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Porpoise

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Everything posted by Porpoise

  1. I have to recommend the Dutch film Michiel de Ruyter. There are some great battle scenes and nice ships. The movie is more about political situation in that era, but still one of my favourites after the Master and Commander.
  2. They are overpriced because too few people have 35 crafting level. I do not mind to have such option. You can go random perk or chose sure outcame at the expanse of 1 crafting note. Makes sense to me.
  3. Age of sail was nice age of sail game . Behold, nearly an absolute rhyme.
  4. What about measuring the importance of a war by number of threads related to it being locked by moderators?
  5. I joined yesterday. Seem like a nice bunch of guys there. Even my avatar turnded orange!!!
  6. any AI ship which is not crafted, but spawned, should not be captureable
  7. Of course they will craft 3rds. The reason is the value. Bellona is only slightly worse than Pavel, but she has 3 durability for lower price. It is a budget option and common choice for non hardcore players. And you have also Ingermanland - another budget option. We could see her more often if she has 4 dura (I think she has 3). I am looking into the future. The clans will be more organized and if there is no chance for gaining costless 3rds there will be doctrines for PB for sure. And there low-cost ships with high dura and solid firepower can shine without destroying the clans production ability in desparate chance to replenish their lost 1st rates. The amount of produced ships will matter, now it does not, because everyone has spare 3rd.
  8. There are plenty of ships that can be used in port battles. There is no need for battles with 25 vs 25 ships of the line, the less SOL, the more diversity in the battles and better chance for lower ranks to participate in them. Yes it helps poor players to sail 3rd rate, but I do ask. Why should I do crafting, running missions, just playing the game when the poor player is getting the same ship as I do without any effort or time spent playing the game? The game should be rewarding for those who spend some time playing and doing things, not just logging in to cap 3rd and then burn her in the first PB they enter. The AI 3rd rates are only increasing the number of 1st and 2nd rates in game. If they were not present, the 3rd rates will consume the majority of labour hours and resources.
  9. I think the random fire takes less time to fire, but maybe it is just a feeling.
  10. if I told you what was my EVE corp then you will not want to talk to me anymore
  11. Absolutely not. I started to play like a pirate, which was quite challenging in the past. There was ongoing war with the Brits and the USA, but now these opportunities are gone. So I have joined a smaller nation to get some fights instead of staying in Pirate-Danish powerblock which has created a safezone over 1/3 of the map. I would call a carebear who wishes to play in such PVPfree zone a turncoat. In case he decides to leave when his side is starting to struggle. As I have no personal connection to any nation in the game I give no **** for what faction I am playing. I will always play for the underdogs and so being a turncoat. But I will never betray the nation I am currently playing for. This is my loyalty. I think you are making this personal sir, just because many Brits went pirate when you have lost the Hispaniola and Cuba.
  12. I did the same yesterday. I and my friend went to the Dutch simply because Pirates are too crowded. They offer no challenge right now just insane portion of controlled - PVP free territory.
  13. Well, capturing a ship was the most common outcome of sea engagement in the age of sail, so I think it should be preserved at some point. But I must admit, that there is endless number of AI ships floating arround which can be captured and it hurts economy and RvR too much.
  14. I think there should be some animation for the crew using firearms on small range. It should be probably available only when there are marines on board, or some part of the crew is in boarding prep queue.
  15. probably not, but there are many EVE players like me
  16. I must thank to the admin for posting awesome screenshots. Land in the battles will bring completely new experience to the game. I am also pleased with the speed of adding new ships to the game. Two per month seems ok. I would only like to see more big frigates with 24 pounders.
  17. Did you have a free ship slot in that port?
  18. I am playing for 2 months and I kinda like OW travels. If there were whales and dolhpins and sharks it would be more awesome than it actually is. I think the compromise is needed. 2 hours per teleport and no teleporting with cargo inside is fine IMO. Limitless teleports will do mess in PB too. Imagine whole clan teleporting to 1 outpost, buying flag, going for the battle and instantly teleporting to another flag. I do not like it.
