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Macjimm

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Everything posted by Macjimm

  1. Tax

    I truly hope that this is NOT a bug. We need a black market. Taxes would still apply to all contracts and to transactions within the shops. I would still be paying lots of tax but on occasion could try and cheat the tax man with an under the table purchase or sale. There could be significant risk to making trades without declaring it to the port authority whereby if we are caught we loose our goods, pay a monetary penalty and possibly loose our ship(s), but to impose some sort of magical big brother tax on personal transactions seems too gamey. But I suppose that may be the price we have to pay in an MMO where exploits are possible and competitive balance is always the priority. The current taxes are outrageous. Grumble. Rant. My recent resource trading within the shops was an eyeopener. I shipped about 3500 tons of mixed goods and made a little over $110k. But I paid almost $55,000 in taxes. Outrageous. Who could even imagine such an exorbitant demand.
  2. Open World

    Peter, you make a very good point. I doubt that reducing the 4 hrs of sailing to 3 hrs 15 min will really satisfy many of the players who are bored. At least not for very long.
  3. Open World

    I understand your point. Anything if done too much may get redundant. I'm a casual player and don't play often or for huge hours in a session. Perhaps I just don't have enough free time to learn to hate sailing. I started in Feb 2015 and have about 500 hrs into the game. I spend less than 1/4 of my time in game actually OW sailing. So when I have 2000 hours of OW sailing I will have more than 15,000 hours in game. At my rate of play that will be about 30 years from now. I'm not very good at arithmetic , but I estimate that I have a very long time to enjoy sailing in OW. The speed in OW is fast enough right now. Please don't force an increase in speed on everyone, it would make sailing in OW like riding and tracking spaceships or water rockets.
  4. Open World

    Just because the open world has opportunities to sail for 4 hours at once doesn't mean players are required to do so. I have very limited time to play any games. NA is not the only one I spend my limited time with. So I would break up a 4 hour sail into several segments and enjoy sailing for about an hour each. I'm happy knowing that the world is larger than what I can whizz across in minutes. The long sails and experience of travel is what makes open world ... "Open". It is distinct from a competitive e-sport game like NA Legends. There is no need to speed up the game for everyone else just because I'm in a hurry.
  5. How to make long trips more fun

    First when we are in open sea with no towns near us and no enemies visible we should be able to accelerate our speed : x2, x3, x4 BUT in that case if any enemy is nearby (and the range grows with the speed) it launches automatically a battle with the positions like a PVE mission Real storms would be a nice addition with damage to the ship, and forcing us to go in one direction so that we could be lost (and maybe loss of our course ?) Encounters with PVE trade convoys with great riches inside Attacks from NPC (especially while accelerating speed) Damage from hitting shalllows (the longer you stay on those shallows the bigger the damage) The current OW sailing is very fast, like a high powered motor boat skipping across the waves. I find that I have to pay very close attention to spot enemies approaching. It's already pretty frantic to keep a ship's log and stay alert to danger. If the speed was increased as drastically as you have suggested the whole sailing experience would just be a wild blur of rocket pack vessels darting here and there at blinding velocities. The sailing would be just no fun at all. Speed should not be increased at all. Better to wait for legends if you hate sailing rather than wrecking sailing for everyone else. Long sails are part of NA. The devs have decided that storms will not be implimented. The current game won't handle it. Too bad. I would love to see the areas of open ocean far from land be prone to storms that dragged players into a Storm Instance and could damage sails, rigging, masts, hulls, and the crew. Sailing skill would be required to avoid capsizing or sinking. But it's not going to happen. It would be cool to make limited cargo transfers at sea. But transfering huge weights of goods on the open ocean might be very gamey. Perhaps our naval historians can tell us if it was done or is feasible I've wondered why enemy ships always sail past. uninterested. Damage from rocky shores, and running aground in muck, sand. etc seems like a no brainer. I think the game must be limited preventing it.
  6. El Prusiano, It is nice to hear there are others who appreciate roaming, exploring and just looking at the graphics. I too have spent some time in "The Hunter" and "ARMA3" enjoying the scenery. I debated buying the "Witcher 3" recently because it looks so beautiful but decided against it because efforts have been only partially successful to Mod it to enable the first person view. It is appreciated when developers allow some opportunities to experience a virtual world without being pushed into conflict, action and competition. Nice to have the choice. One person's view of boring may be exciting to someone else ... and visa versa. Options and choice creates wider appeal.
  7. Would it matter to you if others have the option of first person? It wouldn't affect your choice to use the option of 3rd person. NA required time acceleration because it is an MMO and we all share the same experience. Most players are not patient enough to play in real time. I wouldn't be totally surprised if there is some form of hurried travel or teleportation to appease those in a rush. This Land will be single player only and hopefully the devs will allow an option for players to turn off the time compression so the AI is not racing around like speedy robots.
  8. Increasing the player base by traders

