Jump to content
Game-Labs Forum


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by NorthernWolves

  1. Just discovered this project, this is fantastic and it looks amazing. For the past year and a half I have been researching and working on a historical fiction novel set during Red Cloud's War 1866-1868, the only war the US Army ever signed a treaty of defeat and relinquished land back to the natives,. They were driven out of the Powder River country by the Northern Cheyenne and Oglala, Brule and Minneconjou Sioux and abandoned the three recently built forts along the Bozeman Trail, Fort C.F. Smith, Fort Phil Kearny and Fort Reno. (picture below is of the Northern Cheyenne chief Little Wolf
  2. You cheated, you got caught due to your own stupidity. Let's all take a moment and laugh at these idiots. Don't let the door hit you in the ass.
  3. Ping on the US west coast is low, 150 and lower, half that in some east coast locations. As long as you are not over 300 you will see no difference in a game like NA. Only the Aussies have ping issues. This has been true since 2014, in fact ping is lower overall now than then and there were no issues then. The 'global' server will be the North American players, they will be forced onto this server by the port timers of the EU server, unless they don't care about RVR. So the 'global' server will have a few hundred players, 50% will play as the US and 49% as pirates and 1% as the remaining
  4. If we want to get historical and technical, Traders Brigs cannot, no matter the load, outrun frigates. Trade ships also ran skeleton crews to cut down on costs. This is why trade ships often traveled together with escort. American brigs and fore/aft vessels took millions of tons of commerce and nearly all of it from larger vessels. Brigs took many Indiamen. The large American frigates caught brigs, schooners and anything else they wanted. The speed bonus to trade ships in this game is a 'balance' addition and it hurts the game. The President ran down the Belvidera and was overtak
  5. I think the time has come. I have not played in sometime, I got on the test bed today and spent time chasing a couple of humans, a Traders Brig, a couple of Gros Ventres. I was in a Surprise and naturally they left me far behind. It brought back the feeling I had when I stopped playing, it isn't a good feeling. Another player mentioned in global (is this why it's going away?) and I agreed, for what ever number you assign to cannon weight for affecting speed, assign that effect to the equivalent weight for what is in your hold. 100 tons should affect your speed the same, whe
  6. Happy Birthday Yankee Jack!

