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Fastidius

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Everything posted by Fastidius

  1. alt enter, bring right edge in about the amount you think it should be then alt enter again...see if that works for you....i can make my fullscreen strech very weirdly if i resize
  2. Yeah but we were trolling and were actually just trying to get your ships in the water for PVP..... I dont think we actually went for any ports and were looking for your ships coming from free ports. Flags were just pokelures 8) I honestly don't think anyone cheats as much and creates beneficial situations. the problem is that the defenders on PBs are so far behind because of population issues and not being able to get to ports defences in time.....they are just to hard to get to unless you know they are coming. The conflict zones should help this.......all the rest is just bollocks. planting flags on opposite sides of ports, camping battle screens so you can form a fleet at the right time etc is just leaning on mechanics which is very normal.......it might be unfair but it isn;t cheating.....this is why adjustments come. most of us think that the game is becoming unbalanced more than ever and it has nothing to do with port colours and everything to do with battles (the only thing that worked reallywell) becoming broken.
  3. So one of the big things that annoys me about the game is gold for damage and the whole idea that sinking ships is a good thing....I think there is a opportunity to make a gold resource. I suggest you make doubloons a resource...has a set value in all ports. All loot from battles comes in the form of doubloons and does not become gold until sold in the town and banked. This means you can make treasure fleets and ship wreck recovery in the form of gold rather than mods and coins alone. doubloons is currency. gold coins and silver coins should be replaces with "gold and silver castings" Perosnally the idea of being able to capture a ship that has been at sea should include gold loot not it being earnt from sinking it. Make capturing a feature, rebuild boarding more coplex and balance and make gold fleets a thing.
  4. gold should b Gold should be in the form of doubloons until turned in also
  5. yeah raiding is fine except you now have 2 enemies that can defend against you and screen so you are up against it.
  6. Ran out of ports that were on aus or US timers more than anything and didn't want to put in the effort since we figured the point was made with the ransom paid and more ports than 4 other nations combined. We only took 65 with us to pirates.....same 64 that are here and a few more. None went to the spanish. D4mi4n doesn't count he jumps factiosn every few weeks. We simply stopped playing. And so you know finally being able to fight an enemy because they are overextended when they own half the map might not be a definition for winning. For wahtever reason regardless we stopped. i'm not really sure how you get you came to any of your conclusions but i don't think you did any research.....you may wanna look up rust and islands of icarus to see where our players are at the moment. Our you youtubers are posting also but feel free to imagine whatever you like.
  7. no expecting that it would get pirates changed faster.....we had be advocating of it for 4 months earlier but none of the other clans had the balls to to do it and force the devs hands. Once Sorry had Us on the ropes it seemed a good chance to shoe the dominance pirates have with the mechanic. I didn't run i casual wandered out with 20 indiamen/LGVs and a big escort to boot and then was one of the last to swap over. not reallly sure why you think any of my posts are about me anyway. I'm pretty selfless with pixels
  8. you do realize that after the US got mapped and ausfc flipped and too all the ports they previously held that the pirates had 120+ ports and basically decided to stop steamrolling. There was a conscious switch away from beating down nations because of player base salt. We basically as a whole stopped. When the AUS clan moved from PVP2 we had basically left the game and only had 15 people logging in to defend for a while and when devs adjusted PBs further to make it so attackers only had to be in a PB for like 20 minutes to win it we decided that the only way to play was OW. We gave most of our remaining ports to Spain and played screening for a while. Sorry basically did the same kind of wind down and thus the USA and other nations stopped being butt hurt about their smashings and started taking ports back....the tone of the server changed from oh noes the pirates are coming to OMG no skill fishing !! so leet Carebare mode on. The pirate nation was effectively stood down as a PB force and has lost/given their ports away since then while waiting for new content to arrive. I think we all know that the pirates stopped more than were beaten......regardless until mechanics change, PBs are a sad shadow of what they were when we had larger populations. It is clear to me that Pirates are being nerfed in the next 2 patches at least and I don't see any Additions to them happening for many months so really nations jumping off the pirates bandwagon sort of makes sense. Sorry and LV merely made endgame content entertaining on the forums and have a bit of flavour. You can hate LV as much as you want but he basically created a End Game Outcome by asking for ransom, Did things that made people talk about battles and not about broken mechanics and highlighted issues. Now the Dev-struction is near the pirates have no friends and no PB game to play yet your still talking about them more than broken mechanics. Seems a very obvious reason why the devs/mods ain't redlining this thread.