    Initially I tried the action part. Although it became boring for me. But then I get bored with action type computer games fairly quickly. After the last wipe I fished for a while, then salvaged a shipwreck to earn enough cash to start trading. Been trading ever since and haven't been bored at all. Before the wipe I used to play on all of the servers. But since the wipe I have been mostly on the PvP Euro server, so I have to keep my eyes open for hunters. I haven't fired a shot ... yet. NA is a very interesting game (graphics and tactics) with lots of fine people to interact with. There is lots more content to explore when I begin to craft. I would recommend this game to someone who has very limited time and is primarily interested in trading. The best trading involves other players.
  9. Increasing the player base by traders

    Informative post. Thanks for your opinion .
  10. Spyglass done properly

    This thread germinated an new opinion. Many players have requested added content for the game. I've paused to consider that removing some of the information may actually add interest. In parallel to the opinion that material satisfaction is improved by limiting consumption, (rather than extending it) perhaps by reducing the available information we would increase the enjoyment of the game because we are providing players with more to do. If the sighted ship's details were not instantly accessible players would need to wait till the vessel was closer before knowing if it was a valuable target or a dangerous enemy. This would add more incentive to pay attention and increase the decisions that must be made. If we had less information about sighted ships and more skill was needed to visually determine the details of a distant ship, the open world sailing might be less boring.
  11. Invisibility poll

    Seems that the poll is incomplete and is missing critical options: Keep as it is . Reduce by 50%. Remove completely. Remove completely and add option to log out of game after a successful escape. Remove completely and add teleport to safety (port) after successful escape.
  12. Invisibility poll

    I'm not a big fan of reading responses that are copy pastes of multiple quotes. But it seems obvious that people do not want to be forced into continuous battles ....
  13. I'm sure it will be appreciated. Note: the word is still in the first (initial) post.
  14. In North America the term "Indian" may be derogatory (to some) unless it is referencing people from India. The first people of North America are respectfully referred to as Native or indigenous. Think of it as courtesy. Like refraining using the "N" word for people with black skin.
  15. The lack of first person view would be a show stopper.
  16. Invisibility poll

    I thought the invisibility and speed boost was the alternative to allowing players to log off after they had escaped a battle. It would help those players who wanted to avoid being dragged into repeated battles. Personally I would prefer to be able to quit the game after I have escaped and simply remove invisibility and speed boost. Logging off is preferred to teleporting away from conflict. But there should be some other alternative for players rather than; 1) being forced into endless battles each time they escape or 2) allowing the enemy to destroy their ship. I have not voted in the poll because it needs a 4th button. 4) remove completely and add option to log out of game after a successful escape.
  17. Depends on what your goal is. You don't need a lot of time if you are content to use smaller ships and don't require many millions to be satisfied. A player can have a very good experience with just a little time. But will not own a fleet of large ships and control several ports.
  18. Perhaps he is not serious. He could be just trying to generate responses.
  19. It depends on your expectations for what the game can deliver. I enjoy trading and sailing, but I'm fairly easy to please. The in-game community is very helpful. They may ambush you when you are not paying attention. A group of hunters might chase you down, catch you alone and capture or sink your ship. But I've found the same players who will attack me may also help me. After all most players are just looking for someone to fight. Some players say not to risk what you are not willing to lose, and to team up, and sail in a pack. Get an escort if you are making a big trade run. But it is just a game ... don't let a loss discourage you too much. Someone usually loses in a fight.
  20. Why did players leave?

