I have played this interesting game for a while. Being a historian myself this game really nails my fascination of the maritime warfare of the napoleonic era.
The alpha version, however, has room for improvement. When I started to play the game, the timers where longer. I think it was 5 min timers. The battles where bigger as more players could join. I founded really fun and challenging and looked forward to my next encounter. I joined a clan in order to fight in a more organized way with coordination in battle, formations etc.
And then the disappointment came along. The priority of the clans where to play epic port-battles with ships it would take months of gameplay to get my hands on. Until then I was ordered outside a port with my frigate in a skirmish-fleet that might or might not be put into a suicidal battle to prevent the enemy big ships to enter a port. The clans where controlled by a small hands of frustrated players that where overloaded with tasks in order to organize port-defences in almost 24 hours day after day.
They where getting frustrated with "ordinary" players that also have a job, family and other interests in life and couldnt put the time required into theses defences and build-ups. In order to play the big battles you really have to be dedicated and use months to harvest AI-fleets, do the trading etc. Hence the avg. players need to harvest "in peace" and didnt like the ganking (why call an interception at sea ganking btw) making the join battletimers shorter. This again means less pvp for the avg player and so fort.
I think the developers should give this a thought: how can an average (most) player see some nice pvp-action in Open World without the heavy clan based port battle system? As it is now this game is in the hand of a very few, dedicated souls that eventually will burn out.
One way is to rethink the whole port-battle system and work for bigger battles in open sea that players can join when their wifes are cooking a meal or their kids are sleeping. Its just my two cents:
1) Remove battle timers completely.
2) Make it profitable to even loose a battle with a ship (like its done in Company of Heroes 2 where you get points of staying in a lost battle)
3) Rethink the port-battle mecanisms - big battles in open world should NOT be a) for the few mighty clans - 24/7 with the result of dedicated players worn out.
4) Remove the need for harvest AI-fleets in order to advance in rank.
5) Clans should use their efforts to sail in OW-waters not to be locked into ports with their mighty fleets. Get these battleships out to sea where they belongs!
6) Nelson would have made it a different game experience! Award the daring captains!