Saintduiex Posted November 19, 2014 Share Posted November 19, 2014 looks like Leviathan was giving you a real good paste'n........ He did Link to comment Share on other sites More sharing options...
Edward Vernon Posted November 19, 2014 Share Posted November 19, 2014 Very nice and informative video Saint...I thank you Sir, but that will in no way, shape or form mean that I shall be easy on you should we meet in battle...... 1 Link to comment Share on other sites More sharing options...
Saintduiex Posted November 20, 2014 Share Posted November 20, 2014 Very nice and informative video Saint...I thank you Sir, but that will in no way, shape or form mean that I shall be easy on you should we meet in battle...... Yea... well, I put that up there so you did not have any excuse that you didn't know how to play... when I shot your ship full of holes and you had to jump overboard with your swimmies on 1 Link to comment Share on other sites More sharing options...
Dagann Posted November 20, 2014 Share Posted November 20, 2014 Ty for the videos. The ships are so fast sometimes... too fast. 1 Link to comment Share on other sites More sharing options...
Chilly Willy Posted November 20, 2014 Share Posted November 20, 2014 Nicely Done Saintduiex Ford Coppola Link to comment Share on other sites More sharing options...
Edward Vernon Posted November 20, 2014 Share Posted November 20, 2014 Yea... well, I put that up there so you did not have any excuse that you didn't know how to play... when I shot your ship full of holes and you had to jump overboard with your swimmies on That sounds like a challenge Sir....well I accept......I trust you have made or will shortly make peace with whichever God you worship, you'll meet him soon Link to comment Share on other sites More sharing options...
Sir. Cunningham Posted November 20, 2014 Share Posted November 20, 2014 The Flying Dutchman will come for you both! Muhahahaaa! Yaaarhh!! Haarh!! Link to comment Share on other sites More sharing options...
Edward Vernon Posted November 20, 2014 Share Posted November 20, 2014 The Flying Dutchman will come for you both! Muhahahaaa! Yaaarhh!! Haarh!! I eat Tulips for breakfast..... Link to comment Share on other sites More sharing options...
Charles Caldwell Posted November 20, 2014 Share Posted November 20, 2014 The only Flying Dutchmen I've seen, are those smarting from a direct hit Sir! 1 Link to comment Share on other sites More sharing options...
Edward Vernon Posted November 20, 2014 Share Posted November 20, 2014 A couple of questions for current testers in the wake of Saint's excellent UI tutorial.. a. What is/are the effects of the gunnery/sailing/survival buttons? do they just mean a majority of the crew prioritise the particular function selected or all of them? For example does selecting Gunnery decrease the reload time? If survival, does that mean they are making running repairs? If so what can they repair given that we have two repair "kits"? and..... b. What do we use the repair kits for and what is their effect? If we choose for example to use a repair kit on a damaged rudder, does that give an instant or quick repair? if there are none remaining could the rudder eventually be repaired by clicking the crew to survival? Link to comment Share on other sites More sharing options...
Freebooter Posted November 20, 2014 Share Posted November 20, 2014 Repair kits? I haven't read about this. Is it intended to have them in the game? If there are such things in this "realistic" game did they have counterparts in real life? Did Nelson make sure that his ships had repair kits prior to the Battle of Trafalgar but Villeneuve did not, thus out-equipping the French and Spanish to the great glory of England? Would it be remiss of a captain to forget to purchase a "repair kit" before leaving port? Would he not in reality rely upon the expertise and seamanship of his crew to effect repairs in the heat of battle rather than break out (dare I say it) a magical repair kit that would solve (or buff) the damage to his vessel? 1 Link to comment Share on other sites More sharing options...
Saintduiex Posted November 21, 2014 Share Posted November 21, 2014 A couple of questions for current testers in the wake of Saint's excellent UI tutorial.. a. What is/are the effects of the gunnery/sailing/survival buttons? do they just mean a majority of the crew prioritise the particular function selected or all of them? For example does selecting Gunnery decrease the reload time? If survival, does that mean they are making running repairs? If so what can they repair given that we have two repair "kits"? and..... Short answer is yes.My observation is that it "focuses" your crew on that. If you listen in the videos when they hit survival you can hear the change in sounds of the voices, hammers, etc. Yes, running repairs. If you get holes below the water line your ship will fill without your crew on the pumps and plugging the holes i.e. Survival. Guns/ sailing a bit faster. The way that I look at it is if your crew is in the rigging, I would assume that gunnery and repairs would suffer/slow. If on gunnery, not as many crew available for sails, etc. It makes the others slower. b. What do we use the repair kits for and what is their effect? If we choose for example to use a repair kit on a damaged rudder, does that give an instant or quick repair? if there are none remaining could the rudder eventually be repaired by clicking the crew to survival? There were 2 but a release or two ago they added a third repair unit. Using on the rudder will repair it, but it's not instant. Same with sails and Armor (hull). You don't want to do it too soon and not get the full repair benefit but if you wait too long you may regret it. If none are left you are probably not gonna get that rudder repaired. But managing the sails can give you some maneuverability. Link to comment Share on other sites More sharing options...
