the 'L' data screenshot in the patch thread) and should be a half days work for something like a Surprise to bring down. On the other hand if one were to cut loose once at a cutters mast and rigging from close range with the Constitution, she should have no masts. I very much like the idea proposed of a mast specific repair, one time use, very, very slow, which can replace the middle and upper portions of a mast. The bigger the ship, the longer it takes. If you've lost your entire mast, which as mentioned should be very hard to do, you cannot repair that mast in combat. Go anchor off the coast of Brazil and find a tree that's suitable...open world hint Screens 2 and 3 should never happen in my opinion. From that range, a Victory should never lose two masts and then completely rebuild 1 in under minute. I am totally up for the mast damage and repair mechanic being tweaked several more times and discussed further before alpha release, I mean that's what we are here for
  6. Yes, I have no problem paying for extra content as the game progresses. You've already earned my admiration as to how well you've done the game and my trust with how active you are with testers and the forum.
  7. Here is sequence of (screenshots) Victory masts going down from single broadsides and the AI rebuilding masts. It's kinda funny actually, but I don't see it being something intended. Devs may be aware of it, but just in case I thought I would show how it happens. In a little over 3 minutes one AI Victory ship loses 4 masts cumulative and rebuilds 2. Exhibit 1: Notice Benito de Soto on the left Time 56:28 2: De Soto after 1 broadside, two masts down Time 55:22 3: De Soto has rebuilt a mast. Time 54:28 4. Broadside takes down middle mast Time: 54:04 5. He just has the bottom sail of the middle mast remaining Time 53:56 6. He has rebuilt half of the middle mast Time 53:23 7. Next broadside takes out his front mast Time 52:51
  8. Remember if you say hello to a new player and ask him if he has any questions, as I often do, also tell them that enter is what they press to chat, twice now after I added that tidbit to a silent player I got an 'ah, thanks mate' because they didn't know how to respond. I remember when I first joined people were talking to me and I didn't know how to reply back either. On the ramming and it's relevance to politeness: I've commented that I thought it was overpowered, but never that it was a cheat or a dirty move, though I've only used it accidentally myself. I've seen a couple of players going mental in chat because they were rammed by an enemy and everything deteriorated into a name calling fest (I'm not talking about Ramjb, I didn't see that battle and I do understand his point about not going easy on anyone anymore). This is a game of course, but it is a game that aims to replicate warfare. Ramming has happened in every age of naval warfare. However the problem lies in that ramming was pretty rare in the age of sail and that was because it was suicidal, hard to pull off in the first place and largely ineffectual. The bow was the hardest part of the ship to repair, especially at sea and it could become stuck in the hull leaving the ramming ship vulnerable to repeated broadsides. So only in desperate circumstances was it used. Once it became tactically more feasible and productive to ram in the age of steam and ironclads, it began to happen more. Navies didn't avoid ramming because it was dirty and they didn't start ramming again because they suddenly got dirty. It was a matter of it being tactically prudent or not. It might surprise some that at Trafalgar, Nelson in the Victory attempted to ram the Neptune unsuccessfully and instead rammed the Redoutable in the port bow and the momentum carried both out of the line. Temeraire also rammed into the Redoutable. I'm sure the captain of the Redoubtable would've been blowing up the chat If a player wants to ram, let them, as long as it is not a gamey exploit of a bug, which if it is, now is the time to let it happen and the devs can take a look at the mechanics and damage of ramming to see if they need to be changed.
  9. Because a ships class relationship to another ship has no bearing on whether it is has a unique record, is famous or both.
  10. So only one vessel of each type for each nation in the game? I find that hard to believe.
  11. I would love to be able to sail this gallant old frigate. The United States was one of the original six American forty-four gun heavy frigates and she normally carried 50 guns and had quite a combat record. She captured two French privateers, Sans Pareil and Jalouse, sunk the L'Amour de la Patrie; freed the English ship Cicero from the French privateer Democrat (who escaped to shallow waters); took the French privateer La Tartueffe and its prize, the American ship Vermont; captured the Le Bonaparte; she captured several merchants including the Mandarin; under the command of Captain Stephen Decatur, she famously engaged and battered the 38 gun HMS Macedonian inflicting 112 casualties and taking 12, forcing it to surrender; discovered an uncharted island off Peru, raced and beat a French sloop Quotes on the United States "USS United States was a wooden-hulled, three-masted heavy frigate of the United States Navy and the first of the six original frigates authorized for construction by the Naval Act of 1794. Joshua Humphreys designed the frigates to be the young Navy's capital ships, and so United States and her sisters were larger and more heavily armed and built than standard frigates of the period." "United States '​s nominal rating was that of a 44-gun ship. However, she usually carried over 50 guns.[20] United States was originally armed with a battery of 55 guns: thirty-two 24-pounder (10.9 kg) cannon; twenty-two 42-pounder (19 kg) carronades; and one 18-pounder (8 kg) long gun." "The design incorporated a diagonal scantling (rib) scheme to limit hogging while giving the ships extremely heavy planking. This gave the hull greater strength than those of more lightly built frigates. Humphreys developed his design after realizing that the fledgling United States could not match the navy sizes of the European states. He therefore designed his frigates to be able to overpower other frigates, but with the speed to escape from a ship of the line"
  12. I noticed that too, I went ahead and clicked to max out the extra settings in the ESC option panel.
  13. I learned the hard way to keep an eye on the water level even if you have no leaks. Was in Surprise and in a full speed side by side slug fest with an AI Surprise and I was giving him the what for, I had some damage in the front but no leaks, cruising, shooting, fully concentrated on the gunnery...bam I go under...WTF... oh, water...level...
  14. Hold ALT while in aim mode to be able to look around you without moving your aim. Remember to stop moving mouse before you let go of ALT.
  15. i7 4770K GTX780 SSD 16Gb Ram All settings maxed out, 1920x1280 on a 50", 80-120 FPS, very smooth no tearing
  16. Thank you for that akd, I was going to suggest that feature, glad it's there.
  17. Well your country certainly put on a hell of a display, it is very impressive. The whole country coming to a stop? Amazing. The moment of silence at all the football grounds, good luck getting that to happen here haha. Well in lads, well in. http://www.bbc.com/news/uk-30000333
  18. Cheers Saint, that is very kind. I always dread today for various reasons, one of which is the thanks I get, I don't even want to log into Facebook, simply because I don't feel anyone needs to say it, it's humbling. I also don't know whether to say to people 'you're welcome' or 'thanks for saying thanks' or 'my pleasure', because after all I volunteered. We are fortunate that people actually want to say thanks, 30 years ago it wasn't exactly the case for vets coming home from SE Asia. So, anyway, cheers, hope everyone had the day off
  19. I made it through the first 20 minutes of the first episode. Yawned. Went and continued to reread my Aubrey-Maturin #9. TV is so horrible these days. In general it's like watching a triple fried, quadruple stack, double chili cheese bacon burger made by Guy Fieri, with a flame sticker on the bun being eaten by Sammy Hagar while a guy with a goatee, wrap around sunglasses, bandana and a flame/dice covered shirt screams at you to 'check this out!' while burning rubber. It's not my cup of tea.
  20. Will this forum ever be able to work with the tapatalk app? If it does already, I couldn't find it by searching Game Labs or Naval Action.
  21. Hopefully this will be moddable. Surely, since some of the developers have modded the Total War series (which I mod as well). There are several versions of smoke mods for Empire, Napoleon and Shogun 2 Total War, of which there are different types of smoke for each version, light, medium and full.
×
×
  • Create New...