-
Posts
255 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by Yngvarr
-
A few suggestions, almost got it devs... almost.
Yngvarr replied to Hodo's topic in Current Feature Improvement Suggestions
And also, because they fired broadsides at ranges of about 100 yards. -
A few suggestions, almost got it devs... almost.
Yngvarr replied to Hodo's topic in Current Feature Improvement Suggestions
I've been looking for tables concerning the accuracy of these types of guns, yet i've not found any. only tables about the max range.. http://arc.id.au/CannonBallistics.html http://www.napoleonguide.com/navyind.htm http://www.hmroyalartillery.com/artillery.html -
Surrender without losing your ship
Yngvarr replied to MasterBurte's topic in Current Feature Improvement Suggestions
It was a time in which it not only mattered if the war was won or lost, but also in which manner it had been fought. Being a gentleman and matters of honor and such. Officers were often from wealthy families and educated as gentlemen, and were supposed to keep the enlisted men in line. -
Reinforcement Zones PVP1/2
Yngvarr replied to Pagan Pete's topic in Current Feature Improvement Suggestions
- 125 replies
-
In a patch a long time ago, the ability to do lower level missions with a ship above it's designed class was removed. I think there should be room to allow people to blow up cutters with a line-ship, it'll just give little to no rewards. I would, respectfully, ask that this feature could be restored if a few things are tweaked, i.e the rewards. Depending on how you juggle the multipliers, lets say, if you do a 4th rate battle: in a 4th rate = 100% rewards in a 5th rate = 150% rewards in a 6th rate = 200% rewards in a 3rd rate = 75 % rewards in a 2nd rate = 50 % rewards This is just a proof of concept, the numbers are variable. This could be tweaked in a way that doing low level missions with high level ships is actually not efficient for gaining money or marks. The larger the difference in either BR or ship class, the lower the rewards.. Therefore, it would give people something they could do, without it having a negative effect.
-
Reinforcement Zones PVP1/2
Yngvarr replied to Pagan Pete's topic in Current Feature Improvement Suggestions
depends on how you juggle the multipliers, lets say, if you do a 4th rate battle: in a 4th rate = 100% rewards in a 5th rate = 150% rewards in a 6th rate = 200% rewards in a 3rd rate = 75 % rewards in a 2nd rate = 50 % rewards This is just a proof of concept, the numbers are variable. This could be tweaked in a way that doing low level missions with high level ships is actually not efficient for gaining money or marks. I think there should be room to allow people to blow up cutters with a line-ship, it'll just give little to no rewards.- 125 replies
-
- 1
-
Reinforcement Zones PVP1/2
Yngvarr replied to Pagan Pete's topic in Current Feature Improvement Suggestions
Then you might just as wel bring back the option to go into low level missions with high level ships. It might not bring me rewards, but at least i'll have fun blowing frigates out of the water in a lineship.- 125 replies
-
Reinforcement Zones PVP1/2
Yngvarr replied to Pagan Pete's topic in Current Feature Improvement Suggestions
How does it make sense to have missions correspond with a class of ship the whole time, only to have that the top tier missions need to be done in a 3rd rate ship? i mean, really? that's just removing content...- 125 replies
-
Reinforcement Zones PVP1/2
Yngvarr replied to Pagan Pete's topic in Current Feature Improvement Suggestions
that's why i said, may or may not apply to the home region. If this does not apply to the home region, all ports of the home region keep their reinforcement zone Also, there's this little thing called "smuggling"- 125 replies
-
Reinforcement Zones PVP1/2
Yngvarr replied to Pagan Pete's topic in Current Feature Improvement Suggestions
What if we remove the reinforcement zones from the ports that are not regional capitals? That way, a province with 4 ports only has 1 port with a reinforcement zone. It would also make a bit more sense, as reinforcements are more likely to be stationed in the largest port. I would suggest that this might or might not apply on the home region of a nation...this is something to be discussed.- 125 replies
-
- 1
-
Making gold, Missions V Trading
Yngvarr replied to Hammy's topic in Current Feature Improvement Suggestions
As if PVP players are absolutely innocent of the same... If you focus on PVP or PVE your view as to what needs to change will always be biased towards what will benefit you. To have a balanced opinion, your time should be equally spent on PVP and PVE. There is no absolute truth, it will always be ever so slightly tinted by the person that tells it. -
This land is my land - new game in development
Yngvarr replied to admin's topic in General discussions
Perhaps you can find a derelict ship with an eagle bow-figure? -
I meant, in the tweet it is written "decresed", and it should be "decreased". There's nothing wrong with the numbers.
-
-
A few suggestions, almost got it devs... almost.
