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Showing results for tags 'durability'.
I would like to see increased durability returned. A single durability is too fragile to risk PvP and sometimes also in PvE combat. It's just too costly in time and resources. The old system wasn't perfect. It made the costliest ships, the 1st rates too risky to play. A more balanced and simple system would be to allow 3-5 durabilities to all ships.
Putting aide all technical choices, either by design or by limitations... To simulate the natural decay of a wooden ship I suggest the following. - Maximum HP of the ship to lower for % value for a given amount of repairs done. Example: Ship will decay 1% of the maximum HP for each 25% HP recovered ( combined masts and hull ). So a 1000 HP ship, would become a 990HP ship after spending enough repairs to recover 250HP combined. Only takes effect after return to port. There's no pros nor cons other than simulating lifetime of woods in a