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fox2run

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Everything posted by fox2run

  1. I would prefer to sail a 1st rate now that I made it to rank 50. But obviously a few players want this party for themselves. So 2nd and 3rd rates are the only options. But I can't risk them on PvP as they are too expensive for casual play. That leaves me with PvE or 5th rates. Or other games as I did my part as a PvP fighting frigate cpt. The way this game has been developed over time has changed my gameplay from risk-seeking PvP player to carebear against my will.
  2. The thing is that when I log on I like find battles and try to get PvP. Like I do in any other game. But here I need to use days to craft a new ship. He'll, I can't craft a Bellona right now as I lack lignum vitae logs and can't find any. If I one day get the stuff for this ships and loose it in a battle then I have to start all over and spend precious time trying to build a new ship. It's not worth playing like this. I'm not getting fun out of this game anymore. I liked it when we had multi duras. The 5th rates where spendable and the 1st rates less so with only one life. Now I can't take any risk and when I loose a ship I'm out for a long time. In any other game I can take revenge. But not here... This game is for elite players only.
  3. Two servers. One for PvP and one for PvP. PvP is simply another experience. Much harder to beat real life persons. Hence losses should be forgivable and the chance of getting in a fight should be somewhat stimulated. It's much harder to get a good fight in a PvP environment. Make it easier somehow. PvP population want to fight all night long more or less. Naval guys and history buffs are here. Users of PvE server is something like Sid Meiers Pirates where you make a career etc. and trade and stuff like that. Role playing guys should be here. It's a twofold task. But confused in the present setup. PvP server has been severely damaged by pve guys that don't really get that many love big sea battles more or less organised. Hence the old Trafalgar nights where so popular. I'm a bit tired of pve guys telling me I'm in the wrong game.
  4. I miss the times without limitations. Always something to do... I used to patrol waters and hunt pirates down when they attacked traders. Or be a lone wolf myself. Or maybe screen in a PB or participate in one. This could be done in any night. Somehow things got more boring down the road. What happened? Now so many rules and limitations. And the darn ships are so expensive. Please consider to enhance PvP instead if limiting it... We need danger and easy recovery. Please....
  5. Reward PvP like in old days. Gold for all kind of hits making a good fight rewardable even if you loose. Bring back multi duras so ships are easier to get and loose. Make the first 2 or so ranks an PvE only experience. Maybe on a smaller map where you learn the basics. Remove green zones altogether but keep long opening times for joining a battle. In this way it will be more risky in enemy waters and more safe (but not too safe) in friendly waters. Remove land in battles and make good ROE that spawn players dependant on time and distance. Think of NA as a game that suits the title. Everything that happens in the game and every game mechanic should enhance PvP not limiting it. My two cents.
  6. You still forget the casual player that logs in and seek action. Why are they not seen as a resource? In my view TS and RvR should only be adopted for tactical reasons. Not gameplay. It's doomed to fail this way.
  7. Taking away 1st rates for ordinary players sucks. The old dura-system was much better. A lot of PvP all over the map. What is the point of being top ranked admiral with no 1st rate in the harbour? I have never understood this. The whole RvR idea fails to grow a larger playerbase. All warning lights are red at the moment. You need to listen to other voices than you own.
  8. Gameplay was more fun back then. Easy to grasp - hard to master. Limited repairs. Joning timers that made it safe to be close to own harbours and dangerous to be in enemy waters. Multiple duras made frigates common (5 lives) and SOLs rare (1 live). SOLs where taken care of while frigates where spendable and pvp very, very common. Nation chats where living places where players asked for help. There where always something to do and for all levels. Screening for PBs, hunting gankers, rounding up trader ships.... all that... now we need to grind PVE just to stay in the game. How fun is that? The game got occypied for very dedicated players that wanted it to be a grind-machine and everything had to be elite hard to get-stuff. No wonder why players left. After last wipe it became unplayable but patches down the road has made some of it better. This game has still a long way to go. PB-mechanics are terrible broken and made for a closed group of players that knows what to do night after night, the RvR concept doesnt work in my book - the nations where more fun and didnt have this "closed community" over it. So many things has gone wrong. To play a game that got more and more boring down the road - not by lacking player numbers - but by wrong development decisions is hard to comprehend.
  9. It's all about making the game living again. To much realism kills ow and too arcadish stuff does the same.... How can you enhance an ow world with plenty of action and depth at the same time? That's the challenge. Instead of limiting the action devs should working on the depth instead. Depth is not putting a lot of limitations to the excellent battle engine. Every player should have easy access to all the fun. PvP, SOLs, shipbuilding etc within a reasonable time of gaming. Depth could be many things. Finding rare paint schemes. Looking for treasuremaps. Getting caught up in spy missions, trading with rare goodies etc. So many things could be done. But energy has been put to prevent action and big battles and easy to get fun. This I don't comprehend.