  7. Yeah I noticed that awhile back too, and that the Agamemnon has a thicker mast than a 3rd rate. Real life measurments: Dragon 74 gun, launched 1798, 207 tons bigger than the Bellona, main mast diameter: 36 inches Constitution main mast diameter: 36 inches Unicorn (Leda Class frigate): 28 inches
  8. I have done a lot of research on ship constructions, the woods used, the thicknesses of frames and planks, and have used these to make suggestions and proposals to the dev team. However since most of the good information of Spanish ships is in Spanish, I have very little. I have some things on frame spacing on a few of 74s and 112 gun ships, but not much else. I have read where the Santisima was built of Cuban Mahogany (it was one of my proposals that brought the wood into the game- though it is not in the right place in the wood tier haha, oh well) but there is also several accounts of h
  9. I've seen a Surprise with reinforced masts endure all the charge and double a Constitution had, all within 200m, get down to 54% by that alone and not lose a mast, so this buff is just going to murder the art of demasting. It's age of sail game, 90% of historical ship engagements involved a lost mast. Spars and rigging should be repairable, but not a mast during combat. Rigging shock should be much more frequent, but permanent yard and rigging damage could be undone by shifting men to repair (but that's a whole other proposal on free form crew sliders). Also could we get some dismant
  10. Very cool. TDA has been using Google's drawing app for over a year, we have tons of battle diagrams, template ships, icons for fire, wind, turns etc, for training, it allows multiple people to use it at once just like Google docs etc. An example of a tactic made with google from the old Sea Trial days.
  11. I've proposed this in the past and while it does not equal pure pvp it is indeed must content to any age of sail game. I think the port production and resource availability would need to be tied to these convoys as an incentive to attack and defend as well. Stop a large shipment carrying 100,000 Oak to a capital port and that port is low or out of that resource until the next convoy. (This will only work once resources are regionally accurate.) The AI ships within the fleets would not engage in the battle (AI is annoying in battle anyway) but rather would run like traders do and the fight
  12. Excellent. I would like for the tournament to be postponed, primarily because summer is a bad time for a lot of us, TDA was hoping to field a team or two of veterans, but we are all too busy to take part and even our team of newer members are having a hard time getting together to practice. Either way, the changes to the small battles are very welcome.
  13. Well the Spanish would have been subjects to the US and the British several times over already. What fun would that be for the victors anyway? That proposal is a no go, total disaster waiting to happen. I would even go so far as to say that not only should a capital be uncapturable, every nation should have one small region safe from conquest. Also switching nations is far too easy and is being exploited, this affects diplomacy. If you want to switch nations, you can but you will lose two full ranks and 20 ranks of crafting. If your mates join the game and they really want to pla
  14. TDA has a 3rd team joining, names will be posted soon.
  15. As you older members know I have never held back giving my opinion on what is wrong or should be changed with this game, but the fine balance between size, epicness and playablility is just about right. It should be left alone. The only thing I think that could be further improved upon is the buoyancy if possible and visual things like draw distances of ships and fluttering flags on the jacks etc. It would hurt the world to be smaller. Besides if we hit the 2-3,000 player population consistently on full release we would be cramped and it wouldn't feel like a vast open world anymore.
  16. Well I'll be damned, this might actually work. Let's just make sure this doesn't become Port Action, those should be hyper-expensive (requiring dozens of players donating over time to a flag fund), somewhat rare and 48 hour long (weekends only) open battles type of thing that are un-recapturable for like a month. With this proposed alliance system and a fleshed out economy, we could have some fun zone patrolling, commerce raiding and commerce escorting going on on the open seas.
  17. Half the fun for me is doing the conversions of Sails of Glory ships. I'm currently doing the Essex. I was playing complex historical board games when I was younger because pac-man and Donkey Kong did nothing for me and I've gotten back into it the last few years. Here is the Constitution, Defence, Aquilon and Unite conversions I did, cutting away the excess sail and mast pieces, giving it a canvas wash, while adding rigging and motion bases. A couple of cotton balls and paint makes better cannon fire too. I didn't buy the SoG mat, I just grabbed a green one rolled up in a tube at a hobby
  18. Last year, long before early access, TDA and SLRN were the big rivals in the game and we would have fun 'poster wars' and generally some good banter.
  19. Thank you for taking the time to check it out, I enjoyed making it.
  20. I created a story map on arcgis.com detailing the 17 pivotal naval duels of the War of 1812. They are in chronological order and there is a painting and description of the action on each point. Some of the major actions have 2-4 slides to adequately tell the story. Each slide takes you to a point that is located accurately based on the lat/long given in the captains logs. Scroll over the text box to read the entire descriptions and you can click on the arrows to enlarge the painting behind it. For descriptions of the actions I rely on the tome of unrivaled research that is Teddy Roosevel
  21. Look, I know how the mod teams works and you do have a little more influence than the average player, simply because you chat with admin about every day, that's normal, but I am not blaming you for this state of affairs if anyone reading is wondering. I just responded to your PM. If anyone misread that as a personal attack on Bungee it was not. It was a full broadside at this biased and flawed implementation of what could be a great system. Also that adhering to real facts doesn't break the game with one ship, but does with another is also, as you might imagine, flawed. Was the game broken
  22. Wow. Not surprised though to be honest. And that is why I now support the Santisima fans, they are victims of the same unfounded bias as everyone else. You can't tell one ship, 'screw you because FACTS' and another ship 'screw you because WE SAID SO'. This is the same attitude that had me quit the moderator team, I see not much has changed after my 6 month break. This whole frame spacing concept was mine to begin with, the research was mine, the hit points proposal I did with Alex and Cunningham and the 3 PDF research papers I've done can justify using frame spacing better than what you jus
  • Create New...