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fox2run

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Everything posted by fox2run

  1. Maybe you developers should make a new system where pvp players dont flee all the time but fight instead. Open world battles are too boring. I have stated it before and I say it again: pls make it fun and rewarding to get into larger battles in open world for cutter captains and 1st rate admirals all together. It must be possible. Clans should be about coordinating raids, battles etc. Not sit in ports luring eachother out. And gameplay before the rank of Flag Captain? Its just harvesting AI-fleets or bow chase smaller fish than yourself. This game is more boring now than ever before. It can be fixed but that require you to make the larger battles in OW more frequent and the possible loss of a ship less catastrophic. Get rid of that pve playstyle (except on pve-server). And enhance the immidiate rewards on pvp gameplay. (Not like now where you need to be a member of a clan and play for months before accepted into a port battle). Needless to say that the player base will shrink pretty fast. This is a game for the few dedicated with too much time to spare. No one in ordinary life would have the time required to get the most out of this game. Sorry to say, dudes. Pvp is dead. Its only about bow chasing or getting 3rd rates waiting in ports. This MUST be fixed at all costs! 1) get rid of battletimers (OW 2 min timers that is) or at least make them longer. Large battles in open sea almost never happens now. 2) get rid of port battles or change them dramatically 3) enhance the possibility to meet larger engagements in Open World. 4) drop the whole idea of harvesting AI-fleets (lead to complains about "ganking"/actual pvp engagements - complaining about such a thing is NUTS! in a pvp game. Imagine that players in a fps complains about being shot at!) 5) farvour the bold and brave captains that participate in pvp-battles - even in a lost battle (like Company of heroes2). Maybe pvp should be the only way to advance in ranks? ;-) 6) think about the OW as a place where those nice ships are actually sailing and do combat instead of habour-sitting on a clan basis dependant on timers 24/7. 7) Just remember: Nelson would have been bored in this game! A port manager maybe not so much.... Edited by fox2run, Today, 04:08 PM.
  2. Maybe you developers should make a new system where pvp players dont flee all the time but fight instead. Open world battles are too boring. I have stated it before and I say it again: pls make it fun and rewarding to get into larger battles in open world for cutter captains and 1st rate admirals all together. It must be possible. Clans should be about coordinating raids, battles etc. Not sit in ports luring eachother out. And gameplay before the rank of Flag Captain? Its just harvesting AI-fleets or bow chase smaller fish than yourself. This game is more boring now than ever before. It can be fixed but that require you to make the larger battles in OW more frequent and the possible loss of a ship less catastrophic. Get rid of that pve playstyle (except on pve-server). And enhance the immidiate rewards on pvp gameplay. (Not like now where you need to be a member of a clan and play for months before accepted into a port battle). Needless to say that the player base will shrink pretty fast. This is a game for the few dedicated with too much time to spare. No one in ordinary life would have the time required to get the most out of this game. Sorry to say, dudes. Pvp is dead. Its only about bow chasing or getting 3rd rates waiting in ports. This MUST be fixed at all costs! 1) get rid of battletimers (OW 2 min timers that is) or at least make them longer. Large battles in open sea almost never happens now. 2) get rid of port battles or change them dramatically 3) enhance the possibility to meet larger engagements in Open World. 4) drop the whole idea of harvesting AI-fleets (lead to complains about "ganking"/actual pvp engagements - complaining about such a thing is NUTS! in a pvp game. Imagine that players in a fps complains about being shot at!) 5) farvour the bold and brave captains that participate in pvp-battles - even in a lost battle (like Company of heroes2). Maybe pvp should be the only way to advance in ranks? ;-) 6) think about the OW as a place where those nice ships are actually sailing and do combat instead of habour-sitting on a clan basis dependant on timers 24/7. 7) Just remember: Nelson would have been bored in this game! A port manager maybe not so much....
  3. I hope they will make a game that favours OW-pvp for all alike. Not just big port-battles for old clan members that whines about smaller ships "taking up slots". Its just bad PR for a game that would have far more players if it was easier to access and easier to get to the fun parts: large pvp-battles. Something has to be changed, but old clan members are now a conservative group of players unwilling to share their fun and long aquired status.
  4. I like to do combat with my ship. I do not like to spend countless of ours in a pyramide-shape game where I need months of preparation in order to (maybe) have a port-battle. Its silly. When I joined the game there where a 5 min timer. And the battles in open sea where larger: more fun. I almost never do pve. But if I need to play a battle now, its pve or... nothing except from maybe bow-chase someone. Its just...boring...