  10. I am the owner of a clan. The point is that I have to grind bots in order to have PvP or wait for LH to rise. With the loss of a ship, I need to do a lot of stuff before I can do PvP. This period of time takes me off line so to speak. Hence I'm out of the PvP world. Back when we had multi duras, it was easy to gather a few guys with "spendable" ships and seek adventure. I had PvP almost every night. So fun. Now it's not 1/10th of the fun we had back in 2016. Think about that.
  11. Problem is that a respawn takes a week of gameplay or so...
  12. That's not correct. With the time it takes to build a ship, I simply don't do much PvP anymore. I no longer take any risk and do Pve only so I can craft bigger ships and get some economy going. I'm sorry. But 2016 game where so much more fun. Multi duras open battles living nations. Nov we have expensive ships, RvR for hardcores and closed battles limited by BR and stuff. PvP takes preparation and organisation. Few log in and seek danger right away.
  13. Maybe we should drop the idea of land in battles and then make a proper timebased ROE. If you join an on going battles you spawn further away. That would solve a lot of issues imho.
  14. The only game that I know of, which has been made more and more boring down the line. Eine Schlafspiel.
  15. Its not that hard, really. If you like a server with lots of action in it with battles and many online, you need easier ways to respawn after a loss. Grinding for a week or two to build a ship is not the way to go. Nor is it fun to grind laser-PvE ships. Hence multi duras and an easy to get economy. If you do NOT like a naval ACTION game, then you should make it hard to get a ship once it is lost. You should also make the economy tough and grindy and building a ship should take weeks on end just to gather the resources and letting the player spending hours and hours of sailing around in a trading ship from port to port. If a gamer have like 12 hours a week of gaming time - let the 11,5 be grind and put him in a battle in the last 30 minutes where he is ganked and cant have any reinforcements or help from his mates. In that way it is certain that he will give up and play something else... Ehm... yes....?
  16. Wipe and too much grind for getting ships plus the ever more restricting rules to avoid easy access to PvP made me leave. I have never been so bad treated as a customer. I have this feeling that I bought a really promising and great product that just got totally destroyed by wrong development. Furthermore the devs have a totally crazy relations to customers. Maybe some kind of a relic from the old USSR where humans mattered little.
  17. This just underlines the downfall of this game. A lot of potential never fullfilled. At a point most players realize that they spend a lot of fruitless time and then they kind of wait for release... well... ahem.... releaese....yeah... waiting....
  18. Yes. But No one is interested in change so only hope and recommendations is to support legends so that at least can provide a good gaming atmosphere. NA is a digital museum for hard cores. A status quo so to speak where nothing really happens.
  19. Players are talking much about artificial environments that contradicts economy and meaningsfull pvp that is hard to find. Well. Any and all pc game IS an artificial environment. The question is how to develop rules that works. And in this game the goal for many is to find pvp-battles. PvP IS the goal in other words. (And no. I dont want to hear another "go NAL" argument - Im not saying that traders should go play a trading game instead). In the beginning there where a line from being a captain on a cutter to build a 1st rate after some time in the game. It worked pretty well with some adjustments down the road. Gameplay-wise. But this whole thing got disturbed by players that wanted a "real world" without lineships. They wanted easy prey and hated the idea of a world with too many warships in it. Also the clan-guys hated that ordinary single players could disturb them in port battles. Hence the game moved away from a path that worked well and attracted players in numbers so big that new servers had to be established. It wasnt about hype after release. No. It was a fantastic game back then, but somehow got blurred down the road. A 8 or 9 out of a ten star game got crushed by the community and a narrow-thinking development team (narrow in its sence of scope - not narrow-minded :-) Today it would be totally annihilated in any serious review. Hence is why it may never be released. It seems to me that the dev team is using too much time in a port-battle-clan environment and too little time programming and developing. (correct me if Im wrong). A good advice from me is to get back on track ASAP or close the server down and concentrate on titles that actually works like the Civil War-series. It seems that this task of building a world with warships in it is too big and complicated for a small company like this one. The product sits between too many chairs and dont deliver anything but a lot of time-consumption for very little in return. Ýou need to improve fast or close as a company. Its just a good advice. Jobs must be on line here....
  20. Bad pvp-options force players to do pve or leave. Most choosed the ladder. PvP is todays standard if you like a good battle.
  21. Did players leave becourse the game got more and more restricted? The multiplayer battles harder and harder to find? The grind to get a ship too long? Your hard-earned 1st rates got wiped? I did, so I guees it counts for many more than me :-) NB: And Im a history-buff with a degree in naval history, so its not that I dislike historical correctness (what on earth are these polish and russian nations doing in the West-Indies?)
  22. Maybe so... but why did players leave?
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