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Found 7 results

  1. I don't see the point of having this QoL feature as part of the perk selection to be honest. I am fairly certain no ship was sent to sea without navigation tools at the time the game is supposed to take place. We also have other workarounds to tell us our location and thus the perk is only QoL and even if trader tool, coords and everything else will be removed eventually, almost everyone will run Sextant perk anyways, so what's the point? I'd much rather have the sextant perk as default but maybe not as accurate as it is now, it should give a more general location instead of pinpoint accurate
  2. Navigation in open world seems to be a challenge for new players and few of them are complaining about it. For me it is a part of game play that i enjoy and find very unique. So i decided to compose this guide for everybody so that they can enjoy the navigation as i do (hopefully). The situation is clear. There is no pointer in the game that would tell you your position and it can be hard for somebody to navigate. 1) Attitude I think most important is how do you approach the fact there is no pointer in map and travel is not super easy. a) It is a challenge, it is not so hard and you
  3. Prologe: Current NA Navigation is based on straight lines if not other extern tools are used like Stopwatch, certain extern maps, f11 coordinates (that will vanish with release). But what if i want to sail to a destination that is direct into the wind. Currently we have 2 options stay on course and be slow. Or do it realistic and tack. The 2nd option is lacking some tools in my opinion therefore... Suggestion: Lets introduce the hourglass an ingame Event timer This tool will allow the captain to keep track on time spend on a certain heading and
  4. The in-game compass rose currently has tick marks every 15 degrees, which means that the full circle is divided into 24 pieces. With the current in-game compass, there are two tick marks between North and Northeast, dividing this space up into thirds. A traditional compass rose is divided into 32 points. Each point has a specific name. Halfway between North and East is Northeast. Halfway between North and Northeast is North by East. The traditional 32-point compass is a cornerstone of age-of-sail lore. It appears everywhere, including books, paintings, carvings, tattoos, and everywhe
  5. Hi there, The recent national rework that saw most ports revert to neutral control was perhaps logical for PvP but makes little sense for PvE where port conquest is not an option. My perception is that PvE is more of an environment for players who generally operate outside of clans/groups and on their own--much as single cruisers (frigates, sloops of war, commerce raiders) did in the Age of Sail. As such, the national structure is more important to PvE than PvP, which is now experimenting with a much more clan-centric model that explicitly requires conquest. It would be great if
  6. I have some suggestions for some elements I'd really enjoy in the game. 1. Navigation I love the idea of exploring the open world map, but it's very boring and time consuming, and it can get a bit difficult at times. Having more navigation tools would make it a more immersive and rewarding experience. My suggestions are as follows: - you should be able to plot a course on the map, more than just a straight course with a protractor (if you need to follow a winding course next to land masses) - re-introduce the ship's present coordinates. Back in the day they would perform da
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