Jump to content
Game-Labs Forum

>>>v1.4 Feedback<<< (1.4.1.1 Opt x2 latest version)


Nick Thomadis

Recommended Posts

So, in the ultimate admiral subreddit, we were talking about the campaign length, and how to extend it the end date got pushed to 1965 from 1950.

 

I have a better idea that would greatly benefit gameplay with probably minimal work:

( Copy paste from my reddit post)

 I'm the 1st one who wants longer campaigns for world domination, but having WW2 era ships fighting with guns in the 60s is stupid.

 

A better way to do thing would have been to give us more granularity time wise: every month last 2 turns ( let's call it 1st half and 2nd half of every month).

This would have been a gigantic improvement for the game:

 

1) More granularity for movements: right now ships are stupidly slow, something that somewhat NAR improves

 

2) better for invasion, as you can have invasion that last less/more for the same tonnage of ports, so that small islands in the Pacific takes for example one 1 month and a half instead of the 3 months that we have now, same for land invasion

 

3) better for construction , especially in the 1st years of the campaign with small ships, you can have the 200 tons TBs ready in 4 months instead of 6 we have now.

 

4) we would have a way longer campaign, but it would still end in a more realistic 1950.

 

5) more gameplay for shorter campaigns. Right now the 10 years campaign are stupidly shorts, you don't have time to manage and conquer what you want.

6) better for managing relationship with others.

 

And imho it would be such an easy conversion to do.

What do you think?

 

Devs would be hard to implement?

  • Like 5
  • Thanks 1
Link to comment
Share on other sites

6 hours ago, Nick Thomadis said:

After optimizing the game to a good level, we will continue with the next major patch and the addition of new ship hulls.

Can I ask if it is possible to implement the change that I described above? (One month last 2 turns instead of 1)

Link to comment
Share on other sites

6 hours ago, Nick Thomadis said:

After optimizing the game to a good level, we will continue with the next major patch and the addition of new ship hulls.

Please PLEASE do something about the AI retreating constantly.  They're even abandoning their own convoys!

  • Like 1
Link to comment
Share on other sites

China's Armored Cruiser V hull - Advanced Tower VI accuracy value seems wrong. (compares with the previous V tower below)

Untitled.thumb.png.2f6e782ca7a97d8539573e2e1bf3c1b2.png

All other stats are increasing as expected, other than base accuracy.

Edited by ioulaum
  • Like 3
Link to comment
Share on other sites

Could this be a possible new feature later on?

-be able to attack minor (ports) in an alliance with a major, with the result of the major declaring war on you

To accomplish this you would need to place a fleet near their port within the operating range of your fleets, and stay there for a few turns, so that passing fleets dont trigger an attack randomly

  • Like 4
Link to comment
Share on other sites

On 1/12/2024 at 7:25 AM, Nick Thomadis said:

After optimizing the game to a good level, we will continue with the next major patch and the addition of new ship hulls.

Any plan on adding new turrets? a lot of major nations still use the "default" model on destroyers

  • Like 3
Link to comment
Share on other sites

14 minutes ago, itolan1752 said:

Play this game again after some update.

May I ask how to attack minor country's port?

6s2ZEcF.jpg

My fleet is stay near the Korean ports, but after many turns, fleet didn't attack, maybe I missing something?

but you have an active conquest there🤔

Edited by MDHansen
  • Like 1
Link to comment
Share on other sites

16 minutes ago, itolan1752 said:

Do you mean Northwest and Northeast Korean?

Both of those ports didn't have many ship, I can captured without destroy Korean fleet.

ah I apologize. I see now I misunderstood. 

Yes, I've also had occations where the docked fleet does not attack. Usually they do attack on the first turn. So a good chance it's a bug.

If you play a vanilla build (no mod or savegame edit) best is to report through the ingame bugreporter

Edited by MDHansen
  • Like 1
Link to comment
Share on other sites

Coming back after not playing for a while I realize that some things, like citadel sizes and fore/aftweight offset are much better.

What it still suffers from is that I can solo any enemy fleet on legendary with a single battleship. I just go 100% tech and build reasonably fast and well armored ships and I don't have to fear any enemy shots, while my guns sink everything. I think despite somewhat agressively scraping the AI still keeps around too many outdated ships, or does not invest enough into tech.

Edited by Sandermatt
Link to comment
Share on other sites

15 minutes ago, Sandermatt said:

Coming back after not playing for a while I realize that some things, like citadel sizes and fore/aftweight offset are much better.

