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Captain Lust

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Everything posted by Captain Lust

  1. So basically what we have NPC ship capture for already? If someone want to put 15min effort into capping some AI surprise then the game definitely isn't for them anyways... captured NPC ships are basically free...
  2. And / or the reward much higher but here come the mission jockeys crying out loud... God forbid pvp is actually worthwhile compared pve on the pvp server. Lets just all sit in our bot missions grinding pve like in some lobby game, only sail in OW to enjoy the scenery and the let PvP players wait for NA Legends...
  3. Read what he commented, please. My "type of play" is PvP.... on the PvP server ( it doesnt mean sealclubbing ) . If anything the increased reward for pvp will increase activity of real pvp players on the pvp server = more content and not chase them away. This guy clearly wants to play only pve and ended up on the wrong server, so i gave him helpful advice. If he actually wanted to play pvp too he would want increased rewards for it since it takes way more time and risk to get a good pvp fight over a npc mission. We have a PvE server for a reason. Can you comprehend?
  4. What he wanted to say is that you should play on the pve server if you don't like pvp... it's that simple...
  5. Yes, and i want greenzones for noobs.... and at the same time more reward for pvp so they have a reason to come out when they ranked up / got fat... i didn't say anything against greenzones...
  6. I played pve to be able to crew a surprise and then ranked up all the way to max rank only with pvp. How can they be hunted when there will be huge greenzones? Did you even read what this thread is about? Did i say i enjoy sealclubbing or something? Stop using sealclubbers as excuse for your carebearing on the pvp server...
  7. Pretty much here. I suggested higher reward for pvp because pve is way more profitable and without risk and you dropped this bullcrap in response?
  8. Not sure what you're trying to say here mate but if you want to play pve only you might aswell go to the pve server? Can't be right that some carebear pulls a mission in greenzone and gets xp/gold/upgrades with basically no risk while pvp players have to look for hours to get a decent fight, risk their ship and upgrades and all and get as much for sinking a player as for a bot?? ...on the pvp server? I mean what are you guys smoking?
  9. The pvp gank event at La Navasse and Shroud cay? I think because it was all about whoever brought the bigger / better gankfleet won... not sure tho 5x i mean xp and gold for pvp btw... minimum. PvE is too rewarding versus PvP and larger greenzones will only make it worse...
  10. I think even this would be a good enough start but maybe 5x instead of 3.... carebears can rot in their missions while real pvp players can unlock their ship knowledge in pvp...
  11. I think all you have to do is increase the reward for pvp to a point where noobs can still make progress in the safe zone to get lower ranks but carebears / pve players will suffer trying to get higher ranks and ship knowledge in the green zone.
  12. You forgot the /s. Some people here are so egocentric and delusional they wont be able to tell it's sarcasm...
  13. No, it must be balanced first and foremost. Realism is important but should always come after balance to make the game worth playing. Since we got endless destroyed masts standing up again and crew men raised from the dead by the hundreds, the realism argument is out of the window anyways...
  14. Could be enjoying them if there were more shallow regions...
  15. I think i actually saw this more than once...
  16. Is there a limit / cap to turning speed bonus as there is with +armor / thickness % ?
  17. Hear all the fanbois shouting how they always get pvp... they just forget to mention how long it takes them to find it... and without teleports ( teleport to freeport should be possible with player numbers being so low but with 4 - 8 hour cooldown imo or the actual teleport taking 20-30 min on or offline ) you can't just check all "hotzones" that usually have 2-3 people or 1-2 ganksquads roaming about.
  18. They could just increase the flag timer for bermuda to compensate for the sailing time... given a second thought tho bermuda should either be pirate safe zone too or one of the home ports / greenzones of some other nation like GB, because it is on the outskirts of the map and a perfect place for a safe zone for noobs to rank up without being bothered...
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