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Yngvarr

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Everything posted by Yngvarr

  1. Seems there were 3 "colonies" in the North-America region
  2. i just mean...adding other nations is a valid thing to do. But i believe it could have been timed better, such as in when the game actually releases, and if the population numbers actually are able to support current nations losing players to new nations.
  3. yeah, no sense in it really...splitting up an already small player-base in yet another 3 extra nations. we can miss that as much as an anvil being dropped on our heads. PS: You forgot the Prussians.
  4. i'll reply with this http://felipe.mbnet.fi/html/sol_1700-18601.html the website also has lists of ships per nation on the homepage.
  5. Mate, there's currently 2 nations in our waters, being Danes and Swedes. And in both cases, they run when they don't have a 2:1 numerical advantage on their side. I don't know what you call it, but i ain't calling it PVP From what i can see, there's little "real" PVP players active. Most of them are (gankers) looking for easy PVP mark farming.
  6. Never in the history of this game, was the VP ever so large that it needed to send ppl to other nation "to balance the server" Get your facts in order mate.
  7. Naval Action = MMORPG with Age of Sail era ships Naval Action Legends = vehicular combat MMO with Age of Sail era ships (like for example, World of Warships) and of these 2 games, only Naval Action Legends is wholly focused on PVP action. So for all the people that are nagging that they only want to do PVP and nothing else, sorry, but Naval Action is not your scene, Naval Action Legends is. Since Naval Action is a MMORPG, there are certain elements that are core to the game, being the RPG elements such as crafting and PVE content. People in the "PVP only" mindset, should and would be partially dependent on PVE players for certain things, such as ships or crafting of upgrades. The dev's way of adding ship notes for PVP marks into the game is just a lazy way of shutting up the "PVP only" players in their constant crusade of removing anything remotely considered as PVE content from their path. TLDR: Naval Action is an MMORPG, if you only ever want to do PVP, you don't belong in that game.
  8. @adminQuestion: How will the port ownership be handled with this merge? I mean, many ports on PVP Global are not owned by the same nation as on the PVP EU server. I imagine that the players on the PVP global server wouldn't be happy about losing certain ports. Do we need to prepare for another map wipe?
  9. There's less people on the PVP global server, less to transfer, less that can go wrong. You would transfer the majority of players to the PVP global so pretty much everyone has mediocre ping (150-200)
  10. Yngvarr

    Clan issue

    they did not dissolve the clan when switching nations, and they switched nations 2 times So there are actually 3 PPP clans Dutch French Swedish
  11. Yngvarr

    Clan issue

    Problem is that the creator is not even in the same nation anymore...
  12. Yngvarr

