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Showing results for tags 'looting'.
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My proposal is a Diving bell - it gives a historical correct feature to loot wrecks when they have already sunk under the water line - it helps new players to concentrate on the fight and not to get to the loot under the pressure that its too late when they arrive - to make it realistic and fair it could be an upgrade or a perk, so that players can decide either they want to use the space for it; or not to loot after the battle, so if they want to loot calmly then they would need to use an upgrade slot or a perk slot for it (propably would work better as a perk than as an upgra
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"Vier schnelle Fregatten schneiden der CHERUBIM den Weg zum Heimathafen ab. Bei vorteilhaftem Wind haben sie sie bald eingeholt, schießen ihre Segel in Fetzen, schießen dann die Mannschaft runter, und am Ende boardet ein speziell ausgerüstetes Schiff den Alleinfahrer." Soweit, so gut - alles okay - so war das eben manchmal - Pech gehabt. Aber was dann folgt, ist einfach nur übelster Mist aus einem drittklassigen Science-Fiction- B--Movie, der mich in einem sonst so schönen Spiel wie NAVAL ACTION schwer enttäuscht. Denn die Kommandeure der vier schnellen Fregatten setzen nun
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Everyone knows how frustraitig it is when AI keeps doing its turning cycle to your stern making him usually die to upwind. And if you are in group there is many enemies around, you just dont have time to loot any enemies before they go too deep. I suggest you can "Retrieve" loot in battle by button sending "longboats" to the shipwreck (add drop down menu to choose shipwreck). This would lock your ship at place for lets say 30 Seconds? And after that loot from the ship you have selected, it will open in trade window for you. You would need to send the "longboat" to all the wrecks inviduall
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I think the looting of sunk ships needs to be addressed by either having them stay afloat longer or allowing a larger radius to loot them. Ships carried longboats so that would be the reason why a larger loot radius would be technically accurate. Thanks
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After playing the game for roughly a month I've come to the conclusion that the looting system is unnecessarily hard, especially as the rank of the missions increase(Mainly as players use bigger ships to deal with higher rank missions). The current system have the loots being tied to the ship's hull and as the ship sinks the distance keeps increasing from any surface ships(those who want to get the loots.). As such, there is an implicit window of opportunity to get the loot, dictated by the distance from the sinking ship and the wind direction. While some might argue that it is one's responsi