Search the Community
Showing results for tags 'spyglass'.
Surely I just don't know a certain keyboard command... In open world, is there a way to click somewhere on the screen and then hit "shift" and your spyglass is aimed at that spot? At least with my mouse/computer combo, scrolling around the view in spyglass mode is a real pain. I think in combat screen, the default aims the spyglass where your cannons are aimed but I'm not even sure about that.
Hello, this morning I came up with the brilliant idea... READ THE WHOLE THING TO GET THE IDEA At the current state of the game when we're sailing in Open World we can see ranks of every captain. What I suggest is to limit the "Rank visibility" so that we only can see ranks of captains in our nation. Why? In Open World: 1.Because it would make a lot of sense. In navy you can more or less determine the rank of friendly captains. But how can you determine ranks of hostile captains? Short answer is, you can't. You're not a spy + enemy navy is not giving away ranks of their captains
Greetings, I realize this has probably been suggested in the past, but I’d like to throw in my cents on the matter. I believe we need implement a spyglass when we’re on the world map, perhaps one that you purchase for gold, this would be both sensible and reasonable considering the state of navigation at the present time (I adore how we can’t see ourselves on the map). To have a spyglass might also add somewhat to the immersion of the game, and certainly ease the navigation, at least a little bit- After all.. You might spot land from a greater distance if you have such a thing, and if you spo
Gunnery can be a pain. The ships is moving, your target is moving, the cannon shot is going all willy nilly...it is all just a very large best guess. This make it a challenge, and there is the fun. What I do not like though is that some how, you can not give an order to fire while using the Spyglass. To range a shot you need to fire, then quickly press Shift and hope you can spot where the round lands. What I propose is that the Spyglass and Gunnery sighting are integrated. While in gunnery mode, if you use the spyglass you get the same elevation indicator as without. By raising an