BungeeLemming Posted November 21, 2014 Share Posted November 21, 2014 the crew"skills" determin the performance on certain duties. Sailing makes you sail faster and turn better, gunnery is giving you better reload, sacrifices sailing capability. Survival is pumping your hull empty and plugging leaks. Also its supposed to make repairs faster. Repairs: We can choose to repair different modules: -hull/armor -sails -rudder -pump -powder magazine As said bevore its as simple as repairing them. Rudder is low priority, as is pump and powder magazine. If your armor is done. your ship is done. Better keep focus on this. btw: Too late I juust saw a new post incoming. But I provide some info nonehtless. 1 Link to comment Share on other sites More sharing options...
Hyperion74 Posted November 21, 2014 Share Posted November 21, 2014 Going back to the Flying Dutchman posts. That was One Eyed Willie BTW. But I digress...When Fed Ex brought their B757's on line a few years ago, I noticed that all of the tail numbers were NXXXFD. In the phoenetic alpahbet FD is fox delta. To those of us in the aviation industry fox delta or alpha lima can get boring so we assign other words. An example of this would be bowel movement for BM or shit paper for SP. Well, I assigned Flying Dutchman for FD. This has nothing to do with the thread. Just putting it out there. Link to comment Share on other sites More sharing options...
Edward Vernon Posted November 21, 2014 Share Posted November 21, 2014 Saint and Bungee... thank you Sirs for your responses....much as I imagined then, but confirmation, clarity is always welcome. O7 Link to comment Share on other sites More sharing options...
Chilly Willy Posted November 21, 2014 Share Posted November 21, 2014 The details are available in the testing forums. Along with the benefits and costs of each Link to comment Share on other sites More sharing options...
RAMJB Posted November 23, 2014 Share Posted November 23, 2014 My english is far from perfect, my sailing I guess aswell, but I still went on and put a video up 1 Link to comment Share on other sites More sharing options...
DragonPhly Posted November 24, 2014 Share Posted November 24, 2014 My english is far from perfect, my sailing I guess aswell, but I still went on and put a video up Hey RamJB love your War Thunder videos and even had an awesome time flying with you awhile ago and look forward to sailing with you now! Link to comment Share on other sites More sharing options...
Pixel Posted November 25, 2014 Share Posted November 25, 2014 Wonderful impressions video RAMJB. Your english is quite good too. The Lynx looks like it can really move. Link to comment Share on other sites More sharing options...
Balck Posted November 26, 2014 Share Posted November 26, 2014 Wonderful impressions video RAMJB. Your english is quite good too. The Lynx looks like it can really move. That video made me drop $40 faster than I've ever had before. Soon as it started "WTF IS THIS!?! Why haven't I heard of this before and where can I get it?" followed soon after by: Link to comment Share on other sites More sharing options...
RAMJB Posted November 28, 2014 Share Posted November 28, 2014 Cutter 1v1 Link to comment Share on other sites More sharing options...
Saintduiex Posted November 28, 2014 Share Posted November 28, 2014 The only Flying Dutchmen I've seen, are those smarting from a direct hit Sir! Somehow I missed this.I don't care who you are... That's funny!!! Link to comment Share on other sites More sharing options...
TheMarineGamer Posted November 28, 2014 Share Posted November 28, 2014 This is where I will be posting any of my videos on the sea trials. http://youtu.be/rnEi3Pz2cQ4?list=UUT6dPBxligla0L-lg7DvcBA - Boarding Concept http://youtu.be/zOuk2wAFWI4?list=UUT6dPBxligla0L-lg7DvcBA - The Capsize 1 Link to comment Share on other sites More sharing options...
Robert Danforth Posted November 28, 2014 Share Posted November 28, 2014 Man, that capsize was so fun. Thanks for getting my glorious moment on video. Link to comment Share on other sites More sharing options...
Absolon Posted November 28, 2014 Share Posted November 28, 2014 it's at about 18 minutes in... and was me Link to comment Share on other sites More sharing options...
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