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Liq

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Everything posted by Liq

  1. ^ what i thought honestly the game is perfectly playable with one account (at least for any regular nation with a safezone).
  2. Warum denn nicht? Craften ist nicht jedem seins. Ich find es sollten viel mehr Schiffe durch Combat Marks verfügbar sein, spart Zeit des unnützen afk segeln in einem Trader, und schafft mehr Schiffe die Spieler für wirkliches PvP benutzen können (Ich betrachte Trader-hunting nicht als pvp)
  3. Yea I noticed this aswell. Needs fixing asap
  4. Can we have the "master of russian bias" warthunder has?plz
  5. Kann Batman da nur zustimmen. Der kurze Spielerboost hängt hauptsächlich mit dem Sale zusammen. Grundsätzlich finde ich es verwirrend, dass die devs trotz ihrer Parole "wir brauchen nicht so viele Spieler um eine Alpha zu testen" das Spiel dennoch zu 60% reduziert im Steam Sale anbieten - ohne dass nach 2 Jahren Alpha Entwicklungszeit IMMERNOCH kein anständiges UI geschweige denn Tutorial da ist. Aber hey, wieso Zeit für ordentliche Ingame tipps verschwenden wenns ein Help chat gibt; die community wirds schon richten Ich vermute der Anschwung an Spielern ist nur sehr kurzfristig und demnach mit Vorsicht zu geniessen.
  6. do you have screenshots of the stats?
  7. it still covers half range from Mortimer to Baracoa as an example. And you can simply re-take missions until you got a close one. No excuse there. (You playing for Prussia which it clearly states to be IMPOSSIBLE in the nation selection tab is a different story.. )
  8. Extending the group stage by 3 weeks new deadline: Sat., December 2nd Get in touch with the other teams to set up your battles.
  9. there has been one battle so far and two more following soonTM But yeah we can extend the group stage by 2-3 weeks.
  10. 1st battle done, [HRE1] won vs [OCEAN2] - See the linked google document in the first post. ALSO: We can extend the group stage by 2 or so weeks so you get more times to do your battles. but you will have to get in touch with the other teams!
  11. Someone seems salty about the lack of a safezone You guys are funny though; have had a 2v2 (2 surp vs endy and surp) vs 2 of your clans (max rank), they chained from beginning and never engaged - Wrong server choice maybe? Listen, not my bad you're not protecting your pve carebear crowd properly I'm enjoying the Coast of Haiti so far.
  12. Got a fulltime job All im saying is, if you chose Impossible difficulty from beginning, you shouldnt be complaining - lower difficulty for now by joining a nation with a safezone, and once you're experienced enough move on Okay maybe my job example was a bad one But you also wouldn't start playing dark souls on Impossible difficulty if you've never played it before, right?
  13. no, its more like starting a new job and then complain about the work you got to do New nations are set to IMPOSSIBLE difficulty in the nation selection tab - If you choose one of the three nations, be sure you got friends that help you out
  14. It might be an alt in this case. BUT What if they hired a legit player for gold to do the dirty work? Cant really punish in that case?
  15. but it was a "teammate" (one of them that had joined Tac's side for whatever reason) - kinda shady to me
  16. plise no, Ich mag meine Preußische Flagge
  17. Was suggested before, admin even commented on it - But not sure what happened to the idea.
  18. It's a model version of it - One day I will get myself one of those.. When I'm old and got lots of money and time to spare https://www.model-space.com/gb/build-the-hms-surprise.html The frigate made famous by the movie Master and Commander: The Far Side of the World, brought to life by Artesania Latina. HMS Surprise was originally built at Le Havre in 1794 as a 350-ton, 32-gun corvette, but in 1796 it was captured by the British Navy and renamed HMS Surprise. She was re-armed and classified as a sixth-rate frigate. Edit: I've just been told that this model was not actually the true Surprise. Ah welp, but I guess you got my idea
  19. I've been wondering why this feature hasn't been implemented yet - Surely I'm not the first to come up with the idea. But anyway: What about a new tab in ports, called Ship Contracts, where players can essentially put up a contract with a desired build, at a certain price - If a ship crafter feels like the offered amount of gold is reasonable, they got a deal - MUCH better than crafters having to craft out-of-the-blue and guess what players might like. Supply-and-Demand balance could then possibly also make ships cheaper. Once the contract has been taken, a crafter should have about 2 hours to complete the order and deliver the ship. If he doesn't, the contract will be available again for others. This is more or less how I'd imagine it to look like:
  20. Didnt find a better thread to put this in .. but I've seen Naval Action post something on their facebook site: Newly refitted USS Constitution ! Coming soon to Naval Action too. Are we getting a Connie rework? @admin
  21. would be next to impossible to determine the amount of repair units needed for each different ship (different builds affected) - So I think 2 of each repairs should be plenty - thats about 45min Cooldown time - if a team sees an enemy player repair, they could drop off a quick message in chat so we won't miss it (shouldnt happen anyway) Everything allowed - boarding aswell I know last tournament there was a "I'm Out, dont shoot me" rule - But I didnt really like that one, a tournaments battles should be fought til the end
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