  19. I will give one more oppinion on this matter. This game, the RvR environment and economics needs huge material and labour hours sinks to work properly. The ships of the line (SOL) are the very pinnacle of the ship building in this era. Owning one and participating in large port battles is an endgame content no doubtly. Every ship in this game requires some effort to aquire. You can capture one or you can build one. But I think, that capturing ships for PVP is hurting the game too much. Let me explain. There are only few ships usable for the port battles. It is Trincomalee, Constitution, 3rd Rate, Bellona, St. Pavel, Victory and Santissima. Only two of these can be aqcuired freely with minimal effort. They are Constitutions and 3rd Rates. The captured ships come with 1 durability only, so where is the problem? The problem is in effort in gaining them and creating free resources in the economy which should be player driven. Look at the labour hours and material cost needed to craft 1 durability (basic quality - no crafting notes) of each ship. Trincomalee 2236 hours (5 dura) + 87k in materials Constitution 3609 hours (4 dura) + 150k in materials 3rd rate 4118 hours (3 dura) + 170k in materials Bellona 4246 hours (3 dura) + 170k in materials St. Pavel 4915 hours (2 dura) + 210k in materials Victory 5931 hours (1 dura) +270k in materials Santissima 7111 hours (1 dura) + 332k in mats that makes cost of 1 durability ship as follows: Trincomalee 447 + 17k Constitution 902 + 37k 3rd rate 1372 + 56k Bellona 1415 + 56k St. Pavel 2457 +105k Victory 5931 +270k Santissima 7111 + 332k *labour hours for extracting the resources are not included, so the real expenses are even bigger So you can see that even losing a 1 durability on your ship of the line is losing more than 1 day of your labour hours and a solid amount of gold. On the other side capturing of AI 3rd rate or Constitution will take less than 15 minutes and you get the value of 1,5 days crafting + possitive gold. That is insane and must be gone. The other argument is missing crafting hours and resources sink. Now as you can see in port battles, more and more players are sailing Pavels, Santissimas and Victories while they have also nice stash of captured 3rd rates ready. This is OK because more and more players are reaching high levels. Players actually do not take the risk of losing ship too seriously because there are always 3rd rates available for 15 minutes effort. If they are produced, like any other PVP ship, there will be real increase in 2nd and 1st rate ship value, because players will spend insane number of crafting hours and resources to build them. Imagine how many crafting hours, materials and gold is spared by capturing 3rd rates. I saw screens from battles where 15 3rd rates died while killing 2 Victories. If the ships were crafted it would be like 12 000 labour hours and 540k loss for the Victories and 20 500 + 840k for the 3rds. A slight economic victory for the 1st rate team, but in current situation it was huge gain for the 3rd rate fleet because in real life they lost only 4 hours of effort compared to the 12 crafting days of the 1st rate team. 12 days vs. 4 hours this is ridiculous and it needs to go if you want RvR to work!!! ...and basically the 1st rates have won the battle... When players will spend their crafting hours and resources replacing even 3rd rates and Constitutions, there will be more diversity in port battles in the means of ships used. Now it leads to the situation when only 1st rates and Pavels are present. Yes, it will happen too, but after such major clash it will be serious problem to replenish the losses. Losing 10 1st rates in will have impact even on the biggest of nations.
  20. The only chance how to help smaller nations is not limiting the number or BR of vessels entering the PB, it is only availability of PB itself. Let's say an attacker can set only limited number of attacks every day, so even the small nation can defend few ports. Yes, they will run out of resources and ships sooner, but they will get some time to forge an alliance or simply couse enough dmg to the attacker. Or the price of the flags should rise exponentialy. For example: A nation wants to launch an offensive against another nation. They want to attack 3 ports at the same time. First flag will cost 500k or so, the second 1mil and the third 2 milion. This could also help smaller nations to hold the front against the zerg.
  21. So you will take a break from NA and come back for more content that will come
  22. This game is history related or at least it is trying to be. I really do not want to see stupid clanflags flying over the ships. Tag is fine. Can you imagine how "creative" players can be.
  23. I play for pirates and I think they need changes. There is no fun when 50% of the server population is sailing under the black.
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