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William Wade

Spain Land Jump

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Just now, Lars Kjaer said:

cartoon nations are supposed to be "hardcore" anyway so no tow for them.

Tow to La Tortue.

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2 minutes ago, Lars Kjaer said:

Was originally intended as a way for new players to find their way back after getting lost in OW.. Would work fine with having to jump empty and fixed at nations capital.. And as I said - cartoon nations are supposed to be "hardcore" anyway so no tow for them.

It's intended to be a debug-tool for when you end up at the end of the map and can't get out anymore. That is why we still have it.

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4 minutes ago, Nelsons Barrel said:

It's intended to be a debug-tool for when you end up at the end of the map and can't get out anymore. That is why we still have it.

Correct. Two intended uses are - stuck in geometry - still happens although extremely rare and getting stuck under duress, like a misplaced mission in shallows ( exit on swords ) or totally lost newcomer.

Also, Tow to Port takes 5 minutes.

I will agree with the empty hold on tow.

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Damned !

Stop wasting your time with suggestions, there have been thousands of suggestions for the last 4 years...

I do not give a $*ù to this tow issue, what ONLY matters (urgently) is to get a final NA release !

It's time to pour our cristal tank into the ocean for God sake !!

Stop feeding this forum, Dev's must finish their work asap and fulfil what has been promised for so long.

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22 minutes ago, Celtiberofrog said:

Damned !

Stop wasting your time with suggestions, there have been thousands of suggestions for the last 4 years...

I do not give a $*ù to this tow issue, what ONLY matters (urgently) is to get a final NA release !

It's time to pour our cristal tank into the ocean for God sake !!

Stop feeding this forum, Dev's must finish their work asap and fulfil what has been promised for so long.

Best reply of the year :) .

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This is a place to discuss suggestions and not a duelling place of argumentation of "what benefits me the most".

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13 hours ago, Lars Kjaer said:

Let tow to port go to the nation capital and removing the current use of the mechanic..

And for the cartoon nations just remove the tow to port.. Should be hardcore anyway..

Tow to capital is a much greater exploit than tow to nearest non-capital. You can teleport with a huge load of White Oak across the whole map, without any risk (or in case of an empty load, have up to 4 ships towed to capital after a long trade run).

Removing tow to port for hardcore nations is a bad idea - this feature was introduced to fix a problem of sailing out of the map and not being able to go back. If you remove it, from time to time player will be stuck outside the map and will have to reset his account to get back (it happened to me 4 times). That's not the type of "hardcore" which we aim for in hardcore nations.

It would be simplier to allow tow to port only on an empty load - no repairs and no cargo - and to tow to any closest port in the same region, regardless if it's a regional capital or not.

Edited by vazco
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hahaha, I'm glad you hellokitty the Batabanó issue. The solution to it is very simple, but those who only cry do not see it.

enjoy the game!!! 

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Easyfix allow tow to take you to regional capitals. This was removed when pbs wereonly atregion capitals. Now yyou cant join pb for 3 min after towing soits all resolved 

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30 minutes ago, Coraline Vodka said:

Easyfix allow tow to take you to regional capitals. This was removed when pbs wereonly atregion capitals. Now yyou cant join pb for 3 min after towing soits all resolved 

Sadly that only solves half the problem. Spaniards with parisians can still teleport to mariel. But still, would solves exploits like back when you were russians and used teleport from carta to barranquilla to revengefleet a swedish PB fleet.

Edited by Nelsons Barrel

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In addition to being towed to the closest, how about linking the wait timer and cool down timer to the distance towed with a minimum of the current 5 minutes/5 hours?

Edited by Greysteak

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This tow possibility makes the ports on the south coast of Cuba more attractive for resource crafting. Lately it turned into an interesting PvP zone for Brits and Danes therefore. Closing this tow will not lead to more sailing for Spanish traders but to a removal of buildings to ports closer to La Habana in the north of the island. In the north there is the safe zone and Spain knows how to defend it.

Closing will lead to less pvp and some more players leaving the game because of more boring sailing. The game suffers. And one day jealousy will kill this game.

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1 minute ago, Graf Bernadotte said:

This tow possibility makes the ports on the south coast of Cuba more attractive for resource crafting. Lately it turned into an interesting PvP zone for Brits and Danes therefore. Closing this tow will not lead to more sailing for Spanish traders but to a removal of buildings to ports closer to La Habana in the north of the island. In the north there is the safe zone and Spain knows how to defend it.

Closing will lead to less pvp and some more players leaving the game because of more boring sailing. The game suffers. And one day jealousy will kill this game.

This mechanic can lead to more potential abuse than some players gaining millions with zero effort and risk.

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17 hours ago, Hethwill said:

Correct. Two intended uses are - stuck in geometry - still happens although extremely rare and getting stuck under duress, like a misplaced mission in shallows ( exit on swords ) or totally lost newcomer.

Also, Tow to Port takes 5 minutes.

I will agree with the empty hold on tow.

Empty hold on tow is bad cause the one time I got stuck behind the map I was AFK sailing with a load of Bermuda Cedar back to the US coast and got stuck behind the north side of the map.  I couldn't teleport cause back than you had to have an empty hold.  Instead I had to spend an hour and half trying to back track behind the map until I found the open to get out.   Other wise I would of just used the tow feature.