What it still suffers from is that I can solo any enemy fleet on legendary with a single battleship. I just go 100% tech and build reasonably fast and well armored ships and I don't have to fear any enemy shots, while my guns sink everything. I think despite somewhat agressively scraping the AI still keeps around too many outdated ships, or does not invest enough into tech.

I think the AI suffers in battles from there formations.  They are constantly turning and maneuvering which wrecks there accuracy. 

Link to comment
Share on other sites

On 1/12/2024 at 6:49 PM, admiral_admirer said:

Please PLEASE do something about the AI retreating constantly.  They're even abandoning their own convoys!

I’ve been looking into this myself and I don’t think the AI is retreating (or withdrawing as the game files call it) as that involves them sailing directly away from your ships. What does seem to happen though is the AI is sailing like they are trying to kite you and open the range (even if they are already outside the range of their own guns). I’m pretty sure this behaviour didn’t happen after a fix in 1.4.0.5 (or might have been 1.4.0.8) and it doesn’t seem to be a text parameter, but has reappeared. My guess is the fix got overwritten by accident during an update.

  • Thanks 2
Link to comment
Share on other sites

Didn't see AI running away last few battles. Convoy escorts rushed at me to give transports time to run away. They even managed to damage me enough  to become too slow for pursuit. It is far better than before.

Edited by Zuikaku
  • Like 2
Link to comment
Share on other sites

On 1/12/2024 at 7:25 AM, Nick Thomadis said:

After optimizing the game to a good level, we will continue with the next major patch and the addition of new ship hulls.

here are some suggestions for new hulls/groups of hulls:

  • unique Austrian, Chinese, and Spanish hulls and towers for late eras (1930+)
  • Tillman-type super dreadnoughts for the late dreadnought era (1920-1928)
    • some modernized variants would be cool too
    • similar size to Chinese  and Austrian modernized dreadnought 2
  • destroyer escorts/frigates (1940+)
    • put in TB category
  • add all of the newer towers to the older hulls
    • a lot of older Russian and Italian hulls are missing their respective newer towers
  • one of the USA standard battleships (Nevada Class to Colorado CLass)
    • could be scaled up to make the Tillmans
  • speculative German modernized dreadnought
  • Japanese fast battleship hull
Edited by Werwaz
  • Like 1
Link to comment
Share on other sites

  • Nick Thomadis changed the title to >>>v1.4 Feedback<<< (1.4.1.0 Opt x2 latest version)

Uploaded Optimized x2 version including the following:
- Further optimization in the Battle AI logic affecting fps performance and, also, addressing issues where the AI could desire to fight too far away, even beyond its main guns' firing range.
- Fixed issue of the torpedo friendly fire mechanics, making torpedoes unreliable in shooting, in several cases.
- Fixed a tower issue which could result in some ships not having available a tower to design the ship, if they haven't progressed in the tower technology. This problem could cause random turn delays as ships could not be auto-designed in several tries.
- A few other minor issues solved, in UI and localization.
You need to restart Steam to get this update with no problems

  • Like 7
  • Thanks 3
Link to comment
Share on other sites

Will the torpedo friendly fire mechanics being changed stop a division of screening destroyers firing their torpedoes through the path of the battleships they are screening?

Asking for a friend.

A very soggy friend, his battleship ate five friendly torpedoes.

  • Like 5
  • Sad 3
Link to comment
Share on other sites

The New AI just charging in without considering to bring all guns to bear, even a dedicated plunging shooter will try to closing in and get stern/bow belt penetrated.

 

For some reason, AI doesn't want to show broadside and forced into a bow-in position.

 

Untitled.thumb.png.51870689201e00aac3670d90d128e8fc.png

 

Untitled(Small).png.50d2c20f0f3e314147f6a16571629d14.png

Edited by ioulaum
Link to comment
Share on other sites

On 1/12/2024 at 1:25 PM, Nick Thomadis said:

After optimizing the game to a good level, we will continue with the next major patch and the addition of new ship hulls.

what hulls would that be if there are any idea and will there be some new towers as well and gun models i would be happy to see some more capital ships from between 1910 and 1940 with some new towers for the british i love to have a prober nelson hull and a g3 with there prober towers (-Renown-class-) (-Iron Duke-class battleship-) (-Revenge-class-) (-Queen Elizabeth-class battleship-) (-St Vincent-class battleship-) (-lion class battlecruiser) (-tiger battlecruiser 1913)

some could be added as ww1 and some could be added for late tech

 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...