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Cragger

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Everything posted by Cragger

  1. If you want to play as a nation, join a nation. If you want to play as an actual pirate then accept the hardships of being an outlaw. As far as your 'Stage 4' You have the same mechanic currently that every other nation has in changing to another. Delete and remake your character and accept your losses. You had it easy to leave a nation to become a so called 'pirate'. Now I'm not against a server wide ability to recreate your character with redeamables or whatever after they finally do a reset with new port battle mechanics but don't act like you are deserving of being treated any different then a British player going Swedish etc. Pirates aren't special snowflakes.
  2. Actually if you will notice the declaration is again a specific clan and not the whole of pirates. And this isn't the first... or second... or third.. incident created by Vicious, nor do I imagine it will be the last. He so enjoys creating drama and so many allow themselves to be lead into it by him. He's behavior with Helgur on this matter is not shocking to me, there is a reason that the U.S. players from back when he was in the U.S. nicknamed him Angry Wario on teamspeak
  3. Oh I wouldn't worry too much Jeheil. Remember alliances have to be voted every week and run for two weeks. Enough people vote against the status quo and alliances will fall simply because they must be maintained by a majority vote on both sides.
  4. I actually spent yesterday tormenting AI LGVs just to see how many hits from 24lb long guns it took. Ultimately it didn't matter if I hit the topmast or the masthead in terms of number of shot and the entire mast always fell. It seems that shot damage always gets applied to the lowest section. I still think the chain boards need to get added to the masts hit box. A mast is very thick in comparison to the hull and it is rounded made of either one solid conifer or staved. It's pretty much the worst thing for a ball shot to even try to penetrate and not glance off. Add to this that even if it did cause splintering damage masts where made strong by the compressive load put on them by the shrouds and several warships where found to have rotten masts but still could press all their sail. If the chain boards get torn up the shrouds become slack and then the masts can wobble putting them under high tensile load.
  5. Look closely at the models of the ships and you will notice a great many of them have modeled the extra masts and yards that were carried. In the time that the Constitution withdrew to effect minor repairs the HMS Java cleared her fallen masts and got a spare mid upper mast lashed to the stump of the mizzen. While in the game it is far quicker then such a jury rig could be performed so are gun loadings, handling to the wind, and speeds. Now the whole dissappearing act due to the lack of being damaged in the one minute of the coward perk and two minutes without... yeah I hate that.
  6. No way to save them anyway if you aren't on scene already. And patrolling lost it's charm long before the magic pirate 1 knot advantage or why waste time chasing them.
  7. Yes Sunbury. so as you can see knowing what your own clan members are up to is already a huge task. Knowing what your nation players are up to is practically impossible and you can't do anything to stop them. Hence why the diplomacy/alliance was voted so high.
  8. Let's be honest. Same could be said for the Spanish out of Sunbury at that time. Who started what will never be known and neither of us had any control of what our players do other then removing them from clans.
  9. As much as I enjoy the continued pursuit of the immersion which is well done in this demonstration unless the commands are relevant to events they will just become a 'noise' that will be underappreciated and perhaps annoy some. I do hope these verbal commands will be keyed to events such as guns being at the ready etc.
  10. First, the Treaty proposal does not prevent those attacks. I don't see any mention of the U.S. ports being off limits in this treaty do you? The U.S. clans would not have been against being part of the armistice but the Spanish clans absolutely refused to include the U.S. clans into it. Second, the Spanish clans have never kept their promises to the U.S. clans before. Their clans have promised one thing and then when one clan decided otherwise their only answer was "They aren't part of the Council anymore" all while their own clan members joined in on the attacks and then signed on into helping the pirates in their assault. The last time Tortugas was in Spanish possession and was agreed to be turned over to the U.S. it wasn't, and then it was used as a spring board to take all off western Florida while we were cut off by the pirates. Simply put the U.S. player base no longer has any trust in the word of Spanish clans.
  11. Because it is, again as I've said before would you accept another holding Mantua and Corrientes diving Cuba in half from your capital? Not only that but possessing those ports gives the occupant a short range spring board against the separated half. And the argument of them being so close to the Spanish capital is not a very good argument either as it would be just as easy to strike from Islamadora. For Spain the possession of these two ports merely gives a place to pull flags to attack from and very little defensive value.