10 hours ago, Coraline Vodka said:

Easyfix allow tow to take you to regional capitals. This was removed when pbs wereonly atregion capitals. Now yyou cant join pb for 3 min after towing soits all resolved 

Make it so that if your in a regions it takes you to that region capital even if another is closer on the other side of a map.  So in this example OG posted it would send you to Pinar any way even though your closer to the Havana capital side.

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10 hours ago, Intrepido said:

This mechanic can lead to more potential abuse than some players gaining millions with zero effort and risk.

There is zero risk because most of the time there are zero enemies hunting in this bay. You can make zero money buying goods in La Habana and jumping with them to Batabano. You can make a few thousands buying goods in Batabano and sailing into the bay close to Mariel jumping over the island and selling them at La Habana. The risk buying Parisian Furniture at Santa Fe and selling them at La Habana is the same than buying them at any other port. Since the risk of getting attacked exists only near the port. In open sea you can sail millions afk without getting attacked.

But why don't you sail in this bay and intercept risk free trade? Because you will have the chance to catch someone only every 2 or 3 days, since there is not more parisian furniture availible for more trade runs.

It would turn into a terrible time sink to fight Spanish traders. How much easier is it to complain in forum to turn their trades into a time sink instead of sailing out by yourself and waist your own time.

The fight about tow to port is no fight for a better game mechanic. It's a fight to defeat enemies without the need of sinking them.

Edited by Graf Bernadotte
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5 hours ago, Sir Texas Sir said:

I was AFK sailing

In a perfect world you wouldn't sail afk, you wouldn't get stuck, you wouldn't have to tow :) - the "player choice" factor still remains and opens way to getting stuck, like you correctly pointed out by choosing to sail afk. Is it a player issue or a "mechanic" issue ?

We humans are abhorrent things when it comes down to bend rules to our own benefit.

Just a reminder for all those that weren't around:

- Tow to Capital was in game, to get people unstuck, when there was no production buildings. We all had to sail from port to port gathering resources. Nothing was guaranteed by mere harvest. Surely after the introduction of Contracts it became slightly better, but sailing was mandatory.

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52 minutes ago, Hethwill said:

In a perfect world you wouldn't sail afk, you wouldn't get stuck, you wouldn't have to tow :) - the "player choice" factor still remains and opens way to getting stuck, like you correctly pointed out by choosing to sail afk. Is it a player issue or a "mechanic" issue ?

We humans are abhorrent things when it comes down to bend rules to our own benefit.

Just a reminder for all those that weren't around:

- Tow to Capital was in game, to get people unstuck, when there was no production buildings. We all had to sail from port to port gathering resources. Nothing was guaranteed by mere harvest. Surely after the introduction of Contracts it became slightly better, but sailing was mandatory.

But the fact was I still got stuck behind them map.  For all I care make the unstock button a once a week cool down or even once a month as folks don't get stuck that often and it will solve any of the abuse telport for game play issues.

As for reason AFK sailing you ever made that trip it takes for ever lol   I'm not going to sit and stare at the monitor for 2 hours.   If I got caught I got caught, but that was back in a days we didn't have better wood options for speed builds and such too.  Hell I don't even know the last time I used cedar for anything.

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I agree with you, just clearing the difference between humans and machines ;) ( many tend to blame the machine when it is a human error jajajaj )

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1 hour ago, Hethwill said:

In a perfect world you wouldn't sail afk, you wouldn't get stuck, you wouldn't have to tow :) - the "player choice" factor still remains and opens way to getting stuck, like you correctly pointed out by choosing to sail afk. Is it a player issue or a "mechanic" issue ?

We humans are abhorrent things when it comes down to bend rules to our own benefit.

Just a reminder for all those that weren't around:

- Tow to Capital was in game, to get people unstuck, when there was no production buildings. We all had to sail from port to port gathering resources. Nothing was guaranteed by mere harvest. Surely after the introduction of Contracts it became slightly better, but sailing was mandatory.

In a perfect world captain would be a profession and sailors would get paid for their time sailing. But this is a game and everybody has only limited time. Therefore we need game mechanic to simulate this perfect world. Tow to port is such a game mechanic which enables such simulation without turning the game into a profession. Replace it by a better idea and everthing is fine. Remove it without replacement and you'll lose some more players. But remember that there are not that many left anymore. The game is fighting for its life. Maybe those permanent notes on "realistic simulation" don't have that many fans supporters want us make believe. 

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I am still wondering why we dont have any game mechanic that let us use npc traders to transport our stuff from a to b. instead we need alt accounts to afk sail for hours. Earlier we had at least a transport mechanic that let us transport goods from one free town to another, helped a lot against afk sailing.

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3 minutes ago, Nelsons Barrel said:

I am still wondering why we dont have any game mechanic that let us use npc traders to transport our stuff from a to b. instead we need alt accounts to afk sail for hours. Earlier we had at least a transport mechanic that let us transport goods from one free town to another, helped a lot against afk sailing.

Use Search. That exact "I wonder..." issue has been covered by Devs several times in the last 4 years with explanation of the why.

( by the way, no need to get so upped with the replies. no one suggests removing anything, read exactly what is written... there's nothing beyond it...no more no less... jeezze... )

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Just now, pepepotamo said:

Ya te lo resumo yo, porque no quieren.

Please use English in the International boards. Much appreciated.

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14 minutes ago, Ink said:

Tow to port now teleports to the closest deep water port.

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