Yngvarr replied to Hodo's topic in Current Feature Improvement Suggestions
so you mean that the number in the "Crew" box gets higher the more sails you raise? -
1. Kingdom of Great Britain, 2. Kingdom of France under L. Philippe, 3. Empire of Russia, 4. Empire of Austria, 5. Kingdom of Spain, 6. Kingdom of Portugal, 7. Kingdom of Holland, 8. Kingdom of Sweden and Norway, 9. Kingdom of Prussia ,10. Kingdom of Denmark, 11. Kingdom of Naples, 12. Kingdom of Hanover, 13. British Red Flag, 14. British White Flag, 15. British Blue Flag, 16. British Admiralty's Flag, 17. British Admiral's Flag, 18. East India Company's Flag, 19. Republic of the Ionian Islands, 20. Maltese Flag, 21. French Commercial Flag, 22. Franco-Algerine Flag, 23. Russian Naval Flag, 24. Russo-American Flag, 25. Russian Commercial Flag, 26. Austrian Naval and Commercial Flag, 27. Austro-Venetian Flag, 28. Spanish Naval Flag, 29. Spanish Commercial Flag, 30. Spanish-Philippine Commercial Flag, 31. Portuguese Naval and Commercial Flag, 32. Dutch Commercial Flag, 33. Dutch Batavian Flag, 34. Norwegian National Flag, 35. Swedish Naval Flag, 36. Swedish Commercial Flag, 37. Prussian Naval Flag, 38. Prussian Commercial Flag, 39. Danish Naval Flag, 40. Danish Commercial Flag, 41. Schleswig-Holstein Flag, 42. Hamburg Admiralty Flag, 43. Hamburg Commercial Flag, 44. Old Lubec Naval Flag, 45. Lubec Commercial Flag, 46. Bremen Commercial Flag, 47. Hanoverian Commercial Flag, 48. Oldenburg Commercial Flag, 49. Mecklenburg Commercial Flag, 50. Belgian Naval and Commercial Flag, 51. Flag of the Saxon River Cities, 52. Flag of the Bavarian River Cities, 53. Flag of the Wirtemberg River Cities, 54. Flag of the Baden River Cities, 55. Swiss Flag, 56. Flag of Frankfort on the Main 57. Hungarian Flag, 58. Servian Flag, 59. Moldaviar Flag, 60. Wallachian Flag, 61. Neapolitan Naval and Commercial Flag, 62. Papal Flag, 63. Tuscan Naval and Commercial Flag, 64. Leghorn Flag, 65. Flag of Lucca, 66. Flag of Massa-Carrara, 67. Flag of Modena , 68. Flag of Monaco, 69. Royal Sardinian Flag, 70. Sardinian Naval and Commercial Flag, 71. Old Genoese Flag, 72. Old Savoy Flag, 73. Flag of the Island of Sardinia, 74. Greek Naval Flag, 75. Greek Commercial Flag, 76. Greek Pirate's Flag, 77. Turkish Imperial Flag, 78. Turkish Naval Flag, 79. Turkish Commercial Flag, 80. Flag of the Grand Vizier, 81. Flag of Capudan Pasha, 82. Commercial Flag of Tunis, Tripoli, Morocco, 83. Flag of Tunis, 84. Flag of Morocco, 85. Flag of the Viceroy of Egypt, 86. Egyptian Commercial Flag, 87. Flag of Tripoli, 88. Old Algerine Flag, 89. Algerine Pirate's Flag, 90. Arabian Flag, 91. Abyssinian Flag, 92. The Flag of the Shah of Persia, 93. Persian Commercial Flag, 94. Flag of Afghanistan, 95. Flag of Beloochistan, 96. Flag of the Great Mogul, 97. Flag of Bengal ,98. Flag of Scind, 99. Flag of the Birmans, 100. Flag of Pegu, 101. Flag of Siam, 102. Flag of Sumatra, 103. Chinese Imperial Flag, 104-105. Chinese Commercial Flags, 106. Flag of Cochin-China, 107. Japanese Imperial Flag, 108. Commercial Flag of Japan, 109. Flag of the United States, N. A., 110. Flag of Texas, 111. Flag of Mexico, 112. Flag of Guatemala, 113. Flag of Hayti, 114. Flag of Columbia, 115. Flag of Venezuela, 116. Flag of Bolivia, 117. Flag of Peru, 118. Flag of Chili, 119. Flag of Brazil, 120. Flag of La Plata, 121. Flag of Equador, 122. Flag of Otabeite, 123. Flag of the Sandwich Islands, 124. Flag of New Zealand.
-
http://www.flags.net/search.php you can enter a search purely on Naval Ensigns or Naval Flags
-
-
Funny thing is that most of the bad reviews are being written by people that have barely 200 hours in the game. Myself, I've got 1800+ on the counter, and i can see that development is not halted, although perhaps not at the speed it once was.
-
not only the sails look like they're new, the ships do too. Salt water and exposure to the elements would make the colors of the paint less vibrant/ more muted in color. And emblems on sails are actually historically accurate. The Portuguese had the Columbus Cross on the sails of their Caravels and Carracks during exploration voyages. The Spanish would have done something similar i think, as would the Holy Roman Empire. So, Crosses and double-headed eagles would have been possible...
-
One server, 24hr + eu time locks (ports listed)
Yngvarr replied to monk33y's topic in Current Feature Improvement Suggestions
Unless you have multiple physical machines, mirroring the same game-instance, it's not possible. there will always be a difference in connection speed/ latency to those that are further away. That's why, in IT, we replicate the file structure to the local file server of remote offices. Otherwise they'd depend too much on a fast internet connection, and files would take far too long to open. But running the same game server on multiple physical machines, and have them sync with each other, might cause a whole other set of issues.- 35 replies
-
- 1 server
- 24hr + eu locks
-
(and 1 more)
Tagged with:
-
Promoting more PVP
Yngvarr replied to sounthernrebel78's topic in Current Feature Improvement Suggestions
Actually, i do not hate PVP, nor the players who engage in this activity. However, I do have issues with how some players approach PVP. Anyway, i'll not make any more forum posts concerning PVP, in many instances it seems to much a sensitive subject to have an earnest discussion over. Send a PM, i you'd like. I'll not respond further to this post -
Curbing PVP gank fleets
Yngvarr replied to Yngvarr's topic in Current Feature Improvement Suggestions
Can a admin/ mod close this topic please? It's obviously spun out of control, and comments are now just players pointing fingers and talking trash.