  12. The only difference in layout between this ship and the Ingermanland is this ship has a poop deck. So say it would look out of place would be like saying the Ingermanland looks out of place. Btw this particular Resolution was rebuilt in 1698. After she foundered in 1703 Another 200 tonnes berthen larger 70 gun was built and carried the name in 1705. After that one was run ashore to avoid capture in 1707 another 70 gun of the same size was built in 1708 and carried the name.
  13. It is more that the '3rd' is just a Bellona model, with less structure HP, less broadside weight, worse handling... somehow. It has no actual advantages or reasons to exist over the Bellona currently and really was only around as a weak SoL for the AI to use back when SoL were capturable. Now that the Ingermanland is here the '3rd' has no reason to exist at all. Plus the generic and confusing name is pointless. It's not a priority but it would be nice to see it changed to a 64, 70, or some other 3rd rate.
  14. 1667-1670 nothing really changed and the Ingermanland is in the game being a 1715 ship being of near identical in construction methods and layout other then the higher poop deck.
  15. Keep in mind in PoTBS nations would hold off flipping the map to force smaller nations to suffer endlessly because they could neither fight their way out of the corner or do anything outside of making alt accounts on the winning nation to capture the last ports and force a flip. It was one of the things that hurt PoTBS a lot in the long run.
  16. I'm impressed that this thread went from a treaty proposed by a minority within factions to discussion of the Napoleonic Wars.
  17. Going from one nation to another nation always required the loss of blueprints, Pirates where the exception and easy route. Why should they get another special rule for their case. They should get to have to delete their character like everyone else switching to another nation.
  18. Why should pirates get special disposition to nation change? It was easy to go pirate, accept that you have to nation change like everyone else does.
  19. Personally I would not call it modified to be more rational. While calling the 'unrates' seventh rate is mostly a change of syntax it pushes the Cerberus and Renomee up to 5th rates which they were not in their actual service life and are in no ways even close to 'power' as the other 5th rates. However, I realize that we are in our discussion taking this thread off track from the original context of why the '3rd' is even around in the game anymore being a 'gimped' version of the Bellona. As such I will gladly accept that the Bucentaure in the French system was a 2nd rate, and well as that it is close to the 1800+ 84 gun 2nd rates the British even built.
  20. 1. The RN system is the standard used by history especially involving the Western European navies of the era 2. The Victory was a lot older then the Bucentaure, no surprise she mounted less broadside weight. Ratings were done on construction (number of gun decks) and number of guns. Both of us know that. Otherwise the HMS Foudroyant 1798 would be a 1st rate instead of a 80 gun third rate build by Britain. Same broadside weight as Victory nearly the same tons burthen. A foot different in beam and length. The Bucentaure was a 3rd rate, top of the limits of them and a very powerful one, but still a 3rd rate. The game itself uses this "silly,arbitrary British rating system" to a large extend so to say I can't use it is rather odd.
  21. The 3rd rate Is well a placeholder that is no longer needed. It's literally the Bellona with different textures and performs sailing wise identical to the Bellona, while having only a marginally better firepower then the Ingermanland. 32lb carronades on the quarter deck but the Ingermanland's 32lb long guns out do the 3rd Rate 24's. I'm hoping that they will introduce another 3rd rate that's under the Bellona to replace the 3rd rate with some day. Also the Bucentaure in real life with a 80 gun 3rd rate. Game labs decided to give her a few more guns and make her a non standard 2nd rate (When 2nd rate was actually 90-98 guns on 3 gun decks)
  22. Actually the Spanish did head in one by one which was a major tactical blunder on their part and let them be picked off in small groups and held.
  23. 40 Spanish to U.S. 25. That is more then enough to engage the screeners and then get enough into the port battle to stop the capture. That the Spanish decided tactically to fight all outside the port battle or run away is their fault and is getting out maneuvered.
  24. It actually is, energy converted into heat flexing the hull over waves is energy not spent propelling it forward. Just like stiffness to the wind means the ship harnesses the energy more efficiently. Also comes into play with wave frequency and hull harmonics with speed. Some of the very last wooden hulled clipper ships had bilge pumps that had to be ran constantly because of leakage from the flexing. Not saying it would ever make an older style two decker faster then a 44-50 gun frigate running on the wind but might have some advantages in certain wind conditions or sea states.
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