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Captain Lust

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Everything posted by Captain Lust

  1. I don't think this is important tbh... ship balance is non existent anyways and there are many ships not worth sailing over others except for different models...
  2. I like the idea of having to build up in europe to be able to advance to the caribbean and all but they don't even add good and simple to implement suggestions... you think they would come up with a complete map of europe? I doubt it... Also, wouldn't this be just like the system they recently proposed with uncapturable semi safe ports protected by NPC with green zones at the edge of the map and pvp battles to take control over the regions in the middle.... just on a much larger scale, when we already lack player numbers to fill one map? This could still be a good idea to link the pve server to pvp but the pvp server has plenty of carebears / actual pve players that try to avoid pvp at all cost already so i don't see much use here either.
  3. I would be fine with the ablility to partially repair the mast but not the whole thing to 100% over and over and over again.... it's just retarded.
  4. Not sure if serious or trolling. A "new bro" will die plenty even after he was able to level up the first ranks without getting sealclubbed. Are you afraid of them actually being able to fight back when they have the rank to crew a surprise? Bashing newbs in basic cutters will only make them quit - and rightfully so.... who would enjoy playing a grind fest with canerfags sealclubbing newcomers as cherry on top of it? No wonder the game is basically dead...
  5. Is demasting worth it compared to chain spam in terms of % of sail repaired per rig repar pop in battle? Do masts need more of the reps than only damaged sail? Anyone has the exact numbers? #letmejustfixthat30metersolidwoodenpoleevery7minutesrighthereincombat
  6. Good idea and at the same time remove forts from all but the major ports. No need to have them everywhere on the map hindering pvp - they should be only for protecting new players at the capital.
  7. Some upgrades are borderline OP so agree to disagree. I know you don't need max stats to have and enjoy pvp but still... why should some upgrades be way more expensive than a good ship and their availability locked behind a RNG / PvE Grindwall? Customizing your upgrades is besides the wood type the only mechanic that allows you to customize your ship to make things a little less dull and limiting access to upgrades like this is imo just pure cancer...
  8. You obviously weren't around for basic cutter abuse, sweet summer child? Bet you'd enjoy risking your hard earned ship versus a angry mob of 10 free basic cutters that can also repair for free indefinitely with no reward for sinking them? Also a basic cutter attacking a 1st is pretty retarded... you can sterncamp him all you want you'll never board it or take it down...it's just trolling and do you think a actual captain of a shitty cutter would have taken on a 1st rate back then?
  9. Since new players need to do pve to rank up and learn for pvp anyways ( without rookie region that allows them to pvp other new players ) , why not allow them to join missions directly in port for the first 3-4 ranks to save them from sealclubbing? Having to sail to your missions over and over while getting ganked / hello kittyed over by some sealclubbers every once in a while surely doesnt make the game very appealing to new players anyways? Sailing time and sealclubbing seem to be a common complaint, so why not give newcomers a easier start so they don't uninstall right away?
  10. If ships have no value then we might aswell all go play the arena version as soon as its available... i know i will be switching anyways...
  11. Well yeah the time requirement is pretty insane but if you remove OW and crafting ( the only content besides the actual battles ) then you get NA Legends and they do that already so...
  12. I don't disagree with you but the question is... how much lower does the barrier to entry need to be? At some point sinking a ship doesnt hurt your enemy at all and becomes somewhat meaningless. Then soon we will be back to pre wipe where everyone has 12 Victories and 8 L'Oceans parked in docks... gold is becoming more and more worthless again already due to people generating huge amounts out of thin air with missions and trading... Capping a surprise from AI is basically a free ship... all you paid was a few minutes and some minor repair costs...
  13. I agree, ships are cheap enough... even if you dont have the bit of gold to build one you can even cap a NPC one that comes with guns equipped. The real problem is upgrades costing up to tenfold the ship value... copper plate 500k - 1mil if you can find someone selling it at all? just make it craftable again ffs... also all books should be available for Combat Marks ( the rarer ones 500 a pop maybe? ) and pvp should yield at least 10x more marks and ship knowledge...
  14. That's easy... make all ships free and remove OW so they can't lose anything and don't have to sail a bit to get their fight... so basically NA Legends arena mode. By excuses i mean they make up excuses and blame the game mechanics for their lazy sissy asses.
  15. That's right... as long as people play like mammering elf-skinned malt-worms it doesn't matter how many duras ships have or how cheap you make them... they will always find excuses. ~ replaced derogatory term with a more appropriate euphemism ~ the moderation team
  16. A surprise doesnt need much material tho and labor hours regenerate passively even when not in game. It's just people being sissies and don't want to risk losing a ship no matter how cheap it is...
  17. imagine being a frigate captain during peace time This is gold.
  18. I find it rather amusing that some people are still too thick and self-centered to realise this...
  19. I'm sure captians of that time were very careful when maneuvering shallow waters... it's not like in game where when you hit a sandbank your ship stops and you have to sail into a different direction, when they hit ground there was a very good chance their ship was done or at least had to be fixed. So you could still restrict some areas to shallow ships. I only posted the map as guideline too.... there are islands on the ingame map that don't even exist in real life.... i don't mind i actually like it but the realism argument is kind of out of the window just like with endless mast repairs and hundreds of zombie crews raised from the dead by your necromancer surgeon. Restricting some shallow areas to shallow ships only even tho a surprise could sail there with no problems wouldn't be up there with the most unrealistic things in the game - i think we all can agree with that...
  20. Please add more shallow regions to the game to make 6-7th rates more viable.
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