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Found 9 results

  1. Hi guys, I have been thinking this for a long time, I have mentioned in many unrelated threads. I know many has similiar ideas. As new ranks has been introduced, which is very welcome addition because players kind of rushed to much bigger ships without learning vital game mechanics like manuel sailing, which ended up with lots of pain, rage cause they were losing their valuable/bigger ships to other players and to npcs! Time to time even effecting group battles. I really think this new rank system should get proper improvements and changes to fit the purpose. AIM: Change levelin
  2. A small thing that I would like to suggest is that total xp be displayed somewhere. When leveling up there's a little display under the rank in port that displays the total xp earned, however this goes away when max rank is reached. I'd be interested in the display remaining and counting up even after reaching max rank. I'm certainly interested in seeing how much I got and maybe screenshot it before it gets wiped.
  3. Call clans "squadrons." Mainly an aesthetic thematic suggestion, but such a naming convention would open possibilities for a new clan structure, with different types of clans depending on size and function. For example, naval squadrons and trading companies. Naval squadrons could have the equivalent of player ranks depending on size, e.g. detachments, divisions, squadrons, fleets, and even regional stations, Trading companies might start as import/export shops and progress on up to full-on East India Companies (or West India Companies, since it's the Caribbean). Clans/squadrons/companies c
  4. Now, this may have been suggested elsewhere, but as I've not the time nor interest to trawl through every single thread and read every single post, I'm going to throw this out here as a suggestion and gauge the reaction to it; there may be flaws in it that I've not seen. The problem below is what I've gathered from reading threads about the forum recently (I can't be in-game currently), that the grind and access to ships is an issue, particularly progression from 7th Rates to 6th Rates. This is not an answer to solve the problem entirely, but it could help. On to the issue at hand... Fr
  5. hi captains / Dev's Well at the moment i have the highest rank a player can get sailing a ship but i am in need for a better career i suppose i need a Vice admiral, and a Admiral rank. (and admiral flags in OW/battle ) (just some thoughts) to go :full force with my fleet (every vice Admiral had his own squadron of (+4)ships ) where the rear admiral is a officer on the ship as a extra officer (2 perk ponts extra) and a 450 men extra >total 1550 men therefore i can take 2 more fleet ships in the total fleet aswell building 3 more outposts and
  6. Having seen the brothel load of ranks' names that the poor, pirate captains have to put up with, I would like to suggest a much more humane and not devilish sounding names. I got these from reading about pirates in history. My suggestions are these, below. They are all easily translatable into every one of the six national languages: Admiral (there is no reason why pirates should not have admirals) Vice-Admiral (a double entendre) Grand Captain (comes from Eastern 'Titanic Captain') First Captain Quartermaster Vessel Captain Master Mate Mister
  7. Hello, this morning I came up with the brilliant idea... READ THE WHOLE THING TO GET THE IDEA At the current state of the game when we're sailing in Open World we can see ranks of every captain. What I suggest is to limit the "Rank visibility" so that we only can see ranks of captains in our nation. Why? In Open World: 1.Because it would make a lot of sense. In navy you can more or less determine the rank of friendly captains. But how can you determine ranks of hostile captains? Short answer is, you can't. You're not a spy + enemy navy is not giving away ranks of their captains
  8. Please fix the ranks for the USA players. There is no such rank as Lt. Commandant. It is Lt. Commander, Commander, and Captain. Commandant was a shore position for schools and prisons, not a rank.
  9. Hello everyone, After discussing my ideas about crew and level ideas with my clan, they suggested that I post here. Some of my clan mates feels that they’re good ideas that can complement or replace current systems in Naval Action. Player Ranks: The current system with crew members should be cut. Any captain could successfully crew a ship given the money, however they would be limited by the officers under them. Therefore, it would be best to have player ranks limiting the amount of officers one can command rather than its crew. To expand on this, if each low ranking officers (e.g
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