    Clan issue

    Hi, We're having a small issue in the Dutch Nation. There's the PPP clan, that was originally Dutch, then moved to the French Nation, and then moved to the Swedish nation. The problem is...the clan leader of the Dutch PPP clan, is Unknown Legend, who has since moved to the French and then Swedish faction. Now a friend of mine want to re-use the PPP Clan tag, but this is not possible because it still exists. Is there any solution for this? Could the PPP clan on the Dutch side be dissolved? Thanks in advance. Yngvarr
  13. strange thing is... it was commissioned as a 74 gun ship, but had gunports for 102.
  14. Please remain civil to one another please. Pointing fingers does not help anyone or resolves anything. The fact is that a large part of the Dutch PVP players, which weren't all that many to begin with, have left the nation. LIONS went to Prussia, PPP went to France and then to Sweden, 7UP went to the U.S, etc... One of the reasons behind this is that many PVP players felt that the nation was lacking in initiative to engage in PVP battles, and were more occupied with PVE. So they left. Problem now is that we have very little experienced PVP players left in the Dutch Nation Many players are still just leveling up in the game or gathering resources to build ships, and are therefore mainly doing PVE content. And yet, other nations still feel the need to come into our waters and stomp us into oblivion. This will only result in more players in the Dutch nation quitting the game, or move to another nation, which will not help us. And therefore my only conclusion can be this....other nations are not interested in "actual PVP" but rather "gank PVP", they're only in our waters because they can farm easy PVP marks. So they can get stronger and stronger on the backs of newer, less experienced players that are 99% completely outnumbered, and outgunned. And while i can understand the appeal of this, it just accomplished that players are driven away from the nation, or the game entirely. Also, @admin, as long as the losing party in a PVP battle does not get any PVP marks or meaningful reward, our players will not be willing to risk their ships and upgrades that they had to grind for. Since most of the opposition that we get are experienced PVP players, they already have all these upgrades and probably PVP marks to spare. There needs to be a way to crawl forward when doing PVP, because fighting, losing and never getting any kind of compensation is quite depressing. The system where the winner only gets stronger and the loser only gets weaker, does not help this game in any way, shape or form. P.S: to all the "Git gud" people out there....that "git gud" comment does not help anyone, and neither does the "hello kittying" or calling people "carebears". Just admit that you don't want the mechanics that favor you to change. Yours Sincerely, Yngvarr
  15. "Microtransactions[edit] In the eyes of gamers, sometimes microtransactions are done the right way, and sometimes they are done the wrong way. Data shows that most gamers (77%) like microtransactions when they are done “correctly”, mainly supplying cosmetic items and other non-game changing products. The other side of the argument is those who believe games that require microtransactions to be successful are what ruining the gaming industry. Certain companies like Blizzard and EA, and a variety of other smartphone companies have had vast amounts of criticism due to there choices with microtransactions. Games like Hearthstone and EA’s Star Wars Battlefront 2, took on business platforms that either force their player base invest what was considered an unreasonable amount of time, or buy into microtransactions, so they could keep them selves on an even playing field with other players[22]." "The profit in Microtransactions[edit] The data from a variety of sources, including SuperData, show that microtransaction can vastly increase a companies’ profits. Free smartphone games like Clash Royal, Clash of Clans and Game of War are all in the top 5 most profitable smartphone games of 2016, despite being entirely free. Microtransactions alone are what make their profits. Grand Theft Auto as another example, was a game that held the price of a standard game (60$ USD) on release, yet they through microtransactions they have made more money than they have on game sales. The data speaks truth, where its clear that microtransaction is a business model that all game companies are conforming to, and for good reason[23]." @admin https://www.gamesparks.com/blog/micro-transactions/ Here's some do's and dont's ;-)
  16. You can extend it to music played on open sea, like sea shanties. Or perhaps implement a "wear" slides like in War Thunder, making it possible to choose how faded or new your ship looks.
  17. The problem with these options is that they actually impact the current in-game mechanics. Having extra outposts, building slots or ship slots might give you an edge over other players, while having cosmetic items instead does not have this effect. You'd have more outposts, and have more ships per outpost... These options would be on the same level as paying for extra teleports, or having extra durabilities on ships. extra 1-2 outposts extra 2 building slots extra 1-2 ship slots larger labout wallet (but not labour generation) extra warehouse extension (which has to be bought) small increase of gold/CM you get from missions (eg. 10%)
  18. Perhaps they bought it on a US version of Steam, i dunno mate.
  19. Red should mean players, blue the owners. But this is a graph from a website in Beta, so bugs are very possible. How can Spain have more players then people owning the game? Did they buy it in another country? This graph has nothing to do with the ingame nations, rather the geographical location of the sales and players. This is the description of the graph on the website "Both numbers are share in percents of total owners or total players in the last two weeks."
  20. Please to point out the parts that you don't like. Honest discussion never killed anyone...i think.
  21. I do want more players in OW, i would love to have a much larger population in the game. However, there needs to be a balance between the wishes of PVE and PVP players. I'm quite open-minded towards this, but others are not. Some suggestions: Give XP and Marks for damage done in battle, even when lost (when i get ganked by 4 ships with a huge BR difference, and lose my ship, even when i did damage to the enemy ships, i get very little in the "reward" department, making this a very sour apple to bite through.)(to promote PVP somewhat, even when losing. Reduce the PVP rewards if the BR's of both parties are hugely different, like say 1000 BR vs 150 BR. (in the hopes of reducing ganking, promoting more "fair" PVP) Limit reinforcement zones only to the regional capital, not all ports of the region.(to reduce the green zones, solves overlap between reinforcement zones) Standardize PVP and PVE marks under 1 currency, and make all upgrades/ refits purchasable by this currency. (rewards being tuned to be slightly higher in PVP, so everybody can have the same stuff on their ships) Reduce the enormous advantage that some upgrades give, the game has become more about who has the better upgrades and less about who has more skill. (6% OW speed, really?) Introduce missions of the "hunt and destroy" or "escort" variety, not being crossed swords on the map, but rather an OW fleet that moved around, with only a general region being provided as to their location.(Escort missions could be announced ingame, giving other players a possibility to intercept).(for example: Spain is bringing in reinforcements towards Havana to aid with the war effort: Spain needs to escort the fleet to Havana, British could attack it in the hope of sinking it, successful escort might give Spain some type of benefit for a certain amount of time) Certain items need to become more available and less rare/ costly. This is a big threshold that is keeping potential PVP players at bay because they fear losing ships/ upgrades that are not easy to replace without a lot of grinding. Just my 2 cents.
  22. Sounds like you'd be better of shoving off to Naval Action Legends. You can't dictate other people on how to play the game, and neither can you force the dev's into making changes to the game because you want them. and this....is why developers should never listen to the tiny group of Hardcore PVP'ers. Cause they'll murder the game completely for any other player besides themselves...
  23. In my humble opinion... Certain wood types, materials, upgrades and refits are just too rare or too hard to get. I find it quite understandable, that with the current status of the game, beginning PVP players are not willing to risk their precious ships in battles that they are most likely to lose. So either make it so the players don't lose their stuff outright, or make the stuff they need for upgrades and refits less rare.
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