    Good response ... Also I think there are a bunch of players who have not left or quit. They are just waiting for early access to end. By the way, the game is not too hardcore. If we sailed in real time in OW, were not able to teleport, had banks, would lose gold that was on a ship, could die and lose our character, had crews that required food/water/medicine, required ships to be tied to a dock or buoyed, had limited room in ports for ships, had damage to ships from wind, waves, collisions, had rocky shores and reefs that caused damage, had currents and winds that caused ships to drift from the heading, had to wait for items to be crafted or grown, experienced pitch darkness at night, and were able to adjust sails realistically, perhaps that would be too hardcore. Game seems balanced right now. Players that are quitting because it is too hardcore may be more interested in an arcade style age of sail shooter ... like the upcoming Legends.
  21. Why did players leave?

    For myself: The enjoyment from the game has always been the sailing, interactions with players and the trading. But they are all connected and really can't be separated. I still like the game now, more than ever. I've always wondered if the combat would get boring for those who play primarily just to fight. The battles without some sort of purpose would perhaps become stale quickly. Glad you mentioned it cause I've suspected that many players who complain they want to have PvP continuously would eventually get sick of just having battle after battle , over and over.
  22. OW Travel Speed

    That helps . So you are saying that the speed is too fast to allow for players to use strategy in setting up their position in OW for the instance? I thought it was just me but it seems like the OW speedboat race happens in a blind rush and is more hand eye coordination rather than tactics. If the whole process was slower I would be better able to evade a hunter or counter attack at the best moment to gain a more advantageous position in an instance to increase my chance to escape.
  23. OW Travel Speed

    Can you elaborate? Sounds interesting.
  24. Chronicles of Elyria

    "In a lot of MMO's they automate things (such as fast travel, or mail systems) to make the game go by faster, what we want to do with Chronicles of Elyria is to slow the game down again ... give you an opportunity to travel from point A to Point B, to stop and make camp for the night." Jeromy Walsh I imagine that the NA players who complain about the slow sailing in NA will hate this game.
  25. Navigation

    Preble, because we have no wind or current drift in NA navigation is very easy. We can follow bearings with lazer accuracy. Some players enjoy that a small amount of skill is required to travel. It can be satisfying to arrive at a destination at the planned precise time . On the odd occasion that you are forced to flee from an enemy (or choose to chase one) and you are unable to follow your plotted course it is fairly easy to re orientate without returning to the land where you came from. The Caribbean is pretty small and it is usually not too far from land. Often during the chase you can still keep a rough idea of where you are. It takes practice. But if you do get a little lost, try one of the following suggestions: 1) make a estimate of where you are and set a course towards the nearest land. When you reach it use the port names or the topography to re orientate your new location (shape of the coast) to start a new course. 2) Use F11 to obtain your coordinates with a map to determine your position. (If it bothers you that the map (below) is not built into the game, pretend that when you Alt Tab to access the map that you are using a in game keybinding. If it bothers you that F11 is not an ingame sextant well ... sigh ... maybe someday. ) http://burningsail.com/ Great for quick estimate of time and direction http://justisdepartementet.org/naval-action-map Use F11 to get coordinates and then this map will give you a rough idea of your location http://map.licornes.eu/ Can obtain a very accurate location. https://namap.neocities.org/interactiveMap.html Very good map for obtaining accurate times of journey
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