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Cragger

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Everything posted by Cragger

  1. Same reason that 0 bore/gauge is the circumference of 1 lb of lead cast in a perfect sphere and 4 bore/guage is one quarter of that circumference and 1/4 a lb. of lead. It just made sense to do such things back then. If you look at the list you made you will realize that each weight is either a double or addition of two of lower mass. This is very easy for people to visualize and quite similar to how one would use a scale back then. A very large part of why the weight of shot was so important back then is the equation Kinetic Energy = Mass X (Velocity)^2. In the era of black powder there was a limit on velocity because black powder has a far lower pressure curve then smokeless powders. So the only other way to increase the energy of the cannon's projectile was to increase the weight of said projectile.
  2. If anything gunports should be closed in OW and opened in battle instance and that is it. When the beat to quarters happened the gunports that could be opened depending on sea conditions would be opened, left open, and the guns run out. They would not be closed until the all clear to stand down from general quarters was given and the guns secured inboard.
  3. Well this information really changes things, good to here it Admin.
  4. Me too. Can you double check the data on that? Your older posts say otherwise, but things always do change.
  5. Right now I don't think merging is possible with the current level of OW development. I saw this because tracking Naval Action's data transfer rate it is not nearly as efficient as other titles. I'm sure the developers would love to do one big worldwide cluster like Eve but it's just not possible at this time. I notice that PvP1's performance degrades at the 2000 population mark as it is.
  6. Sure, but then they would be weaker in strength then oak and even weaker then live oak. Plus exceptions can be made for the top most end of the spectrum. Just right now there is little reason to build out of teak, even for simple grinding craft level.
  7. The current durability system works and personally I'd even extend it to give smaller 'unrates' 7 durability and sixth rates 6 durability since the return on investment of notes consumed for the same durability of a 5th rate is a negative for an exceptional one.
  8. Currently on PvP 1 and this may be simply due to location oak is actually cheaper to source 21-30 then Teak ~45. This is probably in part due to the doubling of oak production but given such the narrow gap anyway Teak has little reason to be used even for basic ship grinding at this point. Teak is very rot resistant due to the natural oils and it's composition so making it give a bonus to durability may give it an incentive to be used over Oak. Now I personally think the entire shipbuilding framing bonuses need to be revamped as material simply wouldn't effect speed. However, this suggestion is made in the vein of the current system of ship building.
  9. Jumping into the sea away from shore was effectively suicide even if you could swim during the middle of a battle. Fireships were specially prepared vessels with a very small volunteer crew that would evacute the vessel long before gun range and into awaiting towed boats, not by jumping into the sea and hoping.
  10. Agreed, a sailors ship was his home and his life. Most sailors could not swim due to superstitions, and even if they could swimming in the middle of the oceans was a death sentence anyway usually. Abusing the fire to create an improptu bomb fire ship is just too gamey a mechanic. Fire should invoke a mandatory survival setting for all available crew until the fire was under control.
  11. During the era of tall ships even the largest 1st rates still had a tiller attached to the rudder. The ships wheel was a winch that worked ropes through various block and tackle below decks that allowed a few men to handle the rudder and be quick to reply to commands from the captain or other officers.
  12. Ships of the age of sail had lots of redundancy in terms of the rudder. The physical rudder itself was quite difficult to damage as almost all of the interference points where submerged. In case of the ships wheel being carried away or damage to the tiller ropes men would work the tiller directly on the lower deck. If the tiller itself had become damaged by shot and could no longer be used on the rudder there where chains attached to each side of the rudder that ropes would be lashed to and men would haul on them to work the rudder. More modern examples of the Bismark simply do not apply because the rudder steam gear could not be accessed due to the collapse of the armor tunnel aft of the transverse bulkhead and local control was simply impossible, not an issue on the days of tall ships that weren't compartmentalized.
  13. "Mast/Sail repair on long cooldowns Demasting became a dominant strategy and does not give many options for the person on the receiving end. We know that many will say it is a wrong choice – but giving the player the option to recover masts in battle at least to a certain extent will bring more variability to battles. Our proposal is this: Bring back cool downs for hull repairs and mast repairs: Cool downs should only work when the player is on the exit timer – if you are out of combat. If enemy does not pursue you in battle actively you can disengage away wait for 10-20 mins and get another repair chance. Captains who participated in the previous repair discussions actively can bring back their ideas into the discussions here." I know it is a lot more animation and model work but if jury rigged masts lashed to the stumps of lost masts with a large sail performance reduction was introduced it would feel a lot more immersive and not unrealistic to the players to be able to restore them some.
  14. "Planking imbalances on lower level vessels. We want to compact the planking integrity on unrated vessels bringing them closer to each other. This will increase variability and improve ship choices for shallow water combat. The difference in hp and survivability between a Navy brig-sloop and a privateer should not be as strong as it is now (almost 2.5x)." Not sure I agree with this, and here is why. The brig is a much larger target and far easier to hit then a privateer, cutter, or pickle. Even larger then the Snow which packs more guns and handles weathering into the wind better. While the Brig and Navy brig only 2-3 more guns of the same poundage for long guns (brig-navybrig). If you bring them too close to each other in terms of structure and armor then the Brig and Navybrig will end up lame ducks. The Privateer, Pickle, and Cutter all get effective structure and armor in that even well aimed shot will have several from a volley that will pass over the gunwale. Perhaps introducing 8lber medium guns for the Brigs will make closing the gap more viable and not swinging the advantage the other way completely.
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