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Everything posted by Yngvarr
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Yet another map: Naval Action map
Yngvarr replied to Felix Victor's topic in Maps - Development forum
That's a pity- 1,326 replies
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Yet another map: Naval Action map
Yngvarr replied to Felix Victor's topic in Maps - Development forum
Question. On the war server map, I can see what ports have been upgraded with ship building bonusses. However, on the peace server this data is absent. Any particular reason why? Example- 1,326 replies
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Le Requin Testing and Feedback
Yngvarr replied to admin's topic in News Announcements & Important discussions
Partially agreed. In larger scale naval battles, the main body of the fleet were 3rd rates. 1st and 2nd rates were the tip of the spear. And frigates and sloops in support. So i would suggest we need more 3rd rates harder then we need more 1st and 2nd rates. -
Leeway warning! Important!
Yngvarr replied to admin's topic in News Announcements & Important discussions
I've noticed that AI has the nasty habit of going against the wind, just before they die. As if they're trying to deny you your prize.- 187 replies
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- important
- might lose ships
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This would have some footing in history. Turncoats/ deserters/ traitors were not kindly looked at, not even by the nation to which the person has deserted or turned Difficult to trust a turncoat...after all, he might turn coat again to another nation...
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Don't you mean vodka, comrade?
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Give some Love to the PvE Server.
Yngvarr replied to Sunleader's topic in Current Feature Improvement Suggestions
PVP server could also benefit from this... -
There's no lack of people ready, able and willing to bitch and moan about pretty much anything in any gaming community.
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Bring back multiple durability
Yngvarr replied to Malachy's topic in Current Feature Improvement Suggestions
some mods need to be scrapped. like the 6% open world max speed on for example. the impact is just too much. -
Forthcoming patch 14 Part 3
Yngvarr replied to admin's topic in News Announcements & Important discussions
90 minutes came and passed, and still the server is listed as "Update". Is their merge taking up all this extra time? -
Yet another map: Naval Action map
Yngvarr replied to Felix Victor's topic in Maps - Development forum
what is the idea behind the "regions" on the map? and why does sometimes cause difficulty when trying to select a port. Sometimes, not the correct port gets it's icon enlarged, yet it shows the info from another port.- 1,326 replies
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Forthcoming patch 14 Part 3
Yngvarr replied to admin's topic in News Announcements & Important discussions
indeed, you can't have a war without the economy to pay for it. -
Forthcoming patch 14 Part 3
Yngvarr replied to admin's topic in News Announcements & Important discussions
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Forthcoming patch 14 Part 3
Yngvarr replied to admin's topic in News Announcements & Important discussions
would be realistic though but then we would still be missing realistic wind and sea currents -
Forthcoming patch 14 Part 3
Yngvarr replied to admin's topic in News Announcements & Important discussions
would that mean having sideways drift on OW aswel? -
Forthcoming patch 14 Part 3
Yngvarr replied to admin's topic in News Announcements & Important discussions
and he's Prussian...does that mean we can sink him? -
well, then the dev's should rename the ship to Chronprins Gustav Adolph
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Here's your list with 1-2 rates for England http://felipe.mbnet.fi/html/_1___2_rates.html I can only work with the information available to me...
- 27 replies
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- 18th century
- navy
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Now...Live oak or evergreen oak is a general term for a number of unrelated oaks in several different sections of the genus Quercus that share the characteristic of evergreen foliage. The Live oak mentioned in the game is most likely to be Southern Live Oak, or Quercus Virginiana and it grows only in a small portion of the US. I see no reference anywhere to Live Oak growing in the Bahamas/ Haiti / Dominican Republic...yet they found it necessary to add it to the resources there. The same goes for White Oak, or Quercus Alba, which grows in the following region. Teak, Tectona Grandis, is not a wood native to the Americas, but comes from South East Asia.(India, Burma, Bangladesh, Indonesia) However, it grows well in equatorial regions. I mean, if you're gonna disregard the natural distribution zones of these wood types, at least you could've distributed it a little more evenly across the map and not centered around the US and the islands in the middle of the map (Bahamas, Haiti, Dom.Rep) @admin I know that this was done to create Conquest objectives, to conquer the ports that have these resources. But we've come at the point that we don't want to lose our ships by engaging in PVP because we have almost no chance of replacing the resources required to make a new ship with our preferred wood-types. (usually Teak-White Oak these days) TLDR: the dev's are not adhering to the natural distribution regions of these wood types, the conquest approach for these resources doesn't work, therefore they should be spread more evenly across the map.
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Important: Server status announcement
Yngvarr replied to admin's topic in News Announcements & Important discussions
I believe there was a time where you had ships with Wood + planking, and then a trim extra, like speed or turning or crew space -
How to make players come back?
Yngvarr replied to Simon Cadete's topic in Current Feature Improvement Suggestions
i would not mind premium ships in the game. I would resist premium ships with premium stats however. I wouldn't mind paying a few dollars/ euros to be able to build a Santa Cecilia (and make it non-tradable). Shouldn't be too hard for the dev's to make the Santa Cecilia somewhat like a paid DLC and have it give a redeemable Santa Cecilia Blueprint. @admin What is your opinion on this idea? Please make it a positive one :-) -
'Vrijheid' Dutch 3-Rate 1782 (With Plans)
Yngvarr replied to SchurkjeBoefje's topic in Ships of the line
Seems a recurring theme...The Dutch fighting outnumbered and outgunned battles at sea, yet winning.... -
If this ships gets into the game with the original cannon sizes/ weights/ calibers, she'll have a broadside weight just below the HMS Victory's in the game. (while only having 80 guns compared to the Victory's 106 guns) 1293 lbs vs 1296 lbs (HMS Victory) Armament 1798/07/28Broadside Weight = 1188 Dutch pound (1293.732 lbs 586.9908 kg)FWAS1786 Lower Gun Deck28 Dutch 36-Pounder Upper Gun Deck30 Dutch 30-Pounder Quarterdeck/Forecastle2 Dutch 60-Pound Carronade Quarterdeck/Forecastle6 Dutch 30-Pound Carronade Quarterdeck/Forecastle14 Dutch 12-Pounder