  9. you do realise we are losing content? the idea is that pirates should be different not just worse. i don't particularly care what nation i am just that i have fun options to play and we are being forced out of PBs....we will always have multiple nations against us on defence by them always having 1 ally. I am happy enough to see how it pans out but i'd rather show options that they might not have seen than accept nerf after nerf. Pirates need changing but simply excluding them from things and giving them new things is a bit unfair to those already here.
  10. Recruiting new blood to try and get some furry carebare action.
  11. Can you sail this flag so we can identify the enemy please. All these rules on who i can sail with from my nation is confusing me. In case anyone cares AUSFC declares war on all Lefthanded Vegans who are Scientologists and don't eat tofu.....
  12. so let me clarify. Your at war with Sorry and only other pirate clans if there are flags involved because your having a carebare cuddle with the swedes because their feels could get hurts? and sailing a ship with pirate colours through your waters is fine unless we have Sorry tags. and you wont be letting swedes take ports closer to pirates because you also dont want to hurts and nations in case their player base gets hurt... i think this is a bit like hiding the soft toy from your sister.
  13. This was moved to a voting thread which it clearly isn't really about but more about how i think you can keep pirates as a punishment and appease the community and still have a Nationless faction that can be a flavour to play with....\ They are the ones that can balance the game in battles but could also be used as guinea pigs in mechanics and such also.....they already lose PBs and some of their crafting based on what people expect and what has been argued out. Im actually ver cool with pirates being changed I just feel that it will and should be a punishment to be a pirate (green on Green). I just think there are players that want to be "different" and this could be a way to have a "different"flavour and it be useful and seperate.
  14. This was hijacked to a thread that is a little different in topic. This is about balancing the game if seasons arise so i thought id Hijack it back. I am assuming that things will go the way that the polls and devs are doing right now because we are not being informed as to the plan. Here is a different way to deal with nations being unable to compete. I was tempted to add this to other threads but i think right now it should be it's own thread. The NEWS _________ So now that the PB/Diplomacy changes are starting to be threatened the balances of power are changing. Stage 1 : Pirates have no Diplomacy - Removing pirates from the diplomacy arm makes them unable to partake in PBs as allies and thus removes them from the PB scheme of things. Stage 2 : Pirates lose PB capturing & Crafting - This is what the nations wanted and seems fair enough however we can raid so we can cause havoc in others waters Stage 3 : Pirates lose crafting and 1/2 rates - This turns pirates into a punishment The Editorial ____________________ Expected after pirates are killed and speculation thatthey actually want pirates as a thing Stage 4 : avenues of Nation Change - Currently there is no mechanic to return to a nation. On request I have been offered the ability to move some crafters to a nation however not the whole clan so there is clearly some issue with the way they access the DB and not an issue of not wanting to. HOWEVER they can turn individuals to different nations with everything intact and just losing the clan tags. This is the turn pirate mechanic so there is probably very little they need to code to create a "BUY AMNESTY" option. As such once they get diplomacy in the could allow joining of nations if enough points were acquired attacking a nations "enemy" as per the alliance patch. This effectively gives them a way to make a letter of marque. Stage 5 : Pirates migrate to nations or accept OW PVP as their lot in life. Now personally this is not quite what I would like to happen as it merely turns pirates into a negative and has no positives to being pirate.....It isn't hard mode it is nation jumping mode. Pirates are viewed as something people think are cool and fun to be : Pirates Vs Ninja, Black sails, Pirates games etc etc. The devs want to be historically correct as much as possible but it also to be a war/strategy/PvP game. There is inbalances that will come about regardless. Lets see what we can influence as pirates without making it the go to option. The editor's version of what we could do to make things cool and helpful in light of seasons and player styles _______________________________________________________________________________________ MY VISION OF PIRATES AND WHAT WE CAN DO TO MAKE THEM A VIABLE