  5. Think twice: would Sid Meier have developed this kind of playstyle? No. No way. No instant fun as it is right now. The game has simply become a near boredom to play. What is fun? To sail in and open world with real life oppponents - friends and foes alike. To go to unknown waters, to see battles develop. To actually fight plp that are not fleeing. Not waiting in port or hunt AI-fleets for xp. The waters are empty now. No larger open world battles. The game favours all the boring stuff: Sitting countless hours and waiting or use countless hours in a trading ship. Or gain xp fighting AI-fleets all the time whining about "gankers" or "ganking" (other pvp-players that is). The clans are powerhouses with few, dedicated players controlling newcomers that want to play larger scale battles. I understand that these clancontrollers like status quo as they have invested (too many) hours doing little and making larger battles easier for new players would be a kind of demotion so to speak. But still. The gameplay isnt fun for most. And therefore the playerbase will be ever-shrinking and the game will die out. I like to get my hands on new ships and do some pvp-battles in OW. But as it is now, I have to use countless of hours haresting AI-fleets or please over-ambitious clan-controllers outside ports depending on some stupid timers set up by plp with too much time on their hands. How fun is that? Thats no fun at all. Theres no reward. I can join up with some other frigate-captains and hunt lonely ships on the run with bow-chasers. Challenging? No. Fun? No. This game is a boredom unless you have too much sparetime. Think about it. Most players can use maybe 1-3 hours at night. In that periode of time they need to have fun gameplay. And that is even if are in a cutter or in a Santissima. Waiting in a port for an enemy that MIGHT show up... is... boring... And if you enter a port battle in lets say a Cerberus (allowed) the more experienced players are whining about slots being used... That makes it almost an direct hostile environment for newcomers. Is that fun? No. Not at all. The Open World port battle stuff and join battle timers has to be revamped completely in order to make this game a gem. It has potential but lack a lot of good and fun gameplay. The 2 min. timers is a mistake in pvp. Its actually pvp-hostile and the only reason for them is that people need to harvest xp and gold in peace so that they eventually someday maybe can join a port-battle.... Clans are fine, but this type of game favours the few too much.
  6. I have played this interesting game for a while. Being a historian myself this game really nails my fascination of the maritime warfare of the napoleonic era. The alpha version, however, has room for improvement. When I started to play the game, the timers where longer. I think it was 5 min timers. The battles where bigger as more players could join. I founded really fun and challenging and looked forward to my next encounter. I joined a clan in order to fight in a more organized way with coordination in battle, formations etc. And then the disappointment came along. The priority of the clans where to play epic port-battles with ships it would take months of gameplay to get my hands on. Until then I was ordered outside a port with my frigate in a skirmish-fleet that might or might not be put into a suicidal battle to prevent the enemy big ships to enter a port. The clans where controlled by a small hands of frustrated players that where overloaded with tasks in order to organize port-defences in almost 24 hours day after day. They where getting frustrated with "ordinary" players that also have a job, family and other interests in life and couldnt put the time required into theses defences and build-ups. In order to play the big battles you really have to be dedicated and use months to harvest AI-fleets, do the trading etc. Hence the avg. players need to harvest "in peace" and didnt like the ganking (why call an interception at sea ganking btw) making the join battletimers shorter. This again means less pvp for the avg player and so fort. I think the developers should give this a thought: how can an average (most) player see some nice pvp-action in Open World without the heavy clan based port battle system? As it is now this game is in the hand of a very few, dedicated souls that eventually will burn out. One way is to rethink the whole port-battle system and work for bigger battles in open sea that players can join when their wifes are cooking a meal or their kids are sleeping. Its just my two cents: 1) Remove battle timers completely. 2) Make it profitable to even loose a battle with a ship (like its done in Company of Heroes 2 where you get points of staying in a lost battle) 3) Rethink the port-battle mecanisms - big battles in open world should NOT be a) for the few mighty clans - 24/7 with the result of dedicated players worn out. 4) Remove the need for harvest AI-fleets in order to advance in rank. 5) Clans should use their efforts to sail in OW-waters not to be locked into ports with their mighty fleets. Get these battleships out to sea where they belongs! 6) Nelson would have made it a different game experience! Award the daring captains!
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