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Found 12 results

  1. Hello fellow sailors this will be a long reading. On the 28 August 2018 @admin posted this at the bottom of page 3 of the patch 26 thread I always had some thoughts about this and now want to share it and explain how I imagine a new officer and crew system could potentially look like. First of all I always thought that crew in this game stays to much on the sideline and has no real value other than being needed to crew a ship. Sure we have to pay a certain amount of reals to replace lost sailors but atm these are peanuts and nobody should have a problem to pay for crew. If you cons
  2. Hi captains, recently i was in a battle, where i was unable to run away/leave battle and i had no chance to fight the superior enemy forces. In this situation i would have loved to be able to surrender to the enemy. But as long as the only benefit from surrendering is to skip an otherwise impossible battle i see no resean to ever use this option. When you look films about pirates and naval battles, surrendering is often the last option to save your own life. If a pirate attacks a trader that has no chance to win the fight, i can imagen that usually the trader would surrender. He migh
  3. Hello I'd like to propose that in battle when a player surrender that those players can agree terms of surrender giving the chance to keep the ship to the other player in exchange for money or pvp marks or cargo..etc Like a trading but on battle map after one side has surrended to the other side, this could save us time of sailing to a free port having or not having fleet perk to give the ships back...etc. I think is a cool and nice idea and definitely something very realistic that could add a new interesting point to battles and people wanting to keep a trading ship after being attacked.
  4. If I tag a player in OW, than there is a battle where he surrenders and i shot only couple of shots on him, how do i acquire PvP marks?
  5. Based in the old "no quarter given/surrender or die" meaning of the pirate flag I have come with this idea to hopefully lessen the "surrender at the very end" problem New Officer Perk :"No Quarter" (Maybe only pirate for full flavor) Enemy individual ships cannot surrender(*) IF they have done more than X total damage in the battle. This perk should have a distance requirement (much as current "Control" perk) and it should be double direction (as control perk is too) (*) In fact the enemy ship should be able to surrender (to avoids griefers keeping people indef
  6. In similar vain with http://forum.game-labs.net/index.php?/topic/15472-pirate-pirate-free-for-all-battles/ If a player surrenders in a Pirate - X battle, then his ship should become a Free-For-All capture-able. (Fasti keeps stealing them away from us. ) Note that this would not apply to a Nation - Nation battle in which Pirates reinforce either side. (Or maybe this could be a National edict? )
  7. Greetings! When having a fleet ship with you it would be nice to be able to order it to board/capture ships that have surrendered and place a price crew on it, we already have AI boarding in pve/fleet missions so I hope its not so much work for this to be able to be implemented. Perhaps have it tied to a perk for your officer to enable him to act as organiser of said action if you deem it to good without without any drawbacks? Also atm when players flee and leave there surrendered fleet ships they just sail along... I dont mind the notion that they abandon ship but the notion that
  8. TL;DR Hard work and skill needs to be rewarded. Hearing reports of a British 6th rate fleet near Baxo Nuevo, I quickly readied my Suprise and set sail to intercept. With The Lone Wolf scouting out their movements I had no trouble lining myself up for the gank. There I was happily fighting along side some British flies. I almost had them, when I was forced into a surrender. Then gasp, only 16076 gold and 189 XP for such a good gank, fight and general entertainment? Not to mention the other party not getting too much, because hey, I surrendered. What would you do
  9. Warm greetings to both the developers and the community. I would like to offer several suggestions that I have been mulling over in my head for a while now. Captain Lord Cochrane beat me to the officers' suggestion, so here're a couple more regarding morale, NPC pirates and finding crew on open seas, and potentially dealing with the “surrender issue”. Since we already have morale play a role in boarding, I would suggest implementing the general morale system that would in effect produce morale for boarding actions. I envision a simple system of morale status from “joyous” to “mutiny” with
  10. It is becoming very apparent with the current Development Poll that diplomacy and (more importantly) piracy war by far the mot popular aspect of the game that the community at large feels needs to be addressed. While on somewhat of a tangent, I believe that the current "Surrender" and "Capture" mechanics are somewhat lacking, and proper implementation could very well assist in starting to separate pirates and nationals in gameplay- both long and short-term. The Surrender Mechanic Now I've only ever resorted to using the Surrender button once (When it comes down to it, I prefer to go ou
  11. Right now, people who are obviously going to lose a piracy encounter have no incentive to cooperate with their assailants in order to spare themselves anything. Either they escape, or they lose it all. I think it would be beneficial if there was a way to negotiate a surrender so that the fleeing party has the option (if they so chose) to dump some or all of their cargo in order to preserve their ship. It would save pirates a lot of unnecessary hassle and it would save traders...their ship.
  12. So I have run into a possible bug. I have made about 6-8 ships (trader vessals to be exact) surrender and about of those 6-8, two of them were available for me in the post-battle menu (after I choose "Leave Battle") to right click and send to port. Then other 6 or so were not available in the same context. I don't know if this is a bug or what, but after the two that I could send to port I kept trying the same thing. Yet it didn't happen after them. Does anyone else know what's going on? I have dropped the crew count for all off the ships in this situation to 2 or fewer and then I can
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