FUN OPTION. Instead of a complete whitewash of pirates from diplomacy lets consider making pirate clans become privateers/trading companies. CLANS OF PIRATES (privateers) can be allies. It doesn't take much in my opinion to add clans as nations with pirate rule sets and a static alliance flag updated by devs each season. Put a restriction on it of say 100 players in a clan or some arbitrary value to become a privateer group but let the pirates band together in some form and act as a wildcard. This gives Privateers some limitations (3rd rates and down) But some benefits (Pirate boarding mods). We cant sail 1/2s but can supply them to our allies. Effectively turning privateer ship crafting into acquisition and distribution and custom modules. This means that we are boarding focused (which we are in general) and we are a benefit to an ally. Because we are now looking at the idea of Seasons which in my opinion is great why not make it so that Privateers become the Wooden Spoon balancer. #1 in the draft is Privateer clan XXX who are allied with nation XXXX. #2 pick in the draft is Privateer clan YYY. who are allied with nation YYY. Limit it to 4 Privateer clans so you have limitations. We have a few major clans in pirates so making sorry/ausfc/Rubli/code or something like that into the 4 privateer clans sorta turns them into a better than AI Balancing system. They have structure and history as nations etc so know how to play the gamethat way and would benefit others. This would effectively give you a couple of things. 1 a way to balance nations against each other 2 a way to make pirates hard mode by making them capture ships IMO having pirates is a great thing PR wise, Having Privateers is even better (Hard Mode) and allows you to control the balance of power to some extent so smaller nations are not hung out to dry. Pirates can be a punishment and be a way to get redemption privateers be a way to get Varied content. After X amount of points for fighting with their allies they can jump to that nation if they desire to leave the privateers/Pirate way.
  15. thats why i started a new thread....move it to somewhere useful maybe rather than a thread that clearly has turned into a banter thread. Hijacking it back here http://forum.game-labs.net/index.php?/topic/15722-dev-struction-rise-of-the-privateers-idea/ because it isnt about pirate mechanics as much as it's next stage and deserves a different discussion. I think the argument was about location not the content.
  16. they might have changed it but it still doesnt address me boarding 8 ships a battle....more if they would stop sinking. up to 1.9 million a battle as my record now.
  17. sorta irrelevant isn't it...who are sorry allies...you didn't list them and any pirate might aid them...are you saying you will defend your ports or that you are at war?
  18. they are trying to find a balance where there is a reason to sail into enemy waters (gold mods etc) and it not being afk fished. Range to wrecks is one mechanic, Drop rates is another. Both have a RNG factor and you were unlucky on bottle drops but as a whole the server is getting them at a set rate. bear in mind there is zero skill involved in fishing so it is a side minigame and not the reason you should log in. like icing on a cake. i am a big hater of fishing as it is but i can see the benefits of people sailing onto foreign waters. unfortunately they sail in empty and come back full so its only a 50% payoff at best and really the mod is safe as soon as they pick it up so there is limited reason to attack a enemy trader in the middle of nowhere.....its likely to be empty or only have labour contracts and coins for you. Some people just destroy the coins and TP out with the mod also making it even worse a payoff for a tagger
  19. you now made it something people wont read.......make it it's own thread at least since it is actually current stuff and not from 4 months ago.
  20. Effectively Privateers are PVP only for assisting an ally set by the rankings in previous seasons. Pirates is punishment fro breaking the rules but an avenue to swap nation or join privateers or rejoin your nation.......IE dont do Green on Green
  21. it the majority decision in polls and historically correct im not worried about me. im worried about the game and it not having pirates/privateers/hardmode........i have done nations and its a power creep. If you read the post you will notice that its all about mechanics and giving flavour not about how it affects me but the entire pirates and specifically how it helps the balance of power on other nations without it being a huge hurdle when it comes up.... we all know that the smaller nations cant survive in war without help. Seasons will probably be like a month or 2 at most if they get it right and thus you need a way to establish a balancing force without making it a bad AI.
