Jump to content
Game-Labs Forum

Macjimm

Members
  • Content count

    826
  • Joined

  • Last visited

Everything posted by Macjimm

  1. Macjimm

    Patch 25: Open world user interface update.

    Yes. Big fat enthusiastic YES. with sugar on top.
  2. Macjimm

    Open world UI feedback (2018)

    At the risk of being off topic I would like to request some toggled features when the UI is off. (Ctrl h) 1) compass for taking bearings, would provide a direction other than the heading. 2) time piece or chronometer, 3) chip-log (for ship's speed), 4) pendent or flag for wind direction 5) option to remove the text of port names , suspended in the sky above each port. 6) addition of markings, or static flag, to identify the nation of an OW ship. Any, or all, of these additions would improve the enjoyment of sailing. Players who are not interested would not have to use them.
  3. Macjimm

    Patch 25: Open world user interface update.

    I noticed that the game was rubber banding frequently this morning
  4. Macjimm

    Open world UI feedback (2018)

    I agree. Adding churches and chimneys to the map would be too much detail. Adding the hills, cliffs and beaches would be good. Suppose the dev has more important priorities. I would be happy if a map maker made a third party map for this.
  5. Macjimm

    Open world UI feedback (2018)

    Actually the land detail is very important for navigation. Seeing the location of forests and hills helps with orientation. Older sea maps used to show silhouettes of the islands so they could be recognized. It doesn't appear that the land detail in this NA map matches the in game vegetation and topography. It looks like the forest and hills have been added to the map to make it look nice*. Could be wrong ... haven't compared much of the OW to the new map yet. (*And it does look very nice.)
  6. Macjimm

    Open world UI feedback (2018)

    I like the new map. The style is a good balance of older colors and still easy to read. Looks a little like an age of sail map. Better than a modern chart. I especially like the smaller port icons and the ability to see the shorelines near the ports. When the port icons are large it obscures the topography and makes the map look arcade like. if you make the port icons larger please provide option to scale them smaller also.
  7. Macjimm

    National peace treaty and alliances

    Would it be a good thing if the game forces nations to co-operate, or to fight? Kind of defeats the nature of MMO OW Sandbox, no? Would pirates be considered a nation?: Would we be forced to help them? Seems to me it would be difficult to; maintain a story line, or create meaningful international business agreements, if we are continually flipping our loyalties. Then again, there is no real connect between combat and trade in the game. We can just ignore alliances unless we are in a battle.
  8. Macjimm

    Patch 25: Open world user interface update.

    I don't understand how the abuse would work.
  9. Macjimm

    Patch 25: Open world user interface update.

    Trading at sea, outside of port, is a great idea. Please allow it between all nations. A player should also be able to move items between his/her ship and fleet ships, outside of port.
  10. Macjimm

    Royal Danish Norwegian Map

    Does anyone know how long the link has been broken or if it will be fixed. This was a great map and worked very well as a base for navigation. http://justisdepartementet.org/naval-action-map
  11. Macjimm

    Royal Danish Norwegian Map

    That is a very good map also. I use if often, but it is not similar to the Royal Danish Norwegian Map. The Royal Danish Norwegian Map is an online version of what Shrouded Recluse offered as a download.
  12. Macjimm

    Why not have sailing in the OW?

    I'm not able to get a view from the deck unless I use the camera view, or the aiming view in a battle. When I use the aiming view I can't turn all the way around: I can only have about 180 degrees view before it jumps up above the deck. The game would be improved if the ship could be controlled in camera view both in an instance, and in the OW. This shouldn't be too much of a hardship for PvPers as they don't have to use the camera view.
  13. Macjimm

    Idea: Bring AGONY to NA-OW...!

    I wholeheartedly agree, but I still like sailing in this game. I suspect that if the Devs improved sailing, more people would play. The improvements could have little or no impact on impatient PvPers. Trading is also important. It gives us a reason to craft and sail.
  14. Macjimm

    Why not have sailing in the OW?

    Hmmm ... I must be missing something in the 'aim' view. I can right mouse click and lock myself in the center of the ship, on the deck, in an instance and I can look from side to side ... but I can't move around on the deck unless I am in camera view. And if I look too far to the left or the right, when aiming, the view jumps up above the deck again.
  15. Macjimm

    Name 5 things you would like to see in NA

    I would like to see improvements to open world sailing. 1) Compass, timepiece, pendant, sextant and chip log on toggled keybindings 2) Ability to control ship while using camera view, so we can sail ships from the deck view. 3) Option to remove port text titles. 4) OW ship markings to identify ship's nationality with UI turned off. 5) Non-combat instances to allow players to trade or interact with fleet ships. Although it is impossible, (or just that the Devs are opposed), I would love to see: 1) Whaling 2) OW ship damage from collisions with other ships and shorelines 3) instance storms with ship/sail/mast damage. 4) Exploration to discover and extract resources outside of ports. 5) Wind and current drift.
  16. Macjimm

    OW (High sea) trade

    Does anyone know why it would be so difficult to program trading in OW? Or is it one of those E-sport competitive gaming restrictions?
  17. Macjimm

    Games similar to Naval Action

    Got a link?
  18. Macjimm

    The top 10 problems of NA, my view.

    This is valid. Shortcuts and mechanics, that rush the gameplay, help soothe impatience in the short term, but ultimately create boredom. I feel the same way. I wouldn't want to change the game and ruin the experience for those who love it the way it is.
  19. Macjimm

    FLEET SHIPS & THE MONKEYS THAT CREW THEM

    I agree that it is very difficult to find a human escort. I've been fortunate to find an excellent escort, a few times. But it is very rare. The fleet AI is not competent. Fleet ships can be trade ships while the player controls a warship and is the escort ... Or sometimes the AI fleet can target sails and allow me to escape.
  20. Macjimm

    Why not have sailing in the OW?

    I can only position myself on the deck with the camera view, and when I do I am unable to control the ship. I use the camera view to move along the deck and experience looking out at the wave top level. I can also use the keys to climb the mast for a "all round look". Wish it were possible to control the ship from on the deck ... But it is not.
  21. Macjimm

    Why not have sailing in the OW?

    How do you do that and control your ship?
  22. Macjimm

    Reverse Y Axis for Camera When

    Please, say yes!!!!
  23. Macjimm

    Naval Action needs a good story.

    There is a depth and richness to the story created by player interactions that would be very difficult to achieve with in-game restrictions. The open world sandbox has limitless opportunities. My character has experienced a facinating journey during the last couple years. A story of; assistance and treachery, friends and foes, gifts and ganks, being hopelessly lost and pinpoint timely arrivals. The outcomes are never certain and I have little idea what will happen around the next cape. I cannot imagine the Devs creating anything close.
  24. Macjimm

    Why not have sailing in the OW?

    I think there are players who would like a game with less distractions and more content. NA feels like you are playing an e-sport game. It's difficult to imagine the genuine age of sail experience. - Speedboats rocketing around at unworldly speeds, - Spaceship style information HUD rather than old world instruments, - Giant text floating above ports that can never be turned off, - Teleportation in the 1700s , - No deck perspective. The ship can only be controlled when you are nailed to the mast high above the deck. - Combat is limited to a little toy boat perspective - a view from the captain's eyes is not an option. - The tall ship hunt and chase of an old time era has been sanitized from the game to appease players who seek quick combat without waiting. I can understand players like Killick who want a game that recreates the age of sail. Where the priority is not as much on impatient fighting, but it is about an experience of standing on a wooden deck a long time ago.
×