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Everything posted by Quineloe
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full sails and it kept sailing. but the moment the timer was up and the client closed, the ship stopped with sails down. Video to follow with Skully in it.
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Admin is fully correct here, I've tested this just now. The ship remained on the open sea for three more minutes. I don't know whether it was attackable. It disappeared after exactly three minutes.
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I have two accounts and two computers. Bring the server back up, and I'll verify this within 30 minutes.
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Das wäre ja mal in der Tat was Neues...
Quineloe replied to Georg Fromm's topic in Naval Action - German language
Bitte belege das mal mit einer Quelle. Mein Stand ist, dass die UI so lange so bleiben wird, bis das Spiel fertig ist, da admin keine Zeit damit verschwenden will, Features in eine UI zu gießen, die dann wieder rausfliegen. -
Das wäre ja mal in der Tat was Neues...
Quineloe replied to Georg Fromm's topic in Naval Action - German language
Es sind jetzt genau 434 Spieler auf PVP EU online. Die Leute verteidigen das als Urlaubszeit und Sommerloch Vor exakt einem Jahr waren um die Zeit 905 Spieler online. Da war übrigens auch August. Und da waren die, für die das Spiel von grund auf nichts ist, schon lange weg. Admin redet davon, wie man das Spiel für neue Spieler attraktiv machen kann? Ich weiß ja nicht, ob er da den richtigen Gedanken hat. Dieses Spiel ist ein Vollpreisspiel mit vielen schlechten Bewertungen auf Steam. Da gibt es keine "neuen Spieler". -
Grinding some ports is beyond stupid
Quineloe replied to Koltes's topic in Patch Feedback and General discussions
>To prevent fake flags, you can implement a feature where if the flag doesn't reach the region it attacks within a set amount of time the flag expires (30 minutes) Uh, that mechanic was already in place. It was 60 minutes, but that made no difference. If your ports were open from 18 to 20, you had to be ready to defend from 18 and if a flag was bought at 19:59, that added another hour on top. So your change would reduce the time in that case by 1/6th. -
Grinding some ports is beyond stupid
Quineloe replied to Koltes's topic in Patch Feedback and General discussions
my memory was more like "Don't do anything for two hours, someone MIGHT buy a flag. " And then nothing happens. And people logged off in frustration. -
Planned extended maintenance on servers
Quineloe replied to Ink's topic in News Announcements & Important discussions
How much longer do you think will it be down? -
Grinding some ports is beyond stupid
Quineloe replied to Koltes's topic in Patch Feedback and General discussions
Of course you don't like the suggestion. When ganking in missions, you can spawn right on top of the player, whereas with open world fleets you'd have to join in the reinforcement circle and are a bit away from the action. -
Not sure why Steam is giving such a drop for June 2016. I don't have any prime time data for June but I do have June 6, 00:54 at 631 online. Odd that way past midnight the player number is that high. That number absolutely soared back up in July 2016, and it certainly did not in July 2017.
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Grinding some ports is beyond stupid
Quineloe replied to Koltes's topic in Patch Feedback and General discussions
People will not engage your hostility fleet unless they're sure they can win if the other option is to just not engage you at all and sit out your "attack". IMO the game needs more NPC all around on the open world to make players rely less on missions to generate combat. Why are there no small convoys yet of 2-3 traders and 2-3 warships in the game yet? -
Some snapshots about numbers: 2016 April 11 18:44 - 1435 online 21:36 - 1746 online 23:40 - 1392 online April 22 18:57 - 1269 online 22:19 - 1514 online May 3 21:25 - 1377 online May 8 18:04 - 1075 online May 11 22:37 - 1279 online May 16 23:06 - 1009 online May 21 20:44 - 1085 online Look how in 6 weeks the game lost 2/5 of the player base. I guess they figured out just by that time they don't like sailing games, and they didn't in the first three months of EA launch. May 31 15:33 - 364 online. July 31 16:40 - 951 online. August 8 2016. Exactly one year ago 22:29 - 905 players online. that is 400 more than we will have tonight at that time. Almost twice the number. Stop blaming "Summer", last August was Summer too.
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Anolytic has always been one of the prime "winning without fighting" players of this game.
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[modules] Refit & Note modifiers [Patch 11.0]
Quineloe replied to Black Spawn's topic in Guides - development forum
Three different names in the game UI for stuff that turns.- 48 replies
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- refits
- admirality store
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(and 1 more)
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[modules] Refit & Note modifiers [Patch 11.0]
Quineloe replied to Black Spawn's topic in Guides - development forum
from the game UI- 48 replies
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- refits
- admirality store
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(and 1 more)
Tagged with:
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[modules] Refit & Note modifiers [Patch 11.0]
Quineloe replied to Black Spawn's topic in Guides - development forum
A treatise on rigging handling- 48 replies
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- refits
- admirality store
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(and 1 more)
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Michael Corvinus is a very decent person, he's provided his labor hours 12 times to me.
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The map is huge. 89 regions. If 2/3 of that are rookie zones, that leaves us with 30 regions. That's still all of the islands, south florida and half of central america. The current system greatly favors holding large amounts of regions at the edges of the map. as evidenced by Spains high ranking on the EU server, despite them doing *absolutely nothing*. Making Sisal their rookie zone, moving the pirates to Texas with their rookie zone, the British to Bluefields would be a great start. Fight over Jamaica, Cuba, Hispaniola, the Bahamas and South Florida for the RVR victory. Make the key ports there value at 3 points for the victory, leave the "tension zones" between the other nations (such as Trinidad between France / VP) at 1 pointers.