  22. I was tempted to add this to other threads but i think right now it should be it's own thread. The NEWS _________ So now that the PB/Diplomacy changes are starting to be threatened the balances of power are changing. Stage 1 : Pirates have no Diplomacy - Removing pirates from the diplomacy arm makes them unable to partake in PBs as allies and thus removes them from the PB scheme of things. Stage 2 : Pirates lose PB capturing & Crafting - This is what the nations wanted and seems fair enough however we can raid so we can cause havoc in others waters Stage 3 : Pirates lose crafting and 1/2 rates - This turns pirates into a punishment The Editorial ____________________ Expected after pirates are killed and speculation thatthey actually want pirates as a thing Stage 4 : avenues of Nation Change - Currently there is no mechanic to return to a nation. On request I have been offered the ability to move some crafters to a nation however not the whole clan so there is clearly some issue with the way they access the DB and not an issue of not wanting to. HOWEVER they can turn individuals to different nations with everything intact and just losing the clan tags. This is the turn pirate mechanic so there is probably very little they need to code to create a "BUY AMNESTY" option. As such once they get diplomacy in the could allow joining of nations if enough points were acquired attacking a nations "enemy" as per the alliance patch. This effectively gives them a way to make a letter of marque. Stage 5 : Pirates migrate to nations or accept OW PVP as their lot in life. Now personally this is not quite what I would like to happen as it merely turns pirates into a negative and has no positives to being pirate.....It isn't hard mode it is nation jumping mode. Pirates are viewed as something people think are cool and fun to be : Pirates Vs Ninja, Black sails, Pirates games etc etc. The devs want to be historically correct as much as possible but it also to be a war/strategy/PvP game. There is inbalances that will come about regardless. Lets see what we can influence as pirates without making it the go to option. The editor's version of what we could do to make things cool and helpful in light of seasons and player styles _______________________________________________________________________________________ MY VISION OF PIRATES AND WHAT WE CAN DO TO MAKE THEM A VIABLE FUN OPTION. Instead of a complete whitewash of pirates from diplomacy lets consider making pirate clans become privateers/trading companies. CLANS OF PIRATES (privateers) can be allies. It doesn't take much in my opinion to add clans as nations with pirate rule sets and a static alliance flag updated by devs each season. Put a restriction on it of say 100 players in a clan or some arbitrary value to become a privateer group but let the pirates band together in some form and act as a wildcard. This gives Privateers some limitations (3rd rates and down) But some benefits (Pirate boarding mods). We cant sail 1/2s but can supply them to our allies. Effectively turning privateer ship crafting into acquisition and distribution and custom modules. This means that we are boarding focused (which we are in general) and we are a benefit to an ally. Because we are now looking at the idea of Seasons which in my opinion is great why not make it so that Privateers become the Wooden Spoon balancer. #1 in the draft is Privateer clan XXX who are allied with nation XXXX. #2 pick in the draft is Privateer clan YYY. who are allied with nation YYY. Limit it to 4 Privateer clans so you have limitations. We have a few major clans in pirates so making sorry/ausfc/Rubli/code or something like that into the 4 privateer clans sorta turns them into a better than AI Balancing system. They have structure and history as nations etc so know how to play the gamethat way and would benefit others. This would effectively give you a couple of things. 1 a way to balance nations against each other 2 a way to make pirates hard mode by making them capture ships IMO having pirates is a great thing PR wise, Having Privateers is even better (Hard Mode) and allows you to control the balance of power to some extent so smaller nations are not hung out to dry. Pirates can be a punishment and be a way to get redemption privateers be a way to get Varied content. After X amount of points for fighting with their allies they can jump to that nation if they desire to leave the privateers/Pirate way.
  23. So basically your piling on with the others because when diplomacy comes out you don't want to be left on the other side. How you get to this is by burning bridges with a nation you clearly think is doomed to dev-struction. Seems fair enough